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djhackersdev_bemanitools/src/main/geninput/hid.h
T

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3.0 KiB
C

#ifndef GENINPUT_HID_H
#define GENINPUT_HID_H
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <wchar.h>
#include <windows.h>
#define HID_FLAG_NULLABLE 0x01
#define HID_FLAG_RELATIVE 0x02
DEFINE_GUID(
hid_guid,
0x4D1E55B2L,
0xF16F,
0x11CF,
0x88,
0xCB,
0x00,
0x11,
0x11,
0x00,
0x00,
0x30);
/* Alright, I'd take the vtable stuff from C++, because this is just gross.
But you can keep everything else from that trainwreck of a language. */
struct hid;
struct hid_control {
uint32_t usage;
int32_t value_min;
int32_t value_max;
uint32_t flags;
};
struct hid_light {
uint32_t usage;
/* I'm going to go ahead and assume nobody will declare a negative light
intensity on their lighting device.
I will probably regret this decision. */
uint32_t value_min;
uint32_t value_max;
wchar_t name[126];
};
struct hid_vtbl {
void (*close)(struct hid *hid);
bool (*get_device_usage)(const struct hid *hid, uint32_t *usage);
bool (*get_name)(const struct hid *hid, wchar_t *chars, size_t *nchars);
bool (*get_controls)(
const struct hid *hid, struct hid_control *controls, size_t *ncontrols);
bool (*get_lights)(
const struct hid *hid, struct hid_light *lights, size_t *nlights);
bool (*get_value)(struct hid *hid, size_t control_no, int32_t *out_value);
bool (*set_light)(struct hid *hid, size_t light_no, uint32_t intensity);
};
struct hid {
const struct hid_vtbl *vptr;
};
#define hid_close(hid) (hid)->vptr->close(hid)
#define hid_get_device_usage(hid, usage) \
(hid)->vptr->get_device_usage(hid, usage)
#define hid_get_name(hid, chars, nchars) \
(hid)->vptr->get_name(hid, chars, nchars)
#define hid_get_controls(hid, controls, ncontrols) \
(hid)->vptr->get_controls(hid, controls, ncontrols)
#define hid_get_lights(hid, lights, nlights) \
(hid)->vptr->get_lights(hid, lights, nlights)
#define hid_get_value(hid, control_no, out_value) \
(hid)->vptr->get_value(hid, control_no, out_value)
#define hid_set_light(hid, light_no, illuminated) \
(hid)->vptr->set_light(hid, light_no, illuminated)
struct hid_ri;
struct hid_ri_vtbl {
struct hid_vtbl super;
void (*handle_event)(struct hid_ri *hid, const RAWINPUT *ri);
};
struct hid_ri {
const struct hid_ri_vtbl *vptr;
};
wchar_t *hid_ri_init_name(const GUID *class_guid, const char *dev_node);
bool hid_ri_get_name(wchar_t *chars, size_t *nchars, const wchar_t *src_chars);
bool hid_ri_get_controls(
struct hid_control *controls,
size_t *ncontrols,
const struct hid_control *src_controls,
size_t src_ncontrols);
#define hid_ri_handle_event(hid_ri, ri) (hid_ri)->vptr->handle_event(hid_ri, ri)
struct hid_fd;
struct hid_fd_vtbl {
struct hid_vtbl super;
bool (*handle_completion)(
struct hid_fd *hid, OVERLAPPED *ovl, size_t nbytes);
};
struct hid_fd {
const struct hid_fd_vtbl *vptr;
};
#define hid_fd_handle_completion(hid_fd, ovl, nbytes) \
(hid_fd)->vptr->handle_completion(hid_fd, ovl, nbytes)
#endif