An open source re-implementation of the “NvDisplayConfigLDJ" tool with additional enhancements. This can be used to tweak your nvidia GPU driver settings to create custom display timings to address IIDX’s requirement if expecting proper display timings. This can also be used for any legacy IIDX versions that even expect very specific display timings, e.g. 59.95 or 60.05 hz. Furthermore, creating application profiles allows further tweaks to important GPU settings such as the current performance mode setting. This is crucial to ensure the GPU is not going into any kind of power saving states which results in non-smooth scrolling during gameplay and micro stuttering that cannot be measured on application level.
96 lines
6.1 KiB
C
96 lines
6.1 KiB
C
/*********************************************************************************************************\
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|* *|
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|* SPDX-FileCopyrightText: Copyright (c) 2019-2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. *|
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|* SPDX-License-Identifier: MIT *|
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|* *|
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|* Permission is hereby granted, free of charge, to any person obtaining a *|
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|* copy of this software and associated documentation files (the "Software"), *|
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|* to deal in the Software without restriction, including without limitation *|
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|* the rights to use, copy, modify, merge, publish, distribute, sublicense, *|
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|* and/or sell copies of the Software, and to permit persons to whom the *|
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|* Software is furnished to do so, subject to the following conditions: *|
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|* *|
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|* The above copyright notice and this permission notice shall be included in *|
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|* all copies or substantial portions of the Software. *|
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|* *|
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|* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *|
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|* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *|
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|* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL *|
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|* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *|
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|* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING *|
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|* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER *|
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|* DEALINGS IN THE SOFTWARE. *|
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|* *|
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\*********************************************************************************************************/
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#pragma once
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#include"imports/nvapi/nvapi_lite_salstart.h"
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#include"imports/nvapi/nvapi_lite_common.h"
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#pragma pack(push,8)
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#ifdef __cplusplus
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extern "C" {
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#endif
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//! SUPPORTED OS: Windows 10 and higher
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//!
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///////////////////////////////////////////////////////////////////////////////
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//
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// FUNCTION NAME: NvAPI_DISP_GetGDIPrimaryDisplayId
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//
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//! DESCRIPTION: This API returns the Display ID of the GDI Primary.
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//!
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//! \param [out] displayId Display ID of the GDI Primary display.
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//!
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//! \retval ::NVAPI_OK: Capabilties have been returned.
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//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND: GDI Primary not on an NVIDIA GPU.
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//! \retval ::NVAPI_INVALID_ARGUMENT: One or more args passed in are invalid.
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//! \retval ::NVAPI_API_NOT_INTIALIZED: The NvAPI API needs to be initialized first
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//! \retval ::NVAPI_NO_IMPLEMENTATION: This entrypoint not available
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//! \retval ::NVAPI_ERROR: Miscellaneous error occurred
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//!
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//! \ingroup dispcontrol
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///////////////////////////////////////////////////////////////////////////////
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NVAPI_INTERFACE NvAPI_DISP_GetGDIPrimaryDisplayId(NvU32* displayId);
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#define NV_MOSAIC_MAX_DISPLAYS (64)
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///////////////////////////////////////////////////////////////////////////////
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//
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// FUNCTION NAME: NvAPI_Mosaic_GetDisplayViewportsByResolution
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//
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//! DESCRIPTION: This API returns the viewports that would be applied on
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//! the requested display.
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//!
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//! \param [in] displayId Display ID of a single display in the active
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//! mosaic topology to query.
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//! \param [in] srcWidth Width of full display topology. If both
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//! width and height are 0, the current
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//! resolution is used.
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//! \param [in] srcHeight Height of full display topology. If both
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//! width and height are 0, the current
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//! resolution is used.
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//! \param [out] viewports Array of NV_RECT viewports.
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//! SUPPORTED OS: Windows 10 and higher
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//!
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//! If the requested resolution is a single-wide
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//! resolution, only viewports[0] will
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//! contain the viewport details, regardless
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//! of which display is driving the display.
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//! \param [out] bezelCorrected Returns 1 if the requested resolution is
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//! bezel corrected. May be NULL.
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//!
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//! \retval ::NVAPI_OK Capabilties have been returned.
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//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid.
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//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first
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//! \retval ::NVAPI_MOSAIC_NOT_ACTIVE The display does not belong to an active Mosaic Topology
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//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available
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//! \retval ::NVAPI_ERROR Miscellaneous error occurred
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//!
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//! \ingroup mosaicapi
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///////////////////////////////////////////////////////////////////////////////
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NVAPI_INTERFACE NvAPI_Mosaic_GetDisplayViewportsByResolution(NvU32 displayId, NvU32 srcWidth, NvU32 srcHeight, NV_RECT viewports[NV_MOSAIC_MAX_DISPLAYS], NvU8* bezelCorrected);
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#include"imports/nvapi/nvapi_lite_salend.h"
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#ifdef __cplusplus
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}
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#endif
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#pragma pack(pop)
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