icex2
5de9fdee43
Adapt everything in BT5 to new capnhook API
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This includes:
- Renaming of functions (iohook_invoke_next)
- Slight interface changes (com_proxy_wrap, iohook_push_handler)
- De-duplicate stuff from utils (iobuf, hr)
2020-09-02 19:35:15 +00:00
Will Xyen
350ba00549
bio2emu: refactor BIO2 emulation
2020-08-02 23:02:13 -07:00
Will Xyen
6ac7a3c0f7
misc: touchup some comments
2020-01-13 21:21:43 -05:00
Will Xyen
c3d7b95c59
iidxhook: allow forcing adapter and refresh rate in d3d9 based IIDX games
2020-01-10 10:44:21 -05:00
Will Xyen
411b273a31
camhook: Fix cameras not being auto-detected sometimes on older machines
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MFStartup needs to be called before any MF functions are used (such as for auto detect)
2019-12-10 15:24:46 -05:00
Will Xyen
671099fd7f
camhook: move camera hook facilities to their own module
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makes the number of cameras configurable (up to 2), as SDVX only needs 1
2019-11-24 00:47:35 -05:00
icex2
b6e588116d
Various import fixes caused by clang-format
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Added format protection block to avoid re-ordering of header files
according to formatting rules.
2019-10-22 21:04:45 +02:00
icex2
c3bc8782f4
Apply clang-format code style to all source files
2019-10-20 00:50:40 +02:00
Will Xyen
d60a1e0c0f
iidxhook8: Fixup some missed renaming from struct cleanup
2019-10-13 11:50:56 -04:00
Will Xyen
0c1bbe08c0
iidxhook8: Rename bi2a structs to be more clear
2019-10-12 14:16:22 -04:00
Will Xyen
1c415eb207
bio2emu: Remove requirement for bio2emu_init_end to be called
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Instead bio2emu_setupapi_hook_init is called during init, this is safe because the game's IO thread isn't initialized at this point, and nothing could be attempting to open devices at this point in time.
2019-10-12 14:15:28 -04:00
Will Xyen
e495bfb8f1
bio2emu: Refactor out the BIO2 emulation code so that it can be reused
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Also make it support multiple BIO2 devices if needed (DRS)
2019-10-12 04:33:50 -04:00
icex2
d9cc873eec
iidxhook8: Refactor to use new d3d9 module
2019-10-07 16:04:26 +00:00
Will Xyen
89e3bbd2a3
hooklib: Allow proper passthrough of serial calls to real hardware ( #26 )
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Only enabled / tested on IIDX CB and SDVX5
The point of this, is to allow rs232 hooks for only the descriptors that we hook.
This is because the emulation here is incomplete.
Although the IOCTL's do end up being passed to the real hardware, the game rejects some of the responses and hangs.
By short circuiting out, and calling the real Comm functions instead, it works.
And hence, card-reader passthrough works on IIDX25+/SDVX5+ finally without eamio-real
2019-09-28 17:36:22 -04:00
icex2
cbd7720349
Bemanitools v5.26 release
2019-09-27 22:36:50 +02:00