Version 1.91.7 of the imgui library with the cimgui wrapper. imgui allows us to easily create minimal and powerful UI for use-cases like in-game overlays or separate tooling. The additional wrappers cimgui_impl_dx9 and cimgui_impl_win32 were added to provide a full C linkage integration for the rest of the code base. Tweaks to the makefile were kept to a minimum but enable compilation of C++ since imgui is C++ based. Remark: At this point bemanitools itself is still to be kept a pure C codebase. Due to the lack of proper module/library management with the current build system in bemanitools 5, proper separation of concerns and clean integration with external libraries isn’t possible with reasonable effort.
21 lines
759 B
C
21 lines
759 B
C
#ifndef CIMGUI_IMPL_WIN32_INCLUDED
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#define CIMGUI_IMPL_WIN32_INCLUDED
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#define CIMGUI_DEFINE_ENUMS_AND_STRUCTS
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#include "cimgui.h"
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CIMGUI_API bool igImplWin32_Init(void* hwnd);
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CIMGUI_API bool igImplWin32_InitForOpenGL(void* hwnd);
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CIMGUI_API void igImplWin32_Shutdown();
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CIMGUI_API void igImplWin32_NewFrame();
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#if 0
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CIMGUI_API LRESULT igImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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#endif
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CIMGUI_API void igImplWin32_EnableDpiAwareness();
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CIMGUI_API float igImplWin32_GetDpiScaleForHwnd(void* hwnd); // HWND hwnd
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CIMGUI_API float igImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor
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CIMGUI_API void igImplWin32_EnableAlphaCompositing(void* hwnd); // HWND hwnd
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#endif // CIMGUI_IMPL_WIN32_INCLUDED
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