iidxhook: block game from messing with system volume #15

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opened 2019-09-28 00:18:20 +03:00 by icex2 · 1 comment
icex2 commented 2019-09-28 00:18:20 +03:00 (Migrated from github.com)

When testing multiple versions, I realized that each game changes the system volume to different levels which can be quite annoying if you want to set the volume of your amp to a decent level and another version turns the system volume up higher than the previous game. Write a hook module that allows you to customize this behaviour by either blocking this entirely or injecting a configurable system volume overriding the one set by the game.

When testing multiple versions, I realized that each game changes the system volume to different levels which can be quite annoying if you want to set the volume of your amp to a decent level and another version turns the system volume up higher than the previous game. Write a hook module that allows you to customize this behaviour by either blocking this entirely or injecting a configurable system volume overriding the one set by the game.
icex2 commented 2019-09-29 07:43:13 +03:00 (Migrated from github.com)

In GitLab by @xyen on Sep 29, 2019, 06:43

hooking the mixer functions should do it, historically it's been done with hexedits, at least for SDVX.

In GitLab by @xyen on Sep 29, 2019, 06:43 hooking the mixer functions should do it, historically it's been done with hexedits, at least for SDVX.
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Reference: Max/djhackersdev_bemanitools#15