#include #include #include #include #include #include "bemanitools/eamio.h" #include "bemanitools/jbio.h" #include "cconfig/cconfig-hook.h" #include "hook/table.h" #include "hooklib/adapter.h" #include "hooklib/acp.h" #include "hooklib/rs232.h" #include "jbhook1/avs-boot.h" #include "jbhook1/acio.h" #include "jbhook1/config-gfx.h" #include "jbhook1/config-eamuse.h" #include "jbhook1/config-security.h" #include "jbhook1/log-gftools.h" #include "jbhook1/p3io.h" #include "p3ioemu/devmgr.h" #include "p3ioemu/emu.h" #include "util/defs.h" #include "util/log.h" #include "util/thread.h" #define JBHOOK1_INFO_HEADER \ "jbhook1 for jubeat" \ ", build " __DATE__ " " __TIME__ ", gitrev " STRINGIFY(GITREV) #define JBHOOK1_CMD_USAGE \ "Usage: inject.exe jbhook1.dll [options...]" static const irp_handler_t jbhook1_handlers[] = { p3io_emu_dispatch_irp, ac_io_port_dispatch_irp, }; static HWND CDECL my_mwindow_create(HINSTANCE, void*, const char*, DWORD, DWORD, BOOL); static HWND (CDECL *real_mwindow_create)(HINSTANCE, void*, const char*, DWORD, DWORD, BOOL); static const struct hook_symbol init_hook_syms[] = { { .name = "mwindow_create", .patch = my_mwindow_create, .link = (void **) &real_mwindow_create, }, }; /** * This seems to be a good entry point to intercept before the game calls * anything important (very close to the start of WinMain). */ static HWND CDECL my_mwindow_create(HINSTANCE hinstance, void* callback, const char* window_title, DWORD window_width, DWORD window_height, BOOL fullscreen) { struct cconfig* config; struct jbhook1_config_gfx config_gfx; struct jbhook1_config_eamuse config_eamuse; struct jbhook1_config_security config_security; log_info("-------------------------------------------------------------"); log_info("---------------- Begin jbhook mwindow_create ----------------"); log_info("-------------------------------------------------------------"); config = cconfig_init(); jbhook1_config_gfx_init(config); jbhook1_config_eamuse_init(config); jbhook1_config_security_init(config); if (!cconfig_hook_config_init(config, JBHOOK1_INFO_HEADER "\n" JBHOOK1_CMD_USAGE, CCONFIG_CMD_USAGE_OUT_DBG)) { cconfig_finit(config); exit(EXIT_FAILURE); } jbhook1_config_gfx_get(&config_gfx, config); jbhook1_config_eamuse_get(&config_eamuse, config); jbhook1_config_security_get(&config_security, config); cconfig_finit(config); log_info(JBHOOK1_INFO_HEADER); log_info("Initializing jbhook..."); jbhook1_avs_boot_init(); jbhook1_avs_boot_set_eamuse_addr(&config_eamuse.server); jbhook1_log_gftools_init(); fullscreen = !config_gfx.windowed; log_info("Starting up jubeat IO backend"); jb_io_set_loggers(log_impl_misc, log_impl_info, log_impl_warning, log_impl_fatal); if (!jb_io_init(thread_create, thread_join, thread_destroy)) { log_fatal("Initializing jb IO backend failed"); } log_info("Starting up card reader backend"); eam_io_set_loggers(log_impl_misc, log_impl_info, log_impl_warning, log_impl_fatal); if (!eam_io_init(thread_create, thread_join, thread_destroy)) { log_fatal("Initializing card reader backend failed"); } iohook_init(jbhook1_handlers, lengthof(jbhook1_handlers)); rs232_hook_init(); ac_io_port_init(); p3io_setupapi_insert_hooks(NULL); jbhook1_p3io_init(&config_security.mcode, &config_eamuse.pcbid, &config_eamuse.eamid); log_info("-------------------------------------------------------------"); log_info("----------------- End jbhook mwindow_create -----------------"); log_info("-------------------------------------------------------------"); return real_mwindow_create(hinstance, callback, window_title, window_width, window_height, fullscreen); } /** * Hook library for jubeat (1) */ BOOL WINAPI DllMain(HMODULE mod, DWORD reason, void *ctx) { if (reason == DLL_PROCESS_ATTACH) { #ifdef DEBUG_HOOKING FILE* file = fopen("jbhook.dllmain.log", "w+"); log_to_writer(log_writer_file, file); #else log_to_writer(log_writer_null, NULL); #endif /* Bootstrap hook for further init tasks (see above) */ hook_table_apply( NULL, "mwindow.dll", init_hook_syms, lengthof(init_hook_syms)); /* Actual hooks for game specific stuff */ acp_hook_init(); adapter_hook_init(); #ifdef DEBUG_HOOKING fflush(file); fclose(file); #endif /* Logging to file and other destinations is handled by inject */ log_to_writer(log_writer_debug, NULL); } return TRUE; }