Fix stretched BGAs in 9th and 10th style #249

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JeffPaine4890 merged 22 commits from fix-stretched-bgs-for-iidx-9-and-10 into master 2023-06-25 14:02:03 +03:00
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@@ -637,47 +637,45 @@ iidxhook_util_d3d9_iidx09_to_17_fix_uvs_bg_videos(struct hook_d3d9_irp *irp)
(vertices[1].x >= 472.0f && vertices[1].x <= 476.0f &&
iidxhook_util_d3d9_float_equal(vertices[1].y, 0.0f, 0.1f)) &&
(vertices[2].x >= 472.0f && vertices[2].x <= 476.0f &&
iidxhook_util_d3d9_float_equal(
vertices[2].y, 416.0f, 0.1f)) &&
vertices[2].y >= 415.0f && vertices[2].y <= 416.0f) &&
(vertices[3].x >= 164.0f && vertices[3].x <= 168.0f &&
iidxhook_util_d3d9_float_equal(
vertices[3].y, 416.0f, 0.1f))) ||
vertices[3].y >= 415.0f && vertices[3].y <= 416.0f)) ||
/* double top left */
((iidxhook_util_d3d9_float_equal(vertices[0].x, 6.0f, 0.1f) &&
((vertices[0].x >= 6.0f && vertices[0].x <= 11.0f &&
vertices[0].y >= 24.0f && vertices[0].y <= 28.0f) &&
(iidxhook_util_d3d9_float_equal(vertices[1].x, 147.0f, 0.1f) &&
(vertices[1].x >= 137.0f && vertices[1].x <= 147.0f &&
vertices[1].y >= 24.0f && vertices[1].y <= 28.0f) &&
(iidxhook_util_d3d9_float_equal(vertices[2].x, 147.0f, 0.1f) &&
vertices[2].y >= 212.0f && vertices[2].y <= 216.0f) &&
(iidxhook_util_d3d9_float_equal(vertices[3].x, 6.0f, 0.1f) &&
vertices[3].y >= 212.0f && vertices[3].y <= 216.0f)) ||
(vertices[2].x >= 137.0f && vertices[2].x <= 147.0f &&
vertices[2].y >= 192.0f && vertices[2].y <= 216.0f) &&
(vertices[3].x >= 6.0f && vertices[3].x <= 11.0f &&
vertices[3].y >= 192.0f && vertices[3].y <= 216.0f)) ||
/* double bottom left */
((iidxhook_util_d3d9_float_equal(vertices[0].x, 6.0f, 0.1f) &&
vertices[0].y >= 216.0f && vertices[0].y <= 220.0f) &&
(iidxhook_util_d3d9_float_equal(vertices[1].x, 147.0f, 0.1f) &&
vertices[1].y >= 216.0f && vertices[1].y <= 220.0f) &&
(iidxhook_util_d3d9_float_equal(vertices[2].x, 147.0f, 0.1) &&
vertices[2].y >= 404.0f && vertices[2].y <= 408.0f) &&
(iidxhook_util_d3d9_float_equal(vertices[3].x, 6.0f, 0.1f) &&
vertices[3].y >= 404.0f && vertices[3].y <= 408.0f)) ||
((vertices[0].x >= 6.0f && vertices[0].x <= 11.0f &&
vertices[0].y >= 200.0f && vertices[0].y <= 220.0f) &&
(vertices[1].x >= 137.0f && vertices[1].x <= 147.0f &&
vertices[1].y >= 200.0f && vertices[1].y <= 220.0f) &&
(vertices[2].x >= 137.0f && vertices[2].x <= 147.0f &&
vertices[2].y >= 368.0f && vertices[2].y <= 408.0f) &&
(vertices[3].x >= 6.0f && vertices[3].x <= 11.0f &&
vertices[3].y >= 368.0f && vertices[3].y <= 408.0f)) ||
/* double top right */
((vertices[0].x >= 493.0f && vertices[0].x <= 494.0f &&
((vertices[0].x >= 493.0f && vertices[0].x <= 500.0f &&
vertices[0].y >= 24.0f && vertices[0].y <= 28.0f) &&
(vertices[1].x >= 634.0f && vertices[1].x <= 635.0f &&
(vertices[1].x >= 626.0f && vertices[1].x <= 635.0f &&
vertices[1].y >= 24.0f && vertices[1].y <= 28.0f) &&
(vertices[2].x >= 634.0f && vertices[2].x <= 635.0f &&
vertices[2].y >= 212.0f && vertices[2].y <= 216.0f) &&
(vertices[3].x >= 493.0f && vertices[3].x <= 494.0f &&
vertices[3].y >= 212.0f && vertices[3].y <= 216.0f)) ||
(vertices[2].x >= 626.0f && vertices[2].x <= 635.0f &&
vertices[2].y >= 192.0f && vertices[2].y <= 216.0f) &&
(vertices[3].x >= 493.0f && vertices[3].x <= 500.0f &&
vertices[3].y >= 192.0f && vertices[3].y <= 216.0f)) ||
/* double bottom right */
((vertices[0].x >= 493.0f && vertices[0].x <= 494.0f &&
vertices[0].y >= 216.0f && vertices[0].y <= 220.0f) &&
(vertices[1].x >= 634.0f && vertices[1].x <= 635.0f &&
vertices[1].y >= 216.0f && vertices[1].y <= 220.0f) &&
(vertices[2].x >= 634.0f && vertices[2].x <= 635.0f &&
vertices[2].y >= 404.0f && vertices[2].y <= 408.0f) &&
(vertices[3].x >= 493.0f && vertices[3].x <= 494.0f &&
vertices[3].y >= 404.0f && vertices[3].y <= 408.0f))) {
((vertices[0].x >= 493.0f && vertices[0].x <= 500.0f &&
vertices[0].y >= 200.0f && vertices[0].y <= 220.0f) &&
(vertices[1].x >= 626.0f && vertices[1].x <= 635.0f &&
vertices[1].y >= 200.0f && vertices[1].y <= 220.0f) &&
(vertices[2].x >= 626.0f && vertices[2].x <= 635.0f &&
vertices[2].y >= 368.0f && vertices[2].y <= 408.0f) &&
(vertices[3].x >= 493.0f && vertices[3].x <= 500.0f &&
vertices[3].y >= 368.0f && vertices[3].y <= 408.0f))) {
/* fix UVs
1.0f / 512 fixes the diagonal seam connecting the two
triangles which is visible on some GPUs (why? idk)