camhook: Fix cameras not being auto-detected sometimes on older machines - [merged] #118

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opened 2019-12-10 23:26:51 +03:00 by icex2 · 2 comments
icex2 commented 2019-12-10 23:26:51 +03:00 (Migrated from github.com)

In GitLab by @xyen on Dec 10, 2019, 21:26

Merges camhook-detect-fix -> master

MFStartup needs to be called before any MF functions are used (such as for auto detect)

This doesn't fix a different issue, where on some older machines the camera will be detected and the game will boot, but the camera still shows up as not available in-game, but should at least allow games to boot.

In GitLab by @xyen on Dec 10, 2019, 21:26 _Merges camhook-detect-fix -> master_ MFStartup needs to be called before any MF functions are used (such as for auto detect) This doesn't fix a different issue, where on some older machines the camera will be detected and the game will boot, but the camera still shows up as not available in-game, but should at least allow games to boot.
icex2 commented 2019-12-10 23:27:10 +03:00 (Migrated from github.com)

In GitLab by @xyen on Dec 10, 2019, 21:27

merged

In GitLab by @xyen on Dec 10, 2019, 21:27 merged
icex2 commented 2019-12-11 00:40:26 +03:00 (Migrated from github.com)

I know it’s already merged but lgtm.

Just one nit: In the future, please have empty lines before and after control blocks as pointed out by the style guide.

I know it’s already merged but lgtm. Just one nit: In the future, please have empty lines before and after control blocks as pointed out by the style guide.
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Reference: Max/djhackersdev_bemanitools#118