Boils down to: - Include headers - Reduce boiler plate with helpers - Swap out explicit usages with core API layer and ensure the right API is configured beforehand
94 lines
1.9 KiB
C
94 lines
1.9 KiB
C
#include <d3d9.h>
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#include <windows.h>
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#include <stdbool.h>
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#include "core/log.h"
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#include "hook/com-proxy.h"
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#include "hook/pe.h"
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#include "hook/table.h"
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#include "sdvxhook/gfx.h"
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#include "util/defs.h"
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static HRESULT STDCALL my_CreateDevice(
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IDirect3D9 *self,
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UINT adapter,
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D3DDEVTYPE type,
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HWND hwnd,
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DWORD flags,
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D3DPRESENT_PARAMETERS *pp,
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IDirect3DDevice9 **pdev);
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static IDirect3D9 *STDCALL my_Direct3DCreate9(UINT sdk_ver);
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static IDirect3D9 *(STDCALL *real_Direct3DCreate9)(UINT sdk_ver);
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static const struct hook_symbol gfx_hook_syms[] = {
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{.name = "Direct3DCreate9",
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.patch = my_Direct3DCreate9,
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.link = (void **) &real_Direct3DCreate9},
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};
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static bool gfx_windowed;
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static HRESULT STDCALL my_CreateDevice(
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IDirect3D9 *self,
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UINT adapter,
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D3DDEVTYPE type,
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HWND hwnd,
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DWORD flags,
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D3DPRESENT_PARAMETERS *pp,
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IDirect3DDevice9 **pdev)
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{
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IDirect3D9 *real = com_proxy_downcast(self)->real;
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HRESULT hr;
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log_misc("IDirect3D9::CreateDevice hook hit");
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if (gfx_windowed) {
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pp->Windowed = TRUE;
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pp->FullScreen_RefreshRateInHz = 0;
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}
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hr = IDirect3D9_CreateDevice(real, adapter, type, hwnd, flags, pp, pdev);
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return hr;
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}
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static IDirect3D9 *STDCALL my_Direct3DCreate9(UINT sdk_ver)
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{
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IDirect3D9 *api;
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IDirect3D9Vtbl *api_vtbl;
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struct com_proxy *api_proxy;
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HRESULT res;
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log_info("Direct3DCreate9 hook hit");
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api = real_Direct3DCreate9(sdk_ver);
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res = com_proxy_wrap(&api_proxy, api, sizeof(*api->lpVtbl));
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if (res != S_OK) {
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log_fatal("Wrapping com proxy failed: 0x%ld", res);
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}
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api_vtbl = api_proxy->vptr;
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api_vtbl->CreateDevice = my_CreateDevice;
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return (IDirect3D9 *) api_proxy;
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}
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void gfx_init(void)
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{
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hook_table_apply(NULL, "d3d9.dll", gfx_hook_syms, lengthof(gfx_hook_syms));
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log_info("Inserted graphics hooks");
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}
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void gfx_set_windowed(void)
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{
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gfx_windowed = true;
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}
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