Files
djhackersdev_bemanitools/src/main/launcher/bootstrap.h
T
icex2andShiz 24e7dd508a refactor(launcher): Major re-work of launcher
Kudos to Shiz for providing the groundwork for this.

Fundamentally re-think how launcher operates and
bootstrapping the games is managed and configured.

This brings it significantly closer to how the original
bootstrap is doing the job: launcher now utilizes the
data (structures) provided by the bootstrap.xml configuration
file. This creates compatibility with vanilla data dumps
and original stock images. Note that bemanitools does not
include any code or means to run DRM'd data, only decrypted.

But, this allows users to keep decrypted dumps as stock as
possible which means:

* No copying around of property files anymore
* Keep the modules/ folder with the binaries
* Have bemanitools binaries separate in the data
* No need to edit/customize the original configuration files

A list of key features of the "new" launcher:

* Boostrap games by following the configuration provided by
  stock game's bootstrap.xml files
* Custom launcher.xml configuration file that adds further
  launcher configurable features, composability of
  bootstrap.xml configuration(s) as well as configuration
  overriding/stacking of selected types of configurations,
  e.g. eamuse config, avs-config. The latter eliminates
  the need for modifying stock config files in the prop/
  folder
* Unified logging system: launcher and AVS logging uses
  the same logger, all output can now be in a single file
* Original features such as various hook types still
  available

Due to the significant architectural changes, this also
breaks with any backwards compatibility to existing
launcher setups. Thus, users need to migrate by re-applying
the new configuration format and migrating their config
parameters accordingly.

Further migration instructions and updated documentation
will be provided upon release.

Co-authored-by: Shiz <hi@shiz.me>
2024-02-03 15:19:20 +01:00

32 lines
1.1 KiB
C

#ifndef LAUNCHER_BOOTSTRAP_H
#define LAUNCHER_BOOTSTRAP_H
#include "launcher/bootstrap-config.h"
#include "launcher/ea3-ident-config.h"
#include "util/array.h"
void bootstrap_init(bool log_property_configs);
void bootstrap_log_init(const struct bootstrap_log_config *config);
void bootstrap_default_files_create(
const struct bootstrap_default_file_config *config);
void bootstrap_avs_init(
const struct bootstrap_boot_config *config,
const struct bootstrap_log_config *log_config,
struct property_node *override_node);
void bootstrap_eamuse_init(
const struct bootstrap_eamuse_config *config,
const struct ea3_ident_config *ea3_ident_config,
struct property_node *override_node);
void bootstrap_module_init(
const struct bootstrap_module_config *module_config,
const struct array *iat_hook_dlls);
void bootstrap_module_game_init(
const struct bootstrap_module_config *module_config,
struct ea3_ident_config *ea3_ident_config);
void bootstrap_module_game_run();
void bootstrap_module_game_fini();
void bootstrap_avs_fini();
void bootstrap_eamuse_fini(const struct bootstrap_eamuse_config *config);
#endif