Files
djhackersdev_bemanitools/src/main/sdvxhook/gfx.c
T
icex2 f9c0733af3 Adapt everything in BT5 to new capnhook API
This includes:
- Renaming of functions (iohook_invoke_next)
- Slight interface changes (com_proxy_wrap, iohook_push_handler)
- De-duplicate stuff from utils (iobuf, hr)
2020-09-02 19:35:15 +00:00

154 lines
3.1 KiB
C

#include <d3d9.h>
#include <windows.h>
#include <stdbool.h>
#include "hook/com-proxy.h"
#include "hook/pe.h"
#include "hook/table.h"
#include "sdvxhook/gfx.h"
#include "util/defs.h"
#include "util/log.h"
static LRESULT CALLBACK
my_WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
static HRESULT STDCALL my_CreateDevice(
IDirect3D9 *self,
UINT adapter,
D3DDEVTYPE type,
HWND hwnd,
DWORD flags,
D3DPRESENT_PARAMETERS *pp,
IDirect3DDevice9 **pdev);
static IDirect3D9 *STDCALL my_Direct3DCreate9(UINT sdk_ver);
static WNDPROC real_WndProc;
static IDirect3D9 *(STDCALL *real_Direct3DCreate9)(UINT sdk_ver);
static const struct hook_symbol gfx_hooks[] = {
{.name = "Direct3DCreate9",
.patch = my_Direct3DCreate9,
.link = (void **) &real_Direct3DCreate9},
};
static bool gfx_confined;
static bool gfx_windowed;
static LRESULT gfx_confine(HWND hwnd)
{
POINT p;
RECT r;
log_misc("Confining mouse (ALT-TAB to release)");
p.x = 0;
p.y = 0;
ClientToScreen(hwnd, &p);
r.left = p.x;
r.top = p.y;
r.right = p.x + 100;
r.bottom = p.y + 100;
ClipCursor(&r);
return TRUE;
}
static LRESULT gfx_unconfine(HWND hwnd)
{
log_misc("Un-confining mouse");
ClipCursor(NULL);
return TRUE;
}
static LRESULT CALLBACK
my_WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
{
switch (msg) {
case WM_SETFOCUS:
return gfx_confine(hwnd);
case WM_KILLFOCUS:
return gfx_unconfine(hwnd);
default:
return CallWindowProc(real_WndProc, hwnd, msg, wparam, lparam);
}
}
static HRESULT STDCALL my_CreateDevice(
IDirect3D9 *self,
UINT adapter,
D3DDEVTYPE type,
HWND hwnd,
DWORD flags,
D3DPRESENT_PARAMETERS *pp,
IDirect3DDevice9 **pdev)
{
IDirect3D9 *real = com_proxy_downcast(self)->real;
HRESULT hr;
log_misc("IDirect3D9::CreateDevice hook hit");
if (gfx_windowed) {
pp->Windowed = TRUE;
pp->FullScreen_RefreshRateInHz = 0;
}
hr = IDirect3D9_CreateDevice(real, adapter, type, hwnd, flags, pp, pdev);
if (SUCCEEDED(hr) && gfx_confined) {
real_WndProc = (void *) GetWindowLongPtr(hwnd, GWLP_WNDPROC);
SetWindowLongPtr(hwnd, GWLP_WNDPROC, (uintptr_t) my_WndProc);
}
return hr;
}
static IDirect3D9 *STDCALL my_Direct3DCreate9(UINT sdk_ver)
{
IDirect3D9 *api;
IDirect3D9Vtbl *api_vtbl;
struct com_proxy *api_proxy;
HRESULT hr;
log_info("Direct3DCreate9 hook hit");
api = real_Direct3DCreate9(sdk_ver);
hr = com_proxy_wrap(&api_proxy, api, sizeof(*api->lpVtbl));
if (hr != S_OK) {
log_fatal("Wrapping com proxy failed: %08lx", hr);
}
api_vtbl = api_proxy->vptr;
api_vtbl->CreateDevice = my_CreateDevice;
return (IDirect3D9 *) api_proxy;
}
void gfx_init(void)
{
hook_table_apply(NULL, "d3d9.dll", gfx_hooks, lengthof(gfx_hooks));
log_info("Inserted graphics hooks");
}
void gfx_set_confined(void)
{
gfx_confined = true;
}
void gfx_set_windowed(void)
{
gfx_windowed = true;
}