Commit Graph
14 Commits
Author SHA1 Message Date
icex2 ebb6f811b4 sqash 2020-11-08 00:22:12 +01:00
icex2 9e96cf074f iidxhook-util: Add config for io stuff
Switches to disable card reader and IO emulation
2020-11-08 00:20:55 +01:00
icex2 f9c0733af3 Adapt everything in BT5 to new capnhook API
This includes:
- Renaming of functions (iohook_invoke_next)
- Slight interface changes (com_proxy_wrap, iohook_push_handler)
- De-duplicate stuff from utils (iobuf, hr)
2020-09-02 19:35:15 +00:00
Will Xyen 172c83a854 iidxhook-util: allow setting specified ICCA emulation version 2020-08-02 23:03:04 -07:00
Will Xyen 214a31b24d iidxhook/d3d9exhook: Use -1 to specify default adapter instead of 0 because the indexing starts at 0
Originally thought the default monitor showed up again later, it does not
2020-01-10 17:36:34 -05:00
Will Xyen 66d1131664 clang-format pass 2020-01-10 17:24:47 -05:00
Will Xyen 3450686cf5 iidxhook: allow forcing adapter and refresh rate in d3d9 based IIDX games 2020-01-10 10:44:21 -05:00
icex2 b6e588116d Various import fixes caused by clang-format
Added format protection block to avoid re-ordering of header files
according to formatting rules.
2019-10-22 21:04:45 +02:00
icex2 c3bc8782f4 Apply clang-format code style to all source files 2019-10-20 00:50:40 +02:00
icex2 d64f8b2d8d iidxhook-util: Remove d3d8 module
Remove this module because it doesn't really provide any value
anymore. Using the d3d8to9 wrapper lib does not only fix some
odd d3d8 issues but also allows us to run all (IIDX) games over
d3d9. Thus and in order to reduce quite a lot of maintanance effort,
we remove this module.

Please use the d3d8to9 wrapper lib from now on in combination with
any d3d8 games and in order to use bemanitools gfx hook features.
2019-10-07 16:04:26 +00:00
icex2 3e60300273 iidxhook-util: Adapt enum name of upscaling filter names 2019-10-07 16:04:26 +00:00
icex2 c5d39d82d5 iidxhook-util: Major refactoring of d3d9 module
Uses the hook/d3d9 module with IRP handlers now. All previously
available features are implemented.

Furthermore, a new overhauled up-/downscaling method is implemented
which supports all IIDX versions now.
2019-10-07 16:04:26 +00:00
Will Xyen 89e3bbd2a3 hooklib: Allow proper passthrough of serial calls to real hardware (#26)
Only enabled / tested on IIDX CB and SDVX5

The point of this, is to allow rs232 hooks for only the descriptors that we hook.
This is because the emulation here is incomplete.
Although the IOCTL's do end up being passed to the real hardware, the game rejects some of the responses and hangs.
By short circuiting out, and calling the real Comm functions instead, it works.
And hence, card-reader passthrough works on IIDX25+/SDVX5+ finally without eamio-real
2019-09-28 17:36:22 -04:00
icex2 cbd7720349 Bemanitools v5.26 release 2019-09-27 22:36:50 +02:00