Files
djhackersdev_bemanitools/src/imports/ViGEm/Util.h
T

69 lines
2.9 KiB
C

#pragma once
#include "ViGEm/Common.h"
#include <limits.h>
VOID FORCEINLINE
XUSB_TO_DS4_REPORT(_Out_ PXUSB_REPORT Input, _Out_ PDS4_REPORT Output)
{
if (Input->wButtons & XUSB_GAMEPAD_BACK)
Output->wButtons |= DS4_BUTTON_SHARE;
if (Input->wButtons & XUSB_GAMEPAD_START)
Output->wButtons |= DS4_BUTTON_OPTIONS;
if (Input->wButtons & XUSB_GAMEPAD_LEFT_THUMB)
Output->wButtons |= DS4_BUTTON_THUMB_LEFT;
if (Input->wButtons & XUSB_GAMEPAD_RIGHT_THUMB)
Output->wButtons |= DS4_BUTTON_THUMB_RIGHT;
if (Input->wButtons & XUSB_GAMEPAD_LEFT_SHOULDER)
Output->wButtons |= DS4_BUTTON_SHOULDER_LEFT;
if (Input->wButtons & XUSB_GAMEPAD_RIGHT_SHOULDER)
Output->wButtons |= DS4_BUTTON_SHOULDER_RIGHT;
if (Input->wButtons & XUSB_GAMEPAD_GUIDE)
Output->bSpecial |= DS4_SPECIAL_BUTTON_PS;
if (Input->wButtons & XUSB_GAMEPAD_A)
Output->wButtons |= DS4_BUTTON_CROSS;
if (Input->wButtons & XUSB_GAMEPAD_B)
Output->wButtons |= DS4_BUTTON_CIRCLE;
if (Input->wButtons & XUSB_GAMEPAD_X)
Output->wButtons |= DS4_BUTTON_SQUARE;
if (Input->wButtons & XUSB_GAMEPAD_Y)
Output->wButtons |= DS4_BUTTON_TRIANGLE;
Output->bTriggerL = Input->bLeftTrigger;
Output->bTriggerR = Input->bRightTrigger;
if (Input->bLeftTrigger > 0)
Output->wButtons |= DS4_BUTTON_TRIGGER_LEFT;
if (Input->bRightTrigger > 0)
Output->wButtons |= DS4_BUTTON_TRIGGER_RIGHT;
if (Input->wButtons & XUSB_GAMEPAD_DPAD_UP)
DS4_SET_DPAD(Output, DS4_BUTTON_DPAD_NORTH);
if (Input->wButtons & XUSB_GAMEPAD_DPAD_RIGHT)
DS4_SET_DPAD(Output, DS4_BUTTON_DPAD_EAST);
if (Input->wButtons & XUSB_GAMEPAD_DPAD_DOWN)
DS4_SET_DPAD(Output, DS4_BUTTON_DPAD_SOUTH);
if (Input->wButtons & XUSB_GAMEPAD_DPAD_LEFT)
DS4_SET_DPAD(Output, DS4_BUTTON_DPAD_WEST);
if (Input->wButtons & XUSB_GAMEPAD_DPAD_UP &&
Input->wButtons & XUSB_GAMEPAD_DPAD_RIGHT)
DS4_SET_DPAD(Output, DS4_BUTTON_DPAD_NORTHEAST);
if (Input->wButtons & XUSB_GAMEPAD_DPAD_RIGHT &&
Input->wButtons & XUSB_GAMEPAD_DPAD_DOWN)
DS4_SET_DPAD(Output, DS4_BUTTON_DPAD_SOUTHEAST);
if (Input->wButtons & XUSB_GAMEPAD_DPAD_DOWN &&
Input->wButtons & XUSB_GAMEPAD_DPAD_LEFT)
DS4_SET_DPAD(Output, DS4_BUTTON_DPAD_SOUTHWEST);
if (Input->wButtons & XUSB_GAMEPAD_DPAD_LEFT &&
Input->wButtons & XUSB_GAMEPAD_DPAD_UP)
DS4_SET_DPAD(Output, DS4_BUTTON_DPAD_NORTHWEST);
Output->bThumbLX = ((Input->sThumbLX + ((USHRT_MAX / 2) + 1)) / 257);
Output->bThumbLY = (-(Input->sThumbLY + ((USHRT_MAX / 2) - 1)) / 257);
Output->bThumbLY = (Output->bThumbLY == 0) ? 0xFF : Output->bThumbLY;
Output->bThumbRX = ((Input->sThumbRX + ((USHRT_MAX / 2) + 1)) / 257);
Output->bThumbRY = (-(Input->sThumbRY + ((USHRT_MAX / 2) + 1)) / 257);
Output->bThumbRY = (Output->bThumbRY == 0) ? 0xFF : Output->bThumbRY;
}