Commit Graph
10 Commits
Author SHA1 Message Date
icex2 57e68f928a feat: bemanitools 6 initial refactoring drop, alpha 1
**THIS IS A HIGHLY WORK/DEVELOPMENT IN PROGRESS VERSION**

**THINGS ARE BROKEN AND EVERYTHING IS SUBJECT TO CHANGE**

First cut after massive refactoring with most critical and fundamental changes implemented.
We need to start somewhere, and this might be as good as anything else, so we can get started
with testing, bug fixing and iterating for the next releases.

The following list is non-exhaustive, does not guarantee anything does work, yet, and is supposed
to give a high level idea of what all of this is about. Updated documentation will reflect all of
this at some later point in time in more detail.

* A common "core" now abstracts logging, thread, property and configuration infrastructure and
  provides a common interface. This is used by bemanitools internally as well as all tools, hooks
  and APIs provided and don't depend on the game, version of the game or AVS version available
  anymore
* New bemanitools (public) API
  * Versioned API allowing for handling incremental API changes as well as breaking changes by
    providing a new/different version when necessary
  * Unified interfaces for bemanitools core API, i.e. logging, threads, configuration
  * SDK with examples (TBD)
  * Dogfooding approach: Bemanitools uses its own (public) API to implement and provide fundamental
    features like configurable keyboard implementations for IO or hooks for different games and
    versions
* All bemanitools hooks and IO libraries have been or are about to be re-worked to use the new APIs
* New hook API allows for more fine grained runtime control when stages of the hook are to be
  executed, i.e. pre AVS, before main game, iat hooking instead of relying purely on DllMain
  (which is still a compatible option though)
* launcher as a replacement for bootstrap: Bring it significantly closer to the original bootstrap
  by supporting completely vanilla data and bootstrap.xml configurations to run the games. Note
  that bemanitools does not include any code or means to run DRM'd data, only decrypted
* inject is also being reworked to use as much of the same "infrastructure" as launcher to provide
  a more seamless bootstrapping process for games that keeps pre-eapki data as vanilla as possible
Summary:

Test Plan:
Summary:

Test Plan:
Summary:

Test Plan:
Summary:

Test Plan:
2024-08-15 11:34:31 +02:00
icex2 93e0a090bc refactor: Entire code base, thread and log usage
Boils down to:
- Include headers
- Reduce boiler plate with helpers
- Swap out explicit usages with core API layer
  and ensure the right API is configured beforehand
2024-08-14 17:53:51 +02:00
icex2 f9c0733af3 Adapt everything in BT5 to new capnhook API
This includes:
- Renaming of functions (iohook_invoke_next)
- Slight interface changes (com_proxy_wrap, iohook_push_handler)
- De-duplicate stuff from utils (iobuf, hr)
2020-09-02 19:35:15 +00:00
Will Xyen c7137659bc bio2emu: refactor BIO2 emulation 2020-08-02 23:02:13 -07:00
icex2 b6e588116d Various import fixes caused by clang-format
Added format protection block to avoid re-ordering of header files
according to formatting rules.
2019-10-22 21:04:45 +02:00
icex2 c3bc8782f4 Apply clang-format code style to all source files 2019-10-20 00:50:40 +02:00
Will Xyen 0f04d5ef19 bio2emu: cleanup setupapi code a bit 2019-10-12 14:16:55 -04:00
Will Xyen 1c415eb207 bio2emu: Remove requirement for bio2emu_init_end to be called
Instead bio2emu_setupapi_hook_init is called during init, this is safe because the game's IO thread isn't initialized at this point, and nothing could be attempting to open devices at this point in time.
2019-10-12 14:15:28 -04:00
Will Xyen b6216c696e bio2emu: Add missing CM hooks for device index retrieval
Used by games that access the BIO2 through libacio
2019-10-12 05:37:47 -04:00
Will Xyen e495bfb8f1 bio2emu: Refactor out the BIO2 emulation code so that it can be reused
Also make it support multiple BIO2 devices if needed (DRS)
2019-10-12 04:33:50 -04:00