feat(jbhook1): Use sdk-hook and new config api
Summary: Test Plan:
This commit is contained in:
Vendored
+37
-1
@@ -1,5 +1,41 @@
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@echo off
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:: Keep all vars scoped to this script
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setlocal
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:: Game doesn't work properly when not run with administrator privileges
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>nul 2>&1 net session
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if %errorlevel% neq 0 (
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echo This script requires administrative privileges.
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echo Please run the script as an administrator.
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pause
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exit 1
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)
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:: Script expects to be located in a subfolder "bemanitools" in the root folder
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:: next to the folders data, JAA, JAB, etc.
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cd /d %~dp0
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inject jbhook1.dll jubeat.exe --config jbhook-01.conf %*
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set CONTENT_DIR=%CD%\..
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set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
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if not exist "%BEMANITOOLS_DIR%" (
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echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
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pause
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exit 1
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)
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:: Keep that data vanilla, no need to copy these around anymore
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:: Just add them to the env PATH so inject can find the libs and game executable
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:: Remark: This also requires admin privileges to propage correctly to inject
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set PATH=^
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%BEMANITOOLS_DIR%;^
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%PATH%
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:: Current working dir is content dir which contains the exe and the data folder
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cd /d %CONTENT_DIR%
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%BEMANITOOLS_DIR%\inject.exe^
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%BEMANITOOLS_DIR%\inject-01.xml^
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%*
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Vendored
+37
-1
@@ -1,7 +1,43 @@
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@echo off
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:: Keep all vars scoped to this script
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setlocal
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:: Game doesn't work properly when not run with administrator privileges
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>nul 2>&1 net session
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if %errorlevel% neq 0 (
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echo This script requires administrative privileges.
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echo Please run the script as an administrator.
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pause
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exit 1
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)
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:: Script expects to be located in a subfolder "bemanitools" in the root folder
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:: next to the folders data, JAA, JAB, etc.
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cd /d %~dp0
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set CONTENT_DIR=%CD%\..
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set BEMANITOOLS_DIR=%CONTENT_DIR%\bemanitools
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if not exist "%BEMANITOOLS_DIR%" (
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echo The bemanitools directory "%BEMANITOOLS_DIR%" does not exist.
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pause
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exit 1
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)
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:: Keep that data vanilla, no need to copy these around anymore
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:: Just add them to the env PATH so inject can find the libs and game executable
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:: Remark: This also requires admin privileges to propage correctly to inject
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set PATH=^
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%BEMANITOOLS_DIR%;^
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%PATH%
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:: Current working dir is content dir which contains the exe and the data folder
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cd /d %CONTENT_DIR%
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if not exist dev\nvram mkdir dev\nvram
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inject jbhook1.dll jubeat.exe --config jbhook-02.conf %*
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%BEMANITOOLS_DIR%\inject.exe^
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%BEMANITOOLS_DIR%\inject-02.xml^
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%*
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Vendored
+63
@@ -0,0 +1,63 @@
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<?xml version="1.0" encoding="Shift-JIS"?>
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<inject>
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<version __type="u32">1</version>
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<debugger>
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<app>
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<path __type="str">jubeat.exe</path>
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<args __type="str"></args>
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</app>
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<attach_type __type="str">inject</attach_type>
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</debugger>
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<hooks>
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<hook>
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<enable __type="bool">1</enable>
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<path __type="str">jbhook1.dll</path>
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<config kind="inline">
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<hook>
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<gfx>
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<!-- Run the game windowed -->
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<windowed __type="bool">0</windowed>
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<!-- rotate the normally-horizontal game window to be vertical -->
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<vertical __type="bool">1</vertical>
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</gfx>
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<eamuse>
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<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
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<server __type="str">localhost:80</server>
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<pcbid __type="bin">0101020304050607086F</pcbid>
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<eamid __type="bin">0101020304050607086F</eamid>
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</eamuse>
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<security>
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<mcode __type="str">GCH44JAB</mcode>
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</security>
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</hook>
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</config>
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</hook>
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</hooks>
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<logger>
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<enable __type="bool">1</enable>
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<level __type="str">misc</level>
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<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
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<sinks>
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<async>
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<enable __type="bool">0</enable>
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<queue_length __type="u8">64</queue_length>
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<overflow_policy __type="str">discard_new</overflow_policy>
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</async>
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<console>
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<enable __type="bool">1</enable>
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<color __type="bool">1</color>
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</console>
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<file>
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<enable __type="bool">1</enable>
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<path __type="str">inject.log</path>
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<append __type="bool">0</append>
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<rotate __type="bool">0</rotate>
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<max_rotations __type="u8">1</max_rotations>
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</file>
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</sinks>
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</logger>
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<debug>
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<property_configs_log __type="bool">1</property_configs_log>
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<property_api_trace_log __type="bool">0</property_api_trace_log>
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</debug>
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</inject>
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Vendored
+63
@@ -0,0 +1,63 @@
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<?xml version="1.0" encoding="Shift-JIS"?>
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<inject>
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<version __type="u32">1</version>
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<debugger>
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<app>
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<path __type="str">jubeat.exe</path>
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<args __type="str"></args>
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</app>
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<attach_type __type="str">inject</attach_type>
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</debugger>
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<hooks>
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<hook>
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<enable __type="bool">1</enable>
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<path __type="str">jbhook1.dll</path>
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<config kind="inline">
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<hook>
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<gfx>
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<!-- Run the game windowed -->
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<windowed __type="bool">0</windowed>
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<!-- rotate the normally-horizontal game window to be vertical -->
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<vertical __type="bool">1</vertical>
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</gfx>
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<eamuse>
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<!-- URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80. -->
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<server __type="str">localhost:80</server>
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<pcbid __type="bin">0101020304050607086F</pcbid>
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<eamid __type="bin">0101020304050607086F</eamid>
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</eamuse>
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<security>
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<mcode __type="str">GCI44JAA</mcode>
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</security>
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</hook>
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</config>
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</hook>
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</hooks>
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<logger>
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<enable __type="bool">1</enable>
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<level __type="str">misc</level>
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<msg_buffer_size_bytes __type="u32">8192</msg_buffer_size_bytes>
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<sinks>
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<async>
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<enable __type="bool">0</enable>
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<queue_length __type="u8">64</queue_length>
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<overflow_policy __type="str">discard_new</overflow_policy>
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</async>
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<console>
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<enable __type="bool">1</enable>
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<color __type="bool">1</color>
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</console>
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<file>
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<enable __type="bool">1</enable>
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<path __type="str">inject.log</path>
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<append __type="bool">0</append>
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<rotate __type="bool">0</rotate>
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<max_rotations __type="u8">1</max_rotations>
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</file>
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</sinks>
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</logger>
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<debug>
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<property_configs_log __type="bool">1</property_configs_log>
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<property_api_trace_log __type="bool">0</property_api_trace_log>
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</debug>
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</inject>
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Vendored
-18
@@ -1,18 +0,0 @@
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# Run the game windowed
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gfx.windowed=false
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# rotate the normally-horizontal game window to be vertical
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gfx.vertical=true
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# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
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eamuse.server=localhost:80
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# PCBID
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eamuse.pcbid=0101020304050607086F
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# EAMID
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eamuse.eamid=0101020304050607086F
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# Mcode of the game to run.
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security.mcode=GCH44JAB
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Vendored
-18
@@ -1,18 +0,0 @@
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# Run the game windowed
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gfx.windowed=false
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# rotate the normally-horizontal game window to be vertical
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gfx.vertical=true
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# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
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eamuse.server=localhost:80
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# PCBID
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eamuse.pcbid=0101020304050607086F
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# EAMID
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eamuse.eamid=0101020304050607086F
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# Mcode of the game to run.
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security.mcode=GCI44JAA
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