Commit Graph
173 Commits
Author SHA1 Message Date
Will Xyen a4436747de aciodrv: fix build warnings for logging format strings 2021-03-16 22:06:21 +00:00
Will Xyen dd7fd860b5 launcher: add 2.15.9 def
(same as 2.15.8 except with new kbt, and different log ordinals)
2021-02-12 02:11:07 -08:00
Will Xyen 18842a1dd3 d3d9ex: override adapter mode information when all the info is pre-provided by the user
This speeds up IIDX load times, as well as allows you to use "unsupported" resolutions/refresh rates on weird monitors
2021-02-06 16:25:33 -08:00
Will Xyen 18f6d9ef70 d3d9ex: add windowed position setting 2021-02-04 23:38:54 -08:00
Will Xyen 592967e191 d3d9ex: revert previous window size fix, and fix it properly 2021-02-04 23:04:56 -08:00
Will Xyen 6614cc801e d3d9ex: fix framed and window sizes for IIDX 2021-02-04 22:57:29 -08:00
Will Xyen 8e1151ac02 aciodrv: address review
also some formatting fixes
2021-01-19 21:10:34 -08:00
Will Xyen 4b60cb6c6c aciodrv: fix pointer format, and missing close context 2021-01-14 11:05:46 -08:00
Will Xyen 770bae4169 aciodrv: support multi-sized response packets by divining the packet size 2021-01-14 10:57:38 -08:00
Will Xyen 49d0bc638b aciodrv: refactor to support multiple active drivers (with specified ports) 2021-01-14 10:02:27 -08:00
icex2 bf067de633 iidxio-bio2: Add missing aciodrv on finit to cleanup acio stuff 2021-01-06 20:34:34 +00:00
icex2 f3b07aeb0a iidxio-ezusb: Fix same flushing issue on shutdown as bio2 2021-01-06 20:34:34 +00:00
icex2 a1a67697c4 iidxio-bio2: Properly fix flushing on shutdown
Moved this hardware/iidxio impl specific logic from vigem-iidxio
to iidxio-bio2. Other hardware impls should follow this if
necessary to ensure a transparent and deterministic interface
(as good as possible)
2021-01-06 20:34:33 +00:00
icex2 ce5b1b2eac vigem-iidxio: Reduce random flickering cab-light on tt spin 2021-01-06 20:34:33 +00:00
icex2 de0d70d808 vigem-iidxio: Improve responsiveness on fast direction change TT 2021-01-06 20:34:33 +00:00
icex2 12c52bb0d8 vigem-iidxio: Major refactoring incorporating features from Grim's branch
- 3 turntable modes: analog (raw), relative and button mapped
- re-structure main to make it easier to maintain and less
repetitive code
2021-01-06 20:34:33 +00:00
icex2 279d4de4b3 vigem-iidxio: Fix cab light sequencer blink on TT spin
Similar to the TT analog to button code in main
2021-01-06 20:34:32 +00:00
icex2 2b52fbe211 vigem-iidxio: Bugfix missing break in switch 2021-01-06 20:34:32 +00:00
icex2 78e7c05876 vigem-iidxio: Refactor configuration
Add more properties from Grim's implementation to support the
additional features. Re-structure struct to be less repetitive
on variable names.
2021-01-06 20:34:32 +00:00
icex2 9a5418f6a3 vigem-iidxio: Fix Luncatic Rave 2 incompatible button mappings
Reported by Grim:
LR2 cannot make use of the d-pad as buttons for inputs because
reasons. Create a third virtual gamepad to allow handling all
inputs as "normal buttons" including turntables.
2021-01-06 20:34:32 +00:00
icex2 2363498f73 vigem-iidxio: Support multiple different light sequence modes
Add new one suggested and implemented by Grim to flash the neons
when spinning the turntables
2021-01-06 20:34:32 +00:00
icex2 edbbe5ae67 iidxio-ezusb: Bugfix random input/outputs on startup 2021-01-06 20:34:32 +00:00
icex2 41187091b0 vigem-iidxio: Add vigem implementation with iidxio interface
This uses vigem to create two virtual xbox gamepads and hooks
up the iidxio API to them. It allows you to use anything that
implements the BT5's iidxio API as a game controller, e.g.
iidxio-bio2, iidxio-ezusb1/2 to play any game that supports
xbox game controllers, e.g. lunatic rave, IIDX infinitas.

Further features include setting your own custom 16seg text
from a configuration file or enable some hardcoded light
sequence to make your cabinet look bad ass even when playing
"Big Rigs: Over the Road Racing"
2021-01-06 20:34:31 +00:00
icex2 5658658d3a vigem-sdvxio: Add missing free for cleaning up vigem client 2021-01-06 20:34:31 +00:00
icex2 79a74b2d2f vigem-sdvxio: Make private functions static 2021-01-06 20:34:31 +00:00
icex2 51484b1d3d iidxiotest: Bugfix, properly turn off lights on exit 2021-01-06 18:08:18 +00:00
Will Xyen df8f3bc96a iidxhook9: set TT multiplier 2021-01-02 20:11:03 +00:00
icex2 ec435e7a7b iidxio-bio2 conf: Improve doc, port optional if autodetect on 2021-01-02 12:07:00 +00:00
Will Xyen 7d129a3e63 launcher: Actually init the default service override options and make override_urlslash_value more clear 2020-12-21 10:03:48 -08:00
Will Xyen 29db89cebe launcher: allow overriding service url and url slash from the command line 2020-12-21 09:59:06 -08:00
icex2 4b061bdf8f Add iidx-bio2-exit-hook: Exit games with bio2 with button combination
Press Start P1 + Start P2 + Effect + VEFX at the same time to
terminate the game. Useful for multi game setups running some
sort of game loader/selector and not having to use a keyboard.
2020-12-20 16:39:00 +01:00
icex2 13600db1d5 iidx-ezusb1/2 exit hook: Replace duplicate code with util function 2020-12-20 16:38:06 +01:00
icex2 e4126500ef util/proc: Create util module for handling process related stuff 2020-12-20 16:37:40 +01:00
icex2 c348a41d22 bi2a-iidx: Fix incorrect init command data
Taken from a communication dump of the real IO with iidx 27,
this needs to be 0x2D in order to get a fully working setup with
BIO2 and sub IO board connected.
2020-12-20 15:25:16 +01:00
icex2 ef377f40d8 bi2a: Clarify data field usage on init command
The single byte is a specific parameter required to initialize
the IO correctly. Otherwise, it either will only work partially
or not worked at all. The full impact and meaning of that byte
is not entirely known, yet.
2020-12-20 15:25:16 +01:00
icex2 0c88518a1f bio2: Add BIO2_BI2A_CMD_INIT command
Turns out this is different from the generic CLEAR command used
on other ACIO devices. Has further implications when initializing
BIO2 boards for specific games, e.g. IIDX.
2020-12-20 15:25:16 +01:00
icex2 53f8cb3bf3 iidxio-bio2: Add iidxio implementation using bio2 iidx driver
Use the original bio2 hardware with anything that supports BT5's
iidxio interface, e.g. old IIDX versions of BT5.
2020-12-20 15:25:16 +01:00
icex2 41edfec702 bio2drv: Add implementation for iidx
Basically, a copy-paste of SDVX KFCA with minor tweaks.
2020-12-20 15:25:16 +01:00
icex2 c6c3bdb075 bio2/iidx: Add enums to easily map top lamps and panel buttons
Naturally, this also serves as documentation
2020-12-20 15:25:16 +01:00
icex2 b3a89012ca bio2/iidx: Deduplicate node command, use common acio base command 2020-12-20 15:25:16 +01:00
icex2 f0bc87f1d6 iidxiotool: Fix incorrect top lamp order for setting output 2020-12-20 15:25:16 +01:00
icex2 7508c43119 bt5 api/iidxio: Add missing enum to easily identify top lamp order 2020-12-20 15:25:16 +01:00
icex2 d5e186ffe2 bio2/iidx: Swap in and out struct names to align with sdvx definitions
From hosts perspective:
- "in" for inputs received from device
- "out" for outputs to send to device
2020-12-20 15:25:16 +01:00
icex2 34c95561c4 bio2: Update unknown commands
Credits to xyen for this
2020-12-20 15:25:16 +01:00
icex2 ea8842b58a d3d9ex: Add force screen resolution feature
For details, see the commit adding doc to the iidxhook9 readme
2020-12-19 23:18:34 +01:00
icex2 e89889806b d3d9ex: Add new config parameters for forcing screen resolution 2020-12-19 16:57:11 +01:00
icex2 b3b2f8f433 d3d9ex: Log parameters of CreateDeviceEx for debugging and tracing 2020-12-19 16:37:02 +01:00
Will Xyen 89c3ada28f iidxhook9: Add turntable multiplier 2020-12-09 17:22:40 -08:00
Will Xyen e737d60893 Actually implement the coin mech in BIO2 based games
Properly fixes #45
2020-11-10 18:08:16 -08:00
Will Toohey 98d0debd05 Cleanup 2020-11-08 15:32:42 +01:00