idz: Wire up team create and load
This commit is contained in:
+25
-26
@@ -1,34 +1,33 @@
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import { ExtId } from "../model/base";
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import { Team } from "../model/team";
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import { JoinAutoTeamRequest } from "../request/joinAutoTeam";
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import { LoadTeamRequest } from "../request/loadTeam";
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import { JoinAutoTeamResponse } from "../response/joinAutoTeam";
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import { LoadTeamResponse } from "../response/loadTeam";
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import { Repositories } from "../repo";
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import { Id } from "../../db";
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// Even if a profile does not belong to a team, a team must still be loaded
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// (and then ignored by the client).
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// Bleh. This factorization is kind of messy.
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const dummy: Team = {
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extId: 0 as ExtId<Team>,
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name: "",
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nameBg: 0,
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nameFx: 0,
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registerTime: new Date(0),
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};
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export function _team(
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export async function _fixupPrevTeam(
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w: Repositories,
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req: JoinAutoTeamRequest | LoadTeamRequest
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): JoinAutoTeamResponse | LoadTeamResponse {
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const bits = {
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team: dummy,
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members: [],
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};
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prevTeamId: Id<Team> | undefined
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): Promise<void> {
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if (prevTeamId === undefined) {
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return;
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}
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if (req.type === "join_auto_team_req") {
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return { type: "join_auto_team_res", ...bits };
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} else {
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return { type: "load_team_res", ...bits };
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const remaining = await w.teamMembers().loadRoster(prevTeamId);
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if (remaining.length === 0) {
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// Last member left, GC previous team
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await w.teams().delete(prevTeamId);
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} else if (remaining.find(member => member.leader) === undefined) {
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// Leader left, appoint new leader by seniority
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remaining.sort((x, y) => x.joinTime.getTime() - y.joinTime.getTime());
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// (need to look up new leader's db id from aime id. ick)
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const newLeader = remaining[remaining.length - 1];
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const newLeaderId = await w.profile().find(newLeader.profile.aimeId);
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await w.teamMembers().makeLeader(prevTeamId, newLeaderId);
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}
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}
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@@ -0,0 +1,121 @@
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import { TeamAuto } from "../model/team";
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import { Repositories } from "../repo";
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import { CreateAutoTeamRequest } from "../request/createAutoTeam";
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import { CreateAutoTeamResponse } from "../response/createAutoTeam";
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interface AutoTeamTemplate {
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prefix: string;
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nameBg: number;
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}
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// Hard-code these for the time being, since AFAIK there are only three.
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// These are all references to teams in the Initial D manga/anime.
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// If any more auto-teams are added/discovered they *MUST* be added to the
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// *END* of this list. Otherwise duplicate auto-teams will be created.
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const autoTeams: AutoTeamTemplate[] = [
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{
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// "Speed Stars"
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prefix: "スピードスターズ",
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nameBg: 0,
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},
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{
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// "Red Suns"
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prefix: "レッドサンズ",
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nameBg: 1,
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},
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{
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// "Night Kids" (even though it's written like "Night Keys"...)
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prefix: "ナイトキッズ",
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nameBg: 2,
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},
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];
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function incrementAuto(prev: TeamAuto): TeamAuto {
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if (prev.nameIdx < autoTeams.length - 1) {
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return { nameIdx: prev.nameIdx + 1, serialNo: prev.serialNo };
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} else {
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return { nameIdx: 0, serialNo: prev.serialNo + 1 };
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}
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}
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export async function createAutoTeam(
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w: Repositories,
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req: CreateAutoTeamRequest
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): Promise<CreateAutoTeamResponse> {
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const now = new Date();
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const { aimeId } = req;
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const peek = await w.teamAuto().peek();
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let nextAuto: TeamAuto;
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//
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// Determine if we need to create a new team or not
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//
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if (peek !== undefined) {
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// Look at the highest-numbered auto team. Is it full?
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const [lastAuto, lastTeamId] = peek;
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const occupancy = await w.teamReservations().occupancyHack(lastTeamId);
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console.log(occupancy);
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if (occupancy < 6) {
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// Team isn't full, so return this one
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await w.teamReservations().reserveHack(lastTeamId, aimeId, now);
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return {
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type: "create_auto_team_res",
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team: await w.teams().load(lastTeamId),
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members: await w.teamMembers().loadRoster(lastTeamId),
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};
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}
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// Team full, need to create a new one
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nextAuto = incrementAuto(lastAuto);
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} else {
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// No teams exist at all, seed the system with SpeedStars001.
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nextAuto = { serialNo: 1, nameIdx: 0 };
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}
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//
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// Build the new team
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//
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// Make a three-digit serial number using full-width digits
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let { serialNo, nameIdx } = nextAuto;
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let name = "";
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for (let i = 0; i < 3; i++) {
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name = String.fromCodePoint(0xff10 + (serialNo % 10)) + name;
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serialNo = (serialNo / 10) | 0;
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}
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// Prepend the name prefix
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name = autoTeams[nameIdx].prefix + name;
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// Register the new team, make the requestor its leader
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const spec = {
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name,
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nameBg: autoTeams[nameIdx].nameBg,
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nameFx: 0,
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registerTime: now,
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};
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const [newTeamId, newTeamExtId] = await w.teams().create(spec);
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await w.teamAuto().push(newTeamId, nextAuto);
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await w.teamReservations().reserveHack(newTeamId, aimeId, now, "leader");
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return {
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type: "create_auto_team_res",
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team: { ...spec, extId: newTeamExtId },
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members: [],
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};
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}
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@@ -47,6 +47,8 @@ export async function createProfile(
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await w.unlocks().save(profileId, unlocks);
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await w.tickets().save(profileId, {});
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await w.teamReservations().commitHack(aimeId);
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return {
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type: "generic_res",
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status: aimeId, // "Generic response" my fucking *ass*
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@@ -1,16 +1,58 @@
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import { ExtId } from "../model/base";
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import { Team } from "../model/team";
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import { _fixupPrevTeam } from "./_team";
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import { CreateTeamRequest } from "../request/createTeam";
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import { CreateTeamResponse } from "../response/createTeam";
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import { Repositories } from "../repo";
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export function createTeam(
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export async function createTeam(
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w: Repositories,
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req: CreateTeamRequest
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): CreateTeamResponse {
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): Promise<CreateTeamResponse> {
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const profileId = await w.profile().find(req.aimeId);
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const prevTeamId = await w.teamMembers().findTeam(profileId);
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const now = new Date();
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// Create the new team...
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const teamSpec = {
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name: req.teamName,
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nameBg: req.nameBg,
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nameFx: 0,
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registerTime: now,
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};
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const [teamId, teamExtId] = await w.teams().create(teamSpec);
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await w.teamMembers().join(teamId, profileId, now);
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await w.teamMembers().makeLeader(teamId, profileId);
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await _fixupPrevTeam(w, prevTeamId);
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// Fix up previous team. The previous team's extid is explicitly sent in the
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// request, but why rely on it if you don't have to?
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if (prevTeamId !== undefined) {
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const remaining = await w.teamMembers().loadRoster(prevTeamId);
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if (remaining.length === 0) {
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// Last member left, GC previous team
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await w.teams().delete(prevTeamId);
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} else if (remaining.find(member => member.leader) === undefined) {
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// Leader left, appoint new leader by seniority
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remaining.sort((x, y) => x.joinTime.getTime() - y.joinTime.getTime());
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// (need to look up new leader's db id from aime id. ick)
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const newLeader = remaining[remaining.length - 1];
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const newLeaderId = await w.profile().find(newLeader.profile.aimeId);
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await w.teamMembers().makeLeader(prevTeamId, newLeaderId);
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}
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}
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return {
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type: "create_team_res",
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status: 0,
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teamExtId: 3 as ExtId<Team>,
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teamExtId,
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};
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}
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@@ -1,5 +1,5 @@
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import { _team } from "./_team";
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import { checkTeamName } from "./checkTeamName";
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import { createAutoTeam } from "./createAutoTeam";
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import { createProfile } from "./createProfile";
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import { createTeam } from "./createTeam";
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import { discoverProfile } from "./discoverProfile";
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@@ -15,6 +15,7 @@ import { loadProfile } from "./loadProfile";
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import { loadReward as loadRewardTable } from "./loadRewardTable";
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import { loadServerList } from "./loadServerList";
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import { loadStocker } from "./loadStocker";
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import { loadTeam } from "./loadTeam";
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import { loadTeamRanking } from "./loadTeamRanking";
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import { loadTopTen } from "./loadTopTen";
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import { lockGarage } from "./lockGarage";
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@@ -48,15 +49,15 @@ export async function dispatch(
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case "check_team_name_req":
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return checkTeamName(w, req);
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case "create_auto_team_req":
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return createAutoTeam(w, req);
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case "create_profile_req":
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return createProfile(w, req);
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case "create_team_req":
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return createTeam(w, req);
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case "join_auto_team_req":
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return _team(w, req);
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case "load_2on2_req":
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return load2on2(w, req);
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@@ -97,7 +98,7 @@ export async function dispatch(
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return loadStocker(w, req);
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case "load_team_req":
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return _team(w, req);
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return loadTeam(w, req);
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case "load_top_ten_req":
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return loadTopTen(w, req);
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@@ -9,6 +9,8 @@ export async function loadProfile(
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const { aimeId } = req;
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const profileId = await w.profile().find(aimeId);
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const teamId = await w.teamMembers().findTeam(profileId);
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const leaderId = teamId && (await w.teamMembers().findLeader(teamId));
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// Promise.all would be messy here, who cares anyway this isn't supposed to
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// be a high-performance server.
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@@ -25,6 +27,7 @@ export async function loadProfile(
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const timeAttack = await w.timeAttack().loadAll(profileId);
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const unlocks = await w.unlocks().load(profileId);
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const tickets = await w.tickets().load(profileId);
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const team = teamId && (await w.teams().load(teamId));
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return {
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type: "load_profile_res",
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@@ -36,7 +39,8 @@ export async function loadProfile(
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fame: profile.fame,
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dpoint: profile.dpoint,
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mileage: profile.mileage,
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// teamId: TODO
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teamId: team && team.extId,
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teamLeader: profileId === leaderId,
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settings,
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chara,
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titles,
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@@ -0,0 +1,37 @@
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import { ExtId } from "../model/base";
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import { Team } from "../model/team";
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import { LoadTeamRequest } from "../request/loadTeam";
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import { LoadTeamResponse } from "../response/loadTeam";
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import { Repositories } from "../repo";
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// Even if a profile does not belong to a team, a team must still be loaded
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// (and then ignored by the client).
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const dummyResp: LoadTeamResponse = {
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type: "load_team_res",
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team: {
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extId: 0 as ExtId<Team>,
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name: "",
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nameBg: 0,
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nameFx: 0,
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registerTime: new Date(0),
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},
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members: [],
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};
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export async function loadTeam(
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w: Repositories,
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req: LoadTeamRequest
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): Promise<LoadTeamResponse> {
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if (req.teamExtId === undefined) {
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return dummyResp;
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}
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const teamId = await w.teams().find(req.teamExtId);
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return {
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type: "load_team_res",
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team: await w.teams().load(teamId),
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members: await w.teamMembers().loadRoster(teamId),
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};
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}
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