Integrate the previously created frame time graph component into iidxhook 1 to 8. iidxhook9 uses d3d9ex which still requires a separate hook implementation for imgui. Guard the feature with a switch as it might have some performance impact and it’s something that is only required to be turned on when needed.
240 lines
7.4 KiB
C
240 lines
7.4 KiB
C
#include <windows.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#include "bemanitools/iidxio.h"
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#include "cconfig/cconfig-hook.h"
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#include "ezusb-emu/node-security-plug.h"
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#include "ezusb2-emu/desc.h"
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#include "ezusb2-emu/device.h"
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#include "ezusb2-iidx-emu/msg.h"
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#include "hook/d3d9.h"
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#include "hook/table.h"
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#include "hooklib/acp.h"
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#include "hooklib/setupapi.h"
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#include "iidxhook5-cn/avs-boot.h"
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#include "iidxhook5-cn/path.h"
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#include "iidxhook-util/config-debug.h"
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#include "iidxhook-util/config-eamuse.h"
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#include "iidxhook-util/config-gfx.h"
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#include "iidxhook-util/config-io.h"
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#include "iidxhook-util/config-misc.h"
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#include "iidxhook-util/config-sec.h"
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#include "iidxhook-util/d3d9.h"
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#include "iidxhook-util/settings.h"
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#include "imgui-bt/imgui-d3d9-hook.h"
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#include "imgui-debug/frame-perf-graph.h"
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#include "security/rp-sign-key.h"
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#include "imports/avs.h"
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#include "util/log.h"
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#define IIDXHOOK5_CN_INFO_HEADER \
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"iidxhook for tricoro CN" \
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", build " __DATE__ " " __TIME__ ", gitrev " STRINGIFY(GITREV)
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#define IIDXHOOK5_CN_CMD_USAGE \
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"Usage: inject.exe iidxhook5-cn.dll <bm2dx.exe> [options...]"
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static ATOM WINAPI my_RegisterClassA(const WNDCLASSA *lpWndClass);
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static ATOM(WINAPI *real_RegisterClassA)(const WNDCLASSA *lpWndClass);
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static bool iidxhook_init_check;
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static const hook_d3d9_irp_handler_t iidxhook_d3d9_handlers[] = {
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iidxhook_util_d3d9_irp_handler,
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imgui_hook_d3d9_irp_handler,
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};
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static const struct hook_symbol init_hook_user32_syms[] = {
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{.name = "RegisterClassA",
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.patch = my_RegisterClassA,
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.link = (void **) &real_RegisterClassA},
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};
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static struct iidxhook_config_io config_io;
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static void iidxhook5_cn_setup_imgui_debug_components(const struct iidxhook_config_debug *config_debug)
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{
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imgui_bt_component_t debug_frame_graph_component;
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if (config_debug->enable_frame_perf_graph) {
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imgui_debug_frame_perf_graph_init(60.0f, &debug_frame_graph_component);
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imgui_d3d9_hook_init(&debug_frame_graph_component, 1);
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}
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}
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static void
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iidxhook5_cn_setup_d3d9_hooks(const struct iidxhook_config_gfx *config_gfx)
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{
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struct iidxhook_util_d3d9_config d3d9_config;
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iidxhook_util_d3d9_init_config(&d3d9_config);
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d3d9_config.windowed = config_gfx->windowed;
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d3d9_config.framed = config_gfx->framed;
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d3d9_config.override_window_width = config_gfx->window_width;
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d3d9_config.override_window_height = config_gfx->window_height;
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d3d9_config.framerate_limit = config_gfx->frame_rate_limit;
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d3d9_config.pci_vid = config_gfx->pci_id_vid;
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d3d9_config.pci_pid = config_gfx->pci_id_pid;
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d3d9_config.scale_back_buffer_width = config_gfx->scale_back_buffer_width;
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d3d9_config.scale_back_buffer_height = config_gfx->scale_back_buffer_height;
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d3d9_config.scale_back_buffer_filter = config_gfx->scale_back_buffer_filter;
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d3d9_config.forced_refresh_rate = config_gfx->forced_refresh_rate;
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d3d9_config.device_adapter = config_gfx->device_adapter;
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d3d9_config.iidx14_to_19_nvidia_fix = true;
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d3d9_config.iidx18_and_19_diagonal_tearing_fix =
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config_gfx->diagonal_tearing_fix;
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iidxhook_util_d3d9_configure(&d3d9_config);
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hook_d3d9_init(iidxhook_d3d9_handlers, lengthof(iidxhook_d3d9_handlers));
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}
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/**
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* OpenProcess is basically used for hooks in exe games,
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* but since it does not exist in this game, RegisterClassA is used instead.
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*/
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static ATOM WINAPI my_RegisterClassA(const WNDCLASSA *lpWndClass)
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{
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struct cconfig *config;
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struct iidxhook_config_debug config_debug;
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struct iidxhook_util_config_eamuse config_eamuse;
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struct iidxhook_config_gfx config_gfx;
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struct iidxhook_config_sec config_sec;
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struct iidxhook_config_misc config_misc;
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if (iidxhook_init_check) {
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return real_RegisterClassA(lpWndClass);
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}
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iidxhook_init_check = true;
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log_info("-------------------------------------------------------------");
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log_info("------------- Begin iidxhook my_RegisterClassA --------------");
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log_info("-------------------------------------------------------------");
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config = cconfig_init();
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iidxhook_config_debug_init(config);
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iidxhook_util_config_eamuse_init(config);
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iidxhook_config_gfx_init(config);
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iidxhook_config_io_init(config);
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iidxhook_config_sec_init(config);
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iidxhook_config_misc_init(config);
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if (!cconfig_hook_config_init(
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config,
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IIDXHOOK5_CN_INFO_HEADER "\n" IIDXHOOK5_CN_CMD_USAGE,
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CCONFIG_CMD_USAGE_OUT_DBG)) {
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cconfig_finit(config);
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exit(EXIT_FAILURE);
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}
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iidxhook_config_debug_get(&config_debug, config);
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iidxhook_util_config_eamuse_get(&config_eamuse, config);
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iidxhook_config_gfx_get(&config_gfx, config);
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iidxhook_config_io_get(&config_io, config);
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iidxhook_config_sec_get(&config_sec, config);
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iidxhook_config_misc_get(&config_misc, config);
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cconfig_finit(config);
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log_info(IIDXHOOK5_CN_INFO_HEADER);
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log_info("Initializing iidxhook...");
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/**
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* This game is using a black round plug for game license management instead
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* of a black usb dongle. No white dongle hooks applies since the game does
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* not have network functionality. Also, card readers are not used/checked;
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* no card reader hooks required.
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*/
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ezusb_iidx_emu_node_security_plug_set_boot_version(
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&config_sec.boot_version);
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ezusb_iidx_emu_node_security_plug_set_boot_seeds(config_sec.boot_seeds);
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ezusb_iidx_emu_node_security_plug_set_plug_black_sign_key(
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&security_rp_sign_key_black_iidx);
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ezusb_iidx_emu_node_security_plug_set_plug_black_mcode(
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&config_sec.black_plug_mcode);
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ezusb_iidx_emu_node_security_plug_set_pcbid(&config_eamuse.pcbid);
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iidxhook5_cn_setup_imgui_debug_components(&config_debug);
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iidxhook5_cn_setup_d3d9_hooks(&config_gfx);
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if (strlen(config_misc.settings_path) > 0) {
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settings_hook_set_path(config_misc.settings_path);
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}
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if (!config_io.disable_io_emu) {
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log_info("Starting IIDX IO backend");
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iidx_io_set_loggers(
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log_impl_misc, log_impl_info, log_impl_warning, log_impl_fatal);
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if (!iidx_io_init(
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avs_thread_create, avs_thread_join, avs_thread_destroy)) {
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log_fatal("Initializing IIDX IO backend failed");
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}
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} else {
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log_info("IIDX IO emulation backend disabled");
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}
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/* Set up IO emulation hooks _after_ IO API setup to allow
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API implementations with real IO devices */
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iohook_push_handler(ezusb2_emu_device_dispatch_irp);
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iohook_push_handler(settings_hook_dispatch_irp);
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if (!config_io.disable_io_emu) {
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hook_setupapi_init(&ezusb2_emu_desc_device.setupapi);
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ezusb2_emu_device_hook_init(ezusb2_iidx_emu_msg_init());
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}
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log_info("-------------------------------------------------------------");
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log_info("-------------- End iidxhook my_RegisterClassA ---------------");
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log_info("-------------------------------------------------------------");
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return real_RegisterClassA(lpWndClass);
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}
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/**
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* Hook library for tricoro CN
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*/
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BOOL WINAPI DllMain(HMODULE mod, DWORD reason, void *ctx)
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{
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if (reason != DLL_PROCESS_ATTACH) {
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return TRUE;
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}
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log_to_writer(log_writer_debug, NULL);
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hook_table_apply(
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NULL,
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"user32.dll",
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init_hook_user32_syms,
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lengthof(init_hook_user32_syms));
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iidxhook5_cn_path_init();
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iidxhook5_cn_avs_boot_init();
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acp_hook_init();
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settings_hook_init();
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return TRUE;
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}
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