Files
djhackersdev_bemanitools/src/main/launcher/bootstrap.c
T
icex2 1a9a2f7858 refactor(launcher): Use new core thread and log modules
Keep this a separate commit because this also removes
launcher's own logging engine (which was a copy-paste
from inject's) and replaces it with the
streamlined core API. The core API provides all the
features of launcher's own logging engine which also
performed horribly. The entire logging operation
was locked which included expensive operations
that formatted the log messages and required
memory allocations and copying around data.
This also resulted in switching to AVS's
logging engine to perform badly which likely
is the/one root cause for reports of game's
stuttering and even de-syncing.
2024-02-19 23:27:11 +01:00

321 lines
8.8 KiB
C

#define LOG_MODULE "bootstrap"
#include "core/log-bt.h"
#include "core/log-sink-file.h"
#include "core/log-sink-list.h"
#include "core/log-sink-null.h"
#include "core/log-sink-std.h"
#include "core/log.h"
#include "launcher/avs-config.h"
#include "launcher/avs.h"
#include "launcher/bootstrap-config.h"
#include "launcher/ea3-ident-config.h"
#include "launcher/eamuse-config.h"
#include "launcher/eamuse.h"
#include "launcher/launcher-config.h"
#include "launcher/module.h"
#include "launcher/property-util.h"
#include "util/str.h"
static bool _bootstrap_log_property_configs;
static struct module_context _bootstrap_module_context;
static void _bootstrap_eamuse_ea3_ident_config_inject(
struct property_node *node, const struct ea3_ident_config *ea3_ident_config)
{
eamuse_config_id_softid_set(node, ea3_ident_config->softid);
eamuse_config_id_hardid_set(node, ea3_ident_config->hardid);
eamuse_config_id_pcbid_set(node, ea3_ident_config->pcbid);
eamuse_config_soft_model_set(node, ea3_ident_config->model);
eamuse_config_soft_dest_set(node, ea3_ident_config->dest);
eamuse_config_soft_spec_set(node, ea3_ident_config->spec);
eamuse_config_soft_rev_set(node, ea3_ident_config->rev);
eamuse_config_soft_ext_set(node, ea3_ident_config->ext);
}
static void
_bootstrap_avs_config_force_overrides_apply(struct property_node *node)
{
log_assert(node);
avs_config_mode_product_set(node, true);
avs_config_net_raw_set(node, true);
avs_config_net_eaudp_set(node, true);
avs_config_sntp_ea_set(node, true);
}
static void _bootstrap_avs_config_log_overrides_apply(
struct property_node *node, const struct bootstrap_log_config *log_config)
{
log_assert(node);
log_assert(log_config);
avs_config_log_level_set(node, log_config->level);
avs_config_log_name_set(node, log_config->name);
avs_config_log_file_set(node, log_config->file);
avs_config_log_buffer_size_set(node, log_config->bufsz);
avs_config_log_output_delay_set(node, log_config->output_delay_ms);
avs_config_log_enable_console_set(node, log_config->enable_console);
avs_config_log_enable_sci_set(node, log_config->enable_sci);
avs_config_log_enable_net_set(node, log_config->enable_net);
avs_config_log_enable_file_set(node, log_config->enable_file);
avs_config_log_rotate_set(node, log_config->rotate);
avs_config_log_append_set(node, log_config->append);
avs_config_log_count_set(node, log_config->count);
}
static enum core_log_bt_log_level _bootstrap_log_map_level(const char *level)
{
if (str_eq(level, "fatal")) {
return CORE_LOG_BT_LOG_LEVEL_FATAL;
} else if (str_eq(level, "warning")) {
return CORE_LOG_BT_LOG_LEVEL_WARNING;
} else if (str_eq(level, "info")) {
return CORE_LOG_BT_LOG_LEVEL_INFO;
} else if (str_eq(level, "misc")) {
return CORE_LOG_BT_LOG_LEVEL_MISC;
} else if (str_eq(level, "all")) {
return CORE_LOG_BT_LOG_LEVEL_MISC;
} else if (str_eq(level, "disable")) {
return CORE_LOG_BT_LOG_LEVEL_OFF;
} else if (str_eq(level, "default")) {
return CORE_LOG_BT_LOG_LEVEL_WARNING;
} else {
log_fatal("Unknown log level string %s", level);
}
}
void bootstrap_init(bool log_property_configs)
{
log_info("init");
_bootstrap_log_property_configs = log_property_configs;
log_misc("init done");
}
void bootstrap_log_init(const struct bootstrap_log_config *config)
{
struct core_log_sink sinks[2];
struct core_log_sink sink_composed;
enum core_log_bt_log_level level;
log_assert(config);
log_info("log init");
// Shutdown old setup
core_log_bt_fini();
if (config->enable_file && strlen(config->file) > 0 &&
config->enable_console) {
core_log_sink_std_out_open(true, &sinks[0]);
core_log_sink_file_open(
config->file,
config->append,
config->rotate,
config->count,
&sinks[1]);
core_log_sink_list_open(sinks, 2, &sink_composed);
} else if (config->enable_file && strlen(config->file) > 0) {
core_log_sink_file_open(
config->file,
config->append,
config->rotate,
config->count,
&sink_composed);
} else if (config->enable_console) {
core_log_sink_std_out_open(true, &sink_composed);
} else {
core_log_sink_null_open(&sink_composed);
}
core_log_bt_init(&sink_composed);
level = _bootstrap_log_map_level(config->level);
core_log_bt_level_set(level);
log_misc("log init done");
}
void bootstrap_default_files_create(
const struct bootstrap_default_file_config *config)
{
log_assert(config);
log_info("default files create");
for (int i = 0; i < DEFAULT_FILE_MAX; i++) {
if (strlen(config->file[i].src) > 0 &&
strlen(config->file[i].dst) > 0) {
avs_fs_file_copy(config->file[i].src, config->file[i].dst);
}
}
log_misc("default files create done");
}
void bootstrap_avs_init(
const struct bootstrap_boot_config *config,
const struct bootstrap_log_config *log_config,
struct property_node *override_node)
{
struct property *property;
struct property_node *node;
log_assert(config);
log_assert(log_config);
log_assert(override_node);
log_info("avs init");
property = avs_config_load(config->config_file);
node = avs_config_root_get(property);
property_util_node_merge(property, node, override_node);
if (_bootstrap_log_property_configs) {
log_misc("avs-config");
property_util_node_log(node);
}
_bootstrap_avs_config_force_overrides_apply(node);
_bootstrap_avs_config_log_overrides_apply(node, log_config);
avs_fs_assert_root_device_exists(node);
log_misc("Creating AVS file system directories for nvram and raw...");
avs_fs_mountpoint_dir_create(node, "nvram");
avs_fs_mountpoint_dir_create(node, "raw");
avs_init(node, config->avs_heap_size, config->std_heap_size);
property_util_free(property);
log_misc("avs init done");
}
void bootstrap_eamuse_init(
const struct bootstrap_eamuse_config *config,
const struct ea3_ident_config *ea3_ident_config,
struct property_node *override_node)
{
struct property *property;
struct property_node *node;
log_assert(config);
log_assert(ea3_ident_config);
log_assert(override_node);
log_info("eamuse init");
if (config->enable) {
property = eamuse_config_avs_load(config->config_file);
node = eamuse_config_root_get(property);
property_util_node_merge(property, node, override_node);
_bootstrap_eamuse_ea3_ident_config_inject(node, ea3_ident_config);
property_util_node_log(node);
if (_bootstrap_log_property_configs) {
log_misc("eamuse-config");
property_util_node_log(node);
}
eamuse_init(node);
property_util_free(property);
} else {
log_warning("Eamuse disabled");
}
log_misc("eamuse init done");
}
void bootstrap_module_init(
const struct bootstrap_module_config *module_config,
const struct array *iat_hook_dlls)
{
log_assert(module_config);
log_assert(iat_hook_dlls);
log_info("module init");
if (iat_hook_dlls->nitems > 0) {
log_info(
"Load game DLL with IAT hooks (%d): %s",
(uint32_t) iat_hook_dlls->nitems,
module_config->file);
module_with_iat_hooks_init(
&_bootstrap_module_context, module_config->file, iat_hook_dlls);
} else {
log_info("Load game DLL: %s", module_config->file);
module_init(&_bootstrap_module_context, module_config->file);
}
log_misc("module init done");
}
void bootstrap_module_game_init(
const struct bootstrap_module_config *module_config,
struct ea3_ident_config *ea3_ident_config)
{
struct property_node *node;
log_assert(module_config);
log_assert(ea3_ident_config);
log_info("module game init");
node = property_search(module_config->app_config, NULL, "/param");
if (!node) {
log_fatal("Missing param node on app-config");
}
if (_bootstrap_log_property_configs) {
log_misc("app-config");
property_util_node_log(node);
}
module_init_invoke(&_bootstrap_module_context, ea3_ident_config, node);
log_misc("module game init done");
}
void bootstrap_module_game_run()
{
log_info("module game run");
module_main_invoke(&_bootstrap_module_context);
}
void bootstrap_module_game_fini()
{
log_info("module game fini");
module_fini(&_bootstrap_module_context);
}
void bootstrap_avs_fini()
{
log_info("avs fini");
avs_fini();
}
void bootstrap_eamuse_fini(const struct bootstrap_eamuse_config *config)
{
log_info("eamuse fini");
if (config->enable) {
eamuse_fini();
}
}