When testing multiple versions, I realized that each game changes the system volume to different levels which can be quite annoying if you want to set the volume of your amp to a decent level and another version turns the system volume up higher than the previous game. Write a hook module that allows you to customize this behaviour by either blocking this entirely or injecting a configurable system volume overriding the one set by the game.
When testing multiple versions, I realized that each game changes the system volume to different levels which can be quite annoying if you want to set the volume of your amp to a decent level and another version turns the system volume up higher than the previous game. Write a hook module that allows you to customize this behaviour by either blocking this entirely or injecting a configurable system volume overriding the one set by the game.
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When testing multiple versions, I realized that each game changes the system volume to different levels which can be quite annoying if you want to set the volume of your amp to a decent level and another version turns the system volume up higher than the previous game. Write a hook module that allows you to customize this behaviour by either blocking this entirely or injecting a configurable system volume overriding the one set by the game.
In GitLab by @xyen on Sep 29, 2019, 06:43
hooking the mixer functions should do it, historically it's been done with hexedits, at least for SDVX.