Adds cursor capture / confining back (d3d9ex, so other games can take advantage of it too)
Add option to force headphone detection to be on for SDVX (in case you have a 7.1 sound system, but aren't using real IO).
In GitLab by @xyen on Apr 27, 2020, 19:42
_Merges sdvx_qol -> master_
Adds cursor capture / confining back (d3d9ex, so other games can take advantage of it too)
Add option to force headphone detection to be on for SDVX (in case you have a 7.1 sound system, but aren't using real IO).
oops, I copied over the value from when I was testing, default should be false.
In GitLab by @xyen on Apr 27, 2020, 21:51
Commented on [src/main/d3d9exhook/config-gfx.c line 22](https://github.com/djhackersdev/bemanitools/compare/4f915e6d1ec1a174945c00a4e81535f8f1072578..c8fc550c0f6dc08765b04319aac7c1d308aeb274#diff-37c79e11d6d0e932cce872441ec02504R22)
oops, I copied over the value from when I was testing, default should be false.
In GitLab by @xyen on Apr 27, 2020, 21:52
added 1 commit
<ul><li>c8fc550c - d3d9ex: add cursor confining (ported from sdvxhook1)</li></ul>
[Compare with previous version](/djhackers/bemanitools/-/merge_requests/29/diffs?diff_id=1194&start_sha=f6237d0e50a7cf828e1c0286f19af7b58a378058)
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In GitLab by @xyen on Apr 27, 2020, 19:42
Merges sdvx_qol -> master
Adds cursor capture / confining back (d3d9ex, so other games can take advantage of it too)
Add option to force headphone detection to be on for SDVX (in case you have a 7.1 sound system, but aren't using real IO).
Why is the default here "false" when it is "true" for the default config in
dist?In GitLab by @xyen on Apr 27, 2020, 21:51
Commented on src/main/d3d9exhook/config-gfx.c line 22
oops, I copied over the value from when I was testing, default should be false.
In GitLab by @xyen on Apr 27, 2020, 21:52
added 1 commit
c8fc550c- d3d9ex: add cursor confining (ported from sdvxhook1)Compare with previous version
In GitLab by @xyen on Apr 27, 2020, 21:52
resolved all threads
LGTM
In GitLab by @xyen on Apr 27, 2020, 21:54
merged