Commit Graph
8 Commits
Author SHA1 Message Date
icex2 507f161c13 chore: Cleanup cconfig remains from iidxhooks
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2024-08-17 12:50:15 +02:00
icex2 f3deaddba1 refact(iidxhook3): Use sdk-hook and support new config api
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2024-08-15 13:26:41 +02:00
icex2 e3c97801ed feat: Property (node) API impl with mxml
To provide a unified backend for all games, no
matter if they have AVS 2 available or now, use the
property (node) abstraction for any means of
configuration. This is somewhat annoying and a pain
because the property API isn't amazing. However,
the past has shown that having different means of
providing and handling (structured) configuration
data isn't great either.

Thus, have a non AVS implementation that allows
AVS independent applications/old games to use
the same core bemanitools API.
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2024-08-15 11:34:33 +02:00
icex2 57e68f928a feat: bemanitools 6 initial refactoring drop, alpha 1
**THIS IS A HIGHLY WORK/DEVELOPMENT IN PROGRESS VERSION**

**THINGS ARE BROKEN AND EVERYTHING IS SUBJECT TO CHANGE**

First cut after massive refactoring with most critical and fundamental changes implemented.
We need to start somewhere, and this might be as good as anything else, so we can get started
with testing, bug fixing and iterating for the next releases.

The following list is non-exhaustive, does not guarantee anything does work, yet, and is supposed
to give a high level idea of what all of this is about. Updated documentation will reflect all of
this at some later point in time in more detail.

* A common "core" now abstracts logging, thread, property and configuration infrastructure and
  provides a common interface. This is used by bemanitools internally as well as all tools, hooks
  and APIs provided and don't depend on the game, version of the game or AVS version available
  anymore
* New bemanitools (public) API
  * Versioned API allowing for handling incremental API changes as well as breaking changes by
    providing a new/different version when necessary
  * Unified interfaces for bemanitools core API, i.e. logging, threads, configuration
  * SDK with examples (TBD)
  * Dogfooding approach: Bemanitools uses its own (public) API to implement and provide fundamental
    features like configurable keyboard implementations for IO or hooks for different games and
    versions
* All bemanitools hooks and IO libraries have been or are about to be re-worked to use the new APIs
* New hook API allows for more fine grained runtime control when stages of the hook are to be
  executed, i.e. pre AVS, before main game, iat hooking instead of relying purely on DllMain
  (which is still a compatible option though)
* launcher as a replacement for bootstrap: Bring it significantly closer to the original bootstrap
  by supporting completely vanilla data and bootstrap.xml configurations to run the games. Note
  that bemanitools does not include any code or means to run DRM'd data, only decrypted
* inject is also being reworked to use as much of the same "infrastructure" as launcher to provide
  a more seamless bootstrapping process for games that keeps pre-eapki data as vanilla as possible
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2024-08-15 11:34:31 +02:00
icex2 93e0a090bc refactor: Entire code base, thread and log usage
Boils down to:
- Include headers
- Reduce boiler plate with helpers
- Swap out explicit usages with core API layer
  and ensure the right API is configured beforehand
2024-08-14 17:53:51 +02:00
garbage 7d397dc54c iidxhook3: Add hook for ea3_boot func 2024-03-25 14:16:47 +01:00
Will Xyen b4bf1f481d iidxhook: split off node-16seg to remove eamio dependency from iidxhook-cn
(so iidxhook-cn doesn't need to link against ezusb-iidx-emu)
2022-06-24 00:57:26 -07:00
icex2 cbd7720349 Bemanitools v5.26 release 2019-09-27 22:36:50 +02:00