Files
djhackersdev_bemanitools/src/main/iidxhook4-cn/dllmain.c
T
icex2 e61dfb3977 refactor: Move all hook and IO libraries to use btools log and thread api
Remove usages of AVS threads and logging functions from the bemanitools backend. Use the bemanitools 6 API instead
which propagates interfaces to call thread and log APIs.

Prior design decisions for using these were:
- have a single log stream through the AVS logging system for “neatness”, log output redirection options in launcher, and theoretically logging to an xrpc endpoint
- IIDX 19 to IIDX 24 crash the AVS logging engine in libavs due to IO hook code running in a non AVS thread (threads in ezusb library) causing a stackoverflow when trying to acquire a mutex (see dev journal 2018-02-10-logging-breakdown-avs.md for details)

With a flexible log sink architecture in the core of bemanitools, and a separate writer function that is hooked up as a log writer to AVS, log streams are still unified on a sink level. This takes care of having all log messaged sinked to the same targets no matter how many logging engines are using them.

This avoids going through the AVS logging engine with the IO related hooking code in iidx, which just uses the bemanitools logging engine instead.

Furthermore, this removes any needs to having to switch thread and logging implementations once AVS is booted which significantly simplifies the runtime orchestration during bootstrapping.

The log-server, which was specifically implemented for iidx to solve the threading issue, can also be removed now. Unfortunately, this also caused performance issues such as stuttering due to it’s rather simplistic implementation.
2024-08-15 11:34:31 +02:00

249 lines
7.6 KiB
C

#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include "cconfig/cconfig-hook.h"
#include "core/log-bt-ext.h"
#include "core/log-bt.h"
#include "core/log-sink-debug.h"
#include "ezusb-emu/node-security-plug.h"
#include "ezusb2-emu/desc.h"
#include "ezusb2-emu/device.h"
#include "ezusb2-iidx-emu/msg.h"
#include "hook/table.h"
#include "hooklib/acp.h"
#include "hooklib/setupapi.h"
#include "iface-core/log.h"
#include "iface-core/thread.h"
#include "iface-io/iidx.h"
#include "iidxhook4-cn/avs-boot.h"
#include "iidxhook4-cn/path.h"
#include "iidxhook-util/chart-patch.h"
#include "iidxhook-util/config-eamuse.h"
#include "iidxhook-util/config-gfx.h"
#include "iidxhook-util/config-io.h"
#include "iidxhook-util/config-misc.h"
#include "iidxhook-util/config-sec.h"
#include "iidxhook-util/d3d9.h"
#include "iidxhook-util/settings.h"
#include "module/io-ext.h"
#include "module/io.h"
#include "sdk/module/core/log.h"
#include "sdk/module/core/thread.h"
#include "sdk/module/hook.h"
#include "security/rp-sign-key.h"
#define IIDXHOOK4_CN_INFO_HEADER \
"iidxhook for Resort Anthem CN" \
", build " __DATE__ " " __TIME__ ", gitrev " STRINGIFY(GITREV)
#define IIDXHOOK4_CN_CMD_USAGE \
"Usage: inject.exe iidxhook4-cn.dll <bm2dx.exe> [options...]"
static const hook_d3d9_irp_handler_t iidxhook_d3d9_handlers[] = {
iidxhook_util_d3d9_irp_handler,
};
static struct iidxhook_config_io config_io;
static module_io_t *iidxhook_module_io_iidx;
static void _iidxhook4_cn_io_iidx_init(module_io_t **module)
{
bt_io_iidx_api_t api;
module_io_ext_load_and_init(
"iidxio.dll", "bt_module_io_iidx_api_get", module);
module_io_api_get(*module, &api);
bt_io_iidx_api_set(&api);
}
static void
iidxhook4_cn_setup_d3d9_hooks(const struct iidxhook_config_gfx *config_gfx)
{
struct iidxhook_util_d3d9_config d3d9_config;
iidxhook_util_d3d9_init_config(&d3d9_config);
d3d9_config.windowed = config_gfx->windowed;
d3d9_config.framed = config_gfx->framed;
d3d9_config.override_window_width = config_gfx->window_width;
d3d9_config.override_window_height = config_gfx->window_height;
d3d9_config.framerate_limit = config_gfx->frame_rate_limit;
d3d9_config.pci_vid = config_gfx->pci_id_vid;
d3d9_config.pci_pid = config_gfx->pci_id_pid;
d3d9_config.scale_back_buffer_width = config_gfx->scale_back_buffer_width;
d3d9_config.scale_back_buffer_height = config_gfx->scale_back_buffer_height;
d3d9_config.scale_back_buffer_filter = config_gfx->scale_back_buffer_filter;
d3d9_config.forced_refresh_rate = config_gfx->forced_refresh_rate;
d3d9_config.device_adapter = config_gfx->device_adapter;
d3d9_config.iidx18_and_19_diagonal_tearing_fix =
config_gfx->diagonal_tearing_fix;
d3d9_config.iidx14_to_19_nvidia_fix = true;
d3d9_config.iidx18_and_19_diagonal_tearing_fix =
config_gfx->diagonal_tearing_fix;
if (config_gfx->monitor_check == 0) {
log_info("Auto monitor check enabled");
d3d9_config.iidx09_to_19_monitor_check_cb =
iidxhook_util_chart_patch_set_refresh_rate;
iidxhook_util_chart_patch_init(
IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_19_VGA);
} else if (config_gfx->monitor_check > 0) {
log_info(
"Manual monitor check, resulting refresh rate: %f",
config_gfx->monitor_check);
iidxhook_util_chart_patch_init(
IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_19_VGA);
iidxhook_util_chart_patch_set_refresh_rate(config_gfx->monitor_check);
}
iidxhook_util_d3d9_configure(&d3d9_config);
hook_d3d9_init(iidxhook_d3d9_handlers, lengthof(iidxhook_d3d9_handlers));
}
static bool
_iidxhook4_cn_main_init(HMODULE game_module, const bt_core_config_t *config_)
{
struct cconfig *config;
struct iidxhook_util_config_eamuse config_eamuse;
struct iidxhook_config_gfx config_gfx;
struct iidxhook_config_sec config_sec;
struct iidxhook_config_misc config_misc;
log_info("-------------------------------------------------------------");
log_info("--------------- Begin iidxhook my_OpenProcess ---------------");
log_info("-------------------------------------------------------------");
config = cconfig_init();
iidxhook_util_config_eamuse_init(config);
iidxhook_config_gfx_init(config);
iidxhook_config_io_init(config);
iidxhook_config_sec_init(config);
iidxhook_config_misc_init(config);
if (!cconfig_hook_config_init(
config,
IIDXHOOK4_CN_INFO_HEADER "\n" IIDXHOOK4_CN_CMD_USAGE,
CCONFIG_CMD_USAGE_OUT_DBG)) {
cconfig_finit(config);
exit(EXIT_FAILURE);
}
iidxhook_util_config_eamuse_get(&config_eamuse, config);
iidxhook_config_gfx_get(&config_gfx, config);
iidxhook_config_io_get(&config_io, config);
iidxhook_config_sec_get(&config_sec, config);
iidxhook_config_misc_get(&config_misc, config);
cconfig_finit(config);
log_info(IIDXHOOK4_CN_INFO_HEADER);
log_info("Initializing iidxhook...");
iidxhook4_cn_path_init();
iidxhook4_cn_avs_boot_init();
acp_hook_init();
settings_hook_init();
/**
* This game is using a black round plug for game license management instead
* of a black usb dongle. No white dongle hooks applies since the game does
* not have network functionality. Also, card readers are not used/checked;
* no card reader hooks required.
*/
ezusb_iidx_emu_node_security_plug_set_boot_version(
&config_sec.boot_version);
ezusb_iidx_emu_node_security_plug_set_boot_seeds(config_sec.boot_seeds);
ezusb_iidx_emu_node_security_plug_set_plug_black_sign_key(
&security_rp_sign_key_black_iidx);
ezusb_iidx_emu_node_security_plug_set_plug_black_mcode(
&config_sec.black_plug_mcode);
ezusb_iidx_emu_node_security_plug_set_pcbid(&config_eamuse.pcbid);
iidxhook4_cn_setup_d3d9_hooks(&config_gfx);
if (strlen(config_misc.settings_path) > 0) {
settings_hook_set_path(config_misc.settings_path);
}
if (!config_io.disable_io_emu) {
log_info("Starting IIDX IO backend");
_iidxhook4_cn_io_iidx_init(&iidxhook_module_io_iidx);
if (!bt_io_iidx_init()) {
log_fatal("Initializing IIDX IO backend failed");
}
} else {
log_info("IIDX IO emulation backend disabled");
}
/* Set up IO emulation hooks _after_ IO API setup to allow
API implementations with real IO devices */
iohook_push_handler(ezusb2_emu_device_dispatch_irp);
iohook_push_handler(iidxhook_util_chart_patch_dispatch_irp);
iohook_push_handler(settings_hook_dispatch_irp);
if (!config_io.disable_io_emu) {
hook_setupapi_init(&ezusb2_emu_desc_device.setupapi);
ezusb2_emu_device_hook_init(ezusb2_iidx_emu_msg_init());
}
log_info("-------------------------------------------------------------");
log_info("---------------- End iidxhook my_OpenProcess ----------------");
log_info("-------------------------------------------------------------");
return true;
}
static void _iidxhook4_cn_main_fini()
{
// TODO cleanup initialized stuff
}
void bt_module_core_log_api_set(const bt_core_log_api_t *api)
{
bt_core_log_api_set(api);
}
void bt_module_core_thread_api_set(const bt_core_thread_api_t *api)
{
bt_core_thread_api_set(api);
}
void bt_module_hook_api_get(bt_hook_api_t *api)
{
api->version = 1;
api->v1.main_init = _iidxhook4_cn_main_init;
api->v1.main_fini = _iidxhook4_cn_main_fini;
}
/**
* Hook library for Resort Anthem CN
*/
BOOL WINAPI DllMain(HMODULE mod, DWORD reason, void *ctx)
{
return TRUE;
}