#ifndef LAUNCHER_BOOTSTRAP_H #define LAUNCHER_BOOTSTRAP_H #include "launcher/bootstrap-config.h" #include "launcher/ea3-ident-config.h" #include "util/array.h" void bootstrap_init(bool log_property_configs); void bootstrap_log_init(const struct bootstrap_log_config *config); void bootstrap_default_files_create( const struct bootstrap_default_file_config *config); void bootstrap_avs_init( const struct bootstrap_boot_config *config, const struct bootstrap_log_config *log_config, struct property *override_property); void bootstrap_eamuse_init( const struct bootstrap_eamuse_config *config, const struct ea3_ident_config *ea3_ident_config, struct property *override_property); void bootstrap_module_init( const struct bootstrap_module_config *module_config, const struct array *iat_hook_dlls); void bootstrap_module_game_init( const struct bootstrap_module_config *module_config, struct ea3_ident_config *ea3_ident_config); void bootstrap_module_game_run(); void bootstrap_module_game_fini(); void bootstrap_avs_fini(); void bootstrap_eamuse_fini(const struct bootstrap_eamuse_config *config); #endif