Files
djhackersdev_bemanitools/src/main/ddrhookx/filesystem.c
T
2022-05-30 02:00:49 +00:00

115 lines
3.3 KiB
C

#include <windows.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include "hook/table.h"
#include "util/defs.h"
#include "util/log.h"
#include "util/mem.h"
static BOOL STDCALL my_SetCurrentDirectoryA(LPCTSTR lpPathName);
static BOOL(STDCALL *real_SetCurrentDirectoryA)(LPCTSTR lpPathName);
static const struct hook_symbol filesystem_hook_syms[] = {
{
.name = "SetCurrentDirectoryA",
.patch = my_SetCurrentDirectoryA,
.link = (void **) &real_SetCurrentDirectoryA,
},
};
void get_launcher_path_parts(char **output_path, char **output_foldername) {
// DDR sets the current directory on boot to "D:/HDX" and then uses
// relative file paths for everything else.
// This function is a helper function to make it easier to turn a path
// into an absolute path relative to the launcher ("D:/HDX/ddr_datecode")
// and not the current working directory ("D:/HDX") so that settings
// can be saved in the same manner as every other game.
char module_path[MAX_PATH];
char launcher_path[MAX_PATH];
memset(launcher_path, 0, MAX_PATH);
if (output_path != NULL)
*output_path = NULL;
if (output_foldername != NULL)
*output_foldername = NULL;
if (GetModuleFileNameA(NULL, module_path, MAX_PATH) == 0)
return;
char *filename_ptr = NULL;
if (GetFullPathNameA(module_path, MAX_PATH, launcher_path, &filename_ptr) == 0)
return;
if (filename_ptr != NULL)
launcher_path[strlen(launcher_path) - strlen(filename_ptr) - 1] = 0;
// Trim tailing slashes
for (int i = strlen(launcher_path) - 1; i > 0; i--) {
if (launcher_path[i] != '\\' && launcher_path[i] != '/')
break;
launcher_path[i] = 0;
}
int idx_folder = 0;
for (idx_folder = strlen(launcher_path); idx_folder - 1 > 0; idx_folder--) {
if (launcher_path[idx_folder - 1] == '\\' || launcher_path[idx_folder - 1] == '/') {
break;
}
}
if (output_foldername != NULL) {
int len = strlen(launcher_path) - idx_folder;
if (len < 0)
len = 0;
*output_foldername = (char*)xmalloc(len + 1);
memset(*output_foldername, 0, len + 1);
strncpy(*output_foldername, launcher_path + idx_folder, len);
}
if (output_path != NULL) {
size_t len = idx_folder - 1 < 0 ? 0 : idx_folder - 1;
if (len > strlen(launcher_path))
len = strlen(launcher_path);
*output_path = (char*)xmalloc(len + 1);
memset(*output_path, 0, len + 1);
strncpy(*output_path, launcher_path, len);
}
}
static BOOL STDCALL my_SetCurrentDirectoryA(LPCTSTR lpPathName)
{
if (stricmp(lpPathName, "D:/HDX") == 0
|| stricmp(lpPathName, "D:\\HDX") == 0) {
char *new_path;
get_launcher_path_parts(&new_path, NULL);
if (new_path != NULL) {
bool r = real_SetCurrentDirectoryA(new_path);
log_misc("Changed directory %s -> %s", lpPathName, new_path);
free(new_path);
return r;
}
}
return real_SetCurrentDirectoryA(lpPathName);
}
void filesystem_hook_init()
{
hook_table_apply(
NULL, "kernel32.dll", filesystem_hook_syms, lengthof(filesystem_hook_syms));
log_info("Inserted filesystem hooks");
}