I checked out the few xml implementations that
are available as pure C and this one seemed like
the best choice so far. It's fairly small regarding
foot print, similar API to the property (node) API,
and I could get it to work fairly easily with a few
sandbox examples thanks to decent documentation.
This serves as the base for a bemanitools property
(node) implementation for games that do not come
with AVS 2 and the property API.