To provide a unified backend for all games, no
matter if they have AVS 2 available or now, use the
property (node) abstraction for any means of
configuration. This is somewhat annoying and a pain
because the property API isn't amazing. However,
the past has shown that having different means of
providing and handling (structured) configuration
data isn't great either.
Thus, have a non AVS implementation that allows
AVS independent applications/old games to use
the same core bemanitools API.
Summary:
Test Plan:
Summary:
Test Plan: