Kudos to Shiz for providing the groundwork for this. Fundamentally re-think how launcher operates and bootstrapping the games is managed and configured. This brings it significantly closer to how the original bootstrap is doing the job: launcher now utilizes the data (structures) provided by the bootstrap.xml configuration file. This creates compatibility with vanilla data dumps and original stock images. Note that bemanitools does not include any code or means to run DRM'd data, only decrypted. But, this allows users to keep decrypted dumps as stock as possible which means: * No copying around of property files anymore * Keep the modules/ folder with the binaries * Have bemanitools binaries separate in the data * No need to edit/customize the original configuration files A list of key features of the "new" launcher: * Boostrap games by following the configuration provided by stock game's bootstrap.xml files * Custom launcher.xml configuration file that adds further launcher configurable features, composability of bootstrap.xml configuration(s) as well as configuration overriding/stacking of selected types of configurations, e.g. eamuse config, avs-config. The latter eliminates the need for modifying stock config files in the prop/ folder * Unified logging system: launcher and AVS logging uses the same logger, all output can now be in a single file * Original features such as various hook types still available Due to the significant architectural changes, this also breaks with any backwards compatibility to existing launcher setups. Thus, users need to migrate by re-applying the new configuration format and migrating their config parameters accordingly. Further migration instructions and updated documentation will be provided upon release. Co-authored-by: Shiz <hi@shiz.me>
62 lines
1.5 KiB
C
62 lines
1.5 KiB
C
#ifndef LAUNCHER_OPTIONS_H
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#define LAUNCHER_OPTIONS_H
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#include <stdbool.h>
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#include <stddef.h>
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#include "core/log-bt.h"
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#include "core/log.h"
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#include "launcher/bootstrap-config.h"
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#include "util/array.h"
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// Launcher options (cmd params) are limited to:
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// - Options to run a (vanilla) game without additional launcher features, e.g.
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// hooking
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// - Options that are handy to have for development/debugging purpose, e.g.
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// quickly switching on/off
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// logging levels
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//
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// Everything else is driven by a composable configuration file (launcher.xml)
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struct options {
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struct options_launcher {
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const char *config_path;
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} launcher;
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struct options_bootstrap {
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const char *config_path;
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const char *selector;
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} bootstrap;
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struct options_log {
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enum core_log_bt_log_level *level;
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const char *file_path;
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} log;
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struct options_eamuse {
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const char *softid;
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const char *pcbid;
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const char *service_url;
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bool *urlslash;
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} eamuse;
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struct options_hook {
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struct array hook_dlls;
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struct array before_hook_dlls;
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struct array iat_hook_dlls;
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} hook;
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struct options_debug {
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bool remote_debugger;
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bool log_property_configs;
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} debug;
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};
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void options_init(struct options *options);
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bool options_read_cmdline(struct options *options, int argc, const char **argv);
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void options_print_usage(void);
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void options_fini(struct options *options);
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#endif
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