iidx18: Game stuck on boot when using BT5 monitor check #67

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opened 2020-11-08 03:25:43 +03:00 by icex2 · 2 comments
icex2 commented 2020-11-08 03:25:43 +03:00 (Migrated from github.com)

Summary

IIDX 18 gets stuck on boot when the BT5 monitor check is enabled.

Expected behavior

Should not happen, game boots.

Current behavior

Game gets stuck mostly on "GAME SYSTEM BOOTING..." but can also happen before that, e.g. first screen with "elapsed time" showing the value 2.

Detailed Description

Not a lot to add to the above.

Steps to reproduce

  1. Add -p gfx.monitor_check=0 or -p gfx.monitor_check=59.95 to gamestart.bat and run it. Or, set the values in the iidxhook.conf file.
  2. Run the the game.
  3. You should not get through the boot process after a reasonable amount of time, i.e. 1-2 minutes, to reach the attract loop

Possible solution

Don't use BT5's monitor check with iidx 18 for now.

Context (Environment)

Bemanitools version(s) affected

  • 5.33

Game(s) and version(s) affected

  • iid18

Other games pre iidx18 tested and no issues there, e.g. iidx10, iidx17

Log output

Checked the log but nothing relevant found.

Configuration files

Stock configuration + the changes mentioned above.

Command line arguments

See above.

APIs used

Default eamio and iidxio APIs.

OS version

Windows 10

## Summary <!--- Provide a general summary of the issue in the Title above --> IIDX 18 gets stuck on boot when the BT5 monitor check is enabled. ## Expected behavior <!--- Tell us what should happen --> Should not happen, game boots. ## Current behavior <!--- Tell us what happens instead of the expected behavior --> Game gets stuck mostly on "GAME SYSTEM BOOTING..." but can also happen before that, e.g. first screen with "elapsed time" showing the value 2. ## Detailed Description <!--- Provide a detailed description of the issue. Include links to screenshots or videos if necessary --> Not a lot to add to the above. ## Steps to reproduce <!--- Provide a detailed step by step description how to reproduce this issue --> 1. Add `-p gfx.monitor_check=0` or `-p gfx.monitor_check=59.95` to `gamestart.bat` and run it. Or, set the values in the `iidxhook.conf` file. 2. Run the the game. 3. You should not get through the boot process after a reasonable amount of time, i.e. 1-2 minutes, to reach the attract loop ## Possible solution <!--- Not obligatory, but suggest a fix/reason for the bug, --> Don't use BT5's monitor check with iidx 18 for now. ## Context (Environment) ### Bemanitools version(s) affected * 5.33 ### Game(s) and version(s) affected * iid18 Other games pre iidx18 tested and no issues there, e.g. iidx10, iidx17 ### Log output Checked the log but nothing relevant found. ### Configuration files Stock configuration + the changes mentioned above. ### Command line arguments See above. ### APIs used Default `eamio` and `iidxio` APIs. ### OS version <!--- Provide the version of Windows you used with whatever update/build identifier --> Windows 10
icex2 commented 2020-11-16 14:29:08 +03:00 (Migrated from github.com)

In GitLab by @Radio on Nov 16, 2020, 12:29

Can confirm this also happens on Windows 7

In GitLab by @Radio on Nov 16, 2020, 12:29 Can confirm this also happens on Windows 7
icex2 commented 2023-04-06 16:03:11 +03:00 (Migrated from github.com)

This was a problem with the old monitor check logic not working correctly on iidx18. Fixes included in the following PR: https://github.com/djhackersdev/bemanitools/pull/236

Version 5.44 also has this fixes included.

This was a problem with the old monitor check logic not working correctly on iidx18. Fixes included in the following PR: https://github.com/djhackersdev/bemanitools/pull/236 Version 5.44 also has this fixes included.
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Reference: Max/djhackersdev_bemanitools#67