110 lines
4.8 KiB
XML
110 lines
4.8 KiB
XML
<?xml version="1.0" encoding="Shift-JIS"?>
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<launcher>
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<version __type="u32">1</version>
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<bootstrap>
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<selector __type="str">bemanitools_local_fs</selector>
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<config kind="inline">
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<config>
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<startup>
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<bemanitools_local_fs>
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<default>
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<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
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<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
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<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
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</default>
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<boot>
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<file>prop/avs-config.xml</file>
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<heap_avs __type="u32">16777216</heap_avs>
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<heap_std __type="u32">16777216</heap_std>
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</boot>
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<log>
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<level>info</level>
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</log>
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<eamuse>
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<file>/dev/nvram/ea3-config.xml</file>
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</eamuse>
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<component>
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<file>bm2dx.dll</file>
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<param></param>
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</component>
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</bemanitools_local_fs>
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</startup>
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</config>
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</config>
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</bootstrap>
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<ea3_ident>
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<config kind="file">bemanitools/ea3-ident.xml</config>
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<config kind="file">bemanitools/ea3-license.xml</config>
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</ea3_ident>
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<avs>
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<config kind="inline">
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<config>
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<fs>
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<root>
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<device __type="str">.</device>
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<fstype __type="str">fs</fstype>
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<option __type="str">posix=1</option>
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</root>
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<nvram>
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<device __type="str">dev/nvram</device>
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<fstype __type="str">fs</fstype>
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<option __type="str">vf=1,posix=1</option>
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</nvram>
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<raw>
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<device __type="str">dev/raw</device>
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<fstype __type="str">fs</fstype>
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<option __type="str">vf=1,posix=1</option>
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</raw>
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</fs>
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</config>
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</config>
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</avs>
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<eamuse>
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<config kind="file">bemanitools/ea3-service.xml</config>
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</eamuse>
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<hook>
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<hook>
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<enable __type="bool">1</enable>
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<path __type="str">iidxhook7.dll</path>
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<config kind="inline">
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<hook>
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<gfx>
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<device>
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<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
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<adapter __type="s8">-1</adapter>
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<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
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<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
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<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
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<frame_rate_limit __type="float">0.0</frame_rate_limit>
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<!-- Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -->
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<pci_id_vid __type="str">1002</pci_id_vid>
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<pci_id_pid __type="str">7146</pci_id_pid>
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</device>
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<window>
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<windowed __type="bool">1</windowed>
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<framed __type="bool">1</framed>
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<!-- Windowed height, 0 for default size -->
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<width __type="u16">0</width>
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<height __type="u16">0</height>
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</window>
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<back_buffer_scale>
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<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
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<width __type="u16">0</width>
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<height __type="u16">0</height>
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<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
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<filter __type="str">none</filter>
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</back_buffer_scale>
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</gfx>
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<io>
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<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
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<disable_io_emu __type="bool">0</disable_io_emu>
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</io>
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</hook>
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</config>
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</hook>
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</hook>
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<debug>
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<remote_debugger __type="bool">0</remote_debugger>
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<log_property_configs __type="bool">0</log_property_configs>
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</debug>
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</launcher> |