Fully implement settings persistence
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@@ -3,7 +3,29 @@ import { LoadGhostResponse } from "../response/loadGhost";
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export function loadGhost(res: LoadGhostResponse): Buffer {
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const buf = Buffer.alloc(0x0070);
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// No idea what any of this even does.
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buf.writeUInt16LE(0x00a1, 0x0000);
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buf.writeUInt16LE(0x0005, 0x0002); // Chunk presence flags: 4 | 1
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for (let i = 0; i < 2; i++) {
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const base = 0x04 + i * 0x34;
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buf.writeUInt32LE(0, base + 0x00);
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buf.writeUInt32LE(0xffffffff, base + 0x04);
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for (let j = 0; j < 3; j++) {
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buf.writeUInt32LE(120000, base + 0x08 + j * 0x04);
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}
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buf.writeUInt32LE(0, base + 0x14);
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buf.writeUInt16LE(0xffff, base + 0x18);
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buf.writeUInt8(0, base + 0x1a);
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buf.writeUInt8(0, base + 0x1b);
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buf.writeUInt8(0, base + 0x1c);
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buf.writeUInt8(0, base + 0x1d);
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buf.write("\0", base + 0x20);
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}
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return buf;
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}
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@@ -7,16 +7,6 @@ import { mission } from "./_mission";
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import { LoadProfileResponse2 } from "../response/loadProfile2";
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export function loadProfile2(res: LoadProfileResponse2) {
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const settingsPack =
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((res.settings.forceQuitEn ? 1 : 0) << 0) |
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(res.settings.steeringForce << 1) |
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(res.settings.bgVolume << 5) |
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(res.settings.seVolume << 9) |
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((res.settings.cornerGuide ? 1 : 0) << 13) |
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((res.settings.lineGuide ? 1 : 0) << 14) |
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((res.settings.ghostEn ? 1 : 0) << 15) |
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((res.settings.taResultSkip ? 1 : 0) << 16);
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const buf = Buffer.alloc(0x0d30);
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// FLAMETHROWER ANALYSIS (watch out for C strings)
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@@ -89,10 +79,10 @@ export function loadProfile2(res: LoadProfileResponse2) {
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buf.writeUInt16LE(res.unlocks.music, 0x01ec);
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mission(res.missions.team).copy(buf, 0x038a);
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buf.writeUInt32LE(res.profileId, 0x03b8);
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buf.writeUInt16LE(res.settings.bgMusic, 0x03c8);
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buf.writeUInt16LE(res.settings.music, 0x03c8);
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buf.writeUInt16LE(res.lv, 0x03cc);
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buf.writeUInt32LE(res.exp, 0x03d0);
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buf.writeUInt32LE(settingsPack, 0x3d8);
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buf.writeUInt32LE(res.settings.pack, 0x3d8);
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buf.writeUInt32LE(res.dpoint, 0x03e8);
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buf.writeUInt32LE(res.fame, 0x0404);
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iconv.encode(res.name + "\0", "shift_jis").copy(buf, 0x03ee);
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@@ -101,6 +91,8 @@ export function loadProfile2(res: LoadProfileResponse2) {
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mission(res.missions.solo).copy(buf, 0x06e4);
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chara(res.chara).copy(buf, 0x070c);
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bitmap(res.titles, 0xb4).copy(buf, 0x720);
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buf.writeUInt8(res.settings.paperCup, 0x07d9);
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buf.writeUInt8(res.settings.gauges, 0x07da);
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buf.writeInt32LE(res.teamId || 0, 0x07e0);
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car(res.car).copy(buf, 0x0c5c);
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@@ -6,5 +6,9 @@ export function loadTopTen(res: LoadTopTenResponse): Buffer {
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buf.writeUInt16LE(0x00b6, 0x0000);
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// in awe of the size of this lad too
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for (let i = 0x0002; i < 0x1720; i += 2) {
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buf.writeUInt16LE(i & 0xff, i);
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}
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return buf;
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}
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