idz: Push story geometry down into codecs

Sparsify the data model returned from the repository layer. Different
versions of the game can have drastically different dimensions for the
story data grid, so handling those dimensions is best done in the
encoders themselves.
This commit is contained in:
Tau
2021-02-03 23:43:40 +00:00
committed by da5669c09fdb0a288ba01e259a609d7779ac7fc9
parent efcc1caa76
commit 03d0e87b55
7 changed files with 83 additions and 40 deletions
+5 -4
View File
@@ -1,6 +1,7 @@
import { car } from "./_car";
import { mission } from "./_mission";
import { BackgroundCode, CourseNo, TitleCode } from "../model/base";
import { StoryCell, StoryRow } from "../model/story";
import { SaveProfileRequest } from "../request/saveProfile";
import { bitmap } from "./_bitmap";
import { AimeId } from "../../../model";
@@ -9,10 +10,10 @@ saveProfile2.msgCode = 0x0068;
saveProfile2.msgLen = 0x0940;
export function saveProfile2(buf: Buffer): SaveProfileRequest {
const storyRows = new Array();
const storyRows = new Map<number, StoryRow>();
for (let i = 0; i < 9; i++) {
const cells = new Array();
const cells = new Map<number, StoryCell>();
const rowOffset = 0x01a8 + i * 0x3c;
for (let j = 0; j < 9; j++) {
@@ -20,12 +21,12 @@ export function saveProfile2(buf: Buffer): SaveProfileRequest {
const b = buf.readUInt16LE(rowOffset + 0x28 + j * 2);
const cell = { a, b };
cells.push(cell);
cells.set(j, cell);
}
const row = { cells };
storyRows.push(row);
storyRows.set(i, row);
}
const coursePlays = new Map<CourseNo, number>();
+5 -4
View File
@@ -1,6 +1,7 @@
import { car } from "./_car";
import { mission } from "./_mission";
import { BackgroundCode, CourseNo, TitleCode } from "../model/base";
import { StoryCell, StoryRow } from "../model/story";
import { SaveProfileRequest } from "../request/saveProfile";
import { bitmap } from "./_bitmap";
import { AimeId } from "../../../model";
@@ -9,12 +10,12 @@ saveProfile3.msgCode = 0x0138;
saveProfile3.msgLen = 0x0a70;
export function saveProfile3(buf: Buffer): SaveProfileRequest {
const storyRows = new Array();
const storyRows = new Map<number, StoryRow>();
// Story layout has changed somewhat...
for (let i = 0; i < 27; i++) {
const cells = new Array();
const cells = new Map<number, StoryCell>();
const rowOffset = 0x01ac + i * 0x18;
for (let j = 0; j < 9; j++) {
@@ -22,12 +23,12 @@ export function saveProfile3(buf: Buffer): SaveProfileRequest {
const b = buf.readUInt8(rowOffset + 0x09 + j);
const cell = { a, b };
cells.push(cell);
cells.set(j, cell);
}
const row = { cells };
storyRows.push(row);
storyRows.set(i, row);
}
const coursePlays = new Map<CourseNo, number>();