From f7d4b036f2be063db1de23a911aca07048c41072 Mon Sep 17 00:00:00 2001 From: icex2 Date: Sat, 17 Aug 2024 12:50:14 +0200 Subject: [PATCH] refact(iidxhook7): Use sdk-hook and support new config api Summary: Test Plan: Summary: Test Plan: --- Module.mk | 4 - dist/iidx/gamestart-21.bat | 1 - dist/iidx/gamestart-22.bat | 1 - dist/iidx/gamestart-23.bat | 1 - dist/iidx/gamestart-24.bat | 1 - dist/iidx/iidxhook-21.conf | 38 ----- dist/iidx/iidxhook-22.conf | 38 ----- dist/iidx/iidxhook-23.conf | 38 ----- dist/iidx/iidxhook-24.conf | 38 ----- dist/iidx/launcher-21.xml | 31 ++++ dist/iidx/launcher-22.xml | 31 ++++ dist/iidx/launcher-23.xml | 31 ++++ dist/iidx/launcher-24.xml | 31 ++++ src/main/iidxhook7/Module.mk | 1 + src/main/iidxhook7/dllmain.c | 240 +------------------------------ src/main/iidxhook7/iidxhook7.c | 211 +++++++++++++++++++++++++++ src/main/iidxhook7/iidxhook7.def | 1 + src/main/iidxhook7/iidxhook7.h | 9 ++ 18 files changed, 347 insertions(+), 399 deletions(-) delete mode 100755 dist/iidx/iidxhook-21.conf delete mode 100755 dist/iidx/iidxhook-22.conf delete mode 100755 dist/iidx/iidxhook-23.conf delete mode 100755 dist/iidx/iidxhook-24.conf create mode 100644 src/main/iidxhook7/iidxhook7.c create mode 100644 src/main/iidxhook7/iidxhook7.h diff --git a/Module.mk b/Module.mk index 7ae9050..05800ca 100644 --- a/Module.mk +++ b/Module.mk @@ -430,10 +430,6 @@ $(zipdir)/iidx-21-to-24.zip: \ dist/iidx/gamestart-22.bat \ dist/iidx/gamestart-23.bat \ dist/iidx/gamestart-24.bat \ - dist/iidx/iidxhook-21.conf \ - dist/iidx/iidxhook-22.conf \ - dist/iidx/iidxhook-23.conf \ - dist/iidx/iidxhook-24.conf \ dist/iidx/launcher-21.xml \ dist/iidx/launcher-22.xml \ dist/iidx/launcher-23.xml \ diff --git a/dist/iidx/gamestart-21.bat b/dist/iidx/gamestart-21.bat index a3e30f0..05bad2d 100755 --- a/dist/iidx/gamestart-21.bat +++ b/dist/iidx/gamestart-21.bat @@ -48,5 +48,4 @@ cd /d %CONTENT_DIR% %BEMANITOOLS_DIR%\launcher.exe^ %BEMANITOOLS_DIR%\launcher-21.xml^ - --config %BEMANITOOLS_DIR%\iidxhook-21.conf^ %* \ No newline at end of file diff --git a/dist/iidx/gamestart-22.bat b/dist/iidx/gamestart-22.bat index f98a924..2ebb529 100755 --- a/dist/iidx/gamestart-22.bat +++ b/dist/iidx/gamestart-22.bat @@ -48,5 +48,4 @@ cd /d %CONTENT_DIR% %BEMANITOOLS_DIR%\launcher.exe^ %BEMANITOOLS_DIR%\launcher-22.xml^ - --config %BEMANITOOLS_DIR%\iidxhook-22.conf^ %* \ No newline at end of file diff --git a/dist/iidx/gamestart-23.bat b/dist/iidx/gamestart-23.bat index d177566..06821d9 100755 --- a/dist/iidx/gamestart-23.bat +++ b/dist/iidx/gamestart-23.bat @@ -48,5 +48,4 @@ cd /d %CONTENT_DIR% %BEMANITOOLS_DIR%\launcher.exe^ %BEMANITOOLS_DIR%\launcher-23.xml^ - --config %BEMANITOOLS_DIR%\iidxhook-23.conf^ %* \ No newline at end of file diff --git a/dist/iidx/gamestart-24.bat b/dist/iidx/gamestart-24.bat index 81e220c..2e23695 100755 --- a/dist/iidx/gamestart-24.bat +++ b/dist/iidx/gamestart-24.bat @@ -48,5 +48,4 @@ cd /d %CONTENT_DIR% %BEMANITOOLS_DIR%\launcher.exe^ %BEMANITOOLS_DIR%\launcher-24.xml^ - --config %BEMANITOOLS_DIR%\iidxhook-24.conf^ %* \ No newline at end of file diff --git a/dist/iidx/iidxhook-21.conf b/dist/iidx/iidxhook-21.conf deleted file mode 100755 index d5ed89e..0000000 --- a/dist/iidx/iidxhook-21.conf +++ /dev/null @@ -1,38 +0,0 @@ -# Run the game in a framed window (requires windowed option) -gfx.framed=false - -# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -gfx.frame_rate_limit=0.0 - -# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -gfx.pci_id=1002:7146 - -# Run the game windowed -gfx.windowed=false - -# Windowed width, 0 for default size -gfx.window_width=0 - -# Windowed height, 0 for default size -gfx.window_height=0 - -# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. -gfx.scale_back_buffer_width=0 - -# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -gfx.scale_back_buffer_height=0 - -# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -gfx.scale_back_buffer_filter=none - -# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -gfx.forced_refresh_rate=-1 - -# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -gfx.device_adapter=-1 - -# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers) -io.disable_card_reader_emu=false - -# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware -io.disable_io_emu=false \ No newline at end of file diff --git a/dist/iidx/iidxhook-22.conf b/dist/iidx/iidxhook-22.conf deleted file mode 100755 index d5ed89e..0000000 --- a/dist/iidx/iidxhook-22.conf +++ /dev/null @@ -1,38 +0,0 @@ -# Run the game in a framed window (requires windowed option) -gfx.framed=false - -# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -gfx.frame_rate_limit=0.0 - -# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -gfx.pci_id=1002:7146 - -# Run the game windowed -gfx.windowed=false - -# Windowed width, 0 for default size -gfx.window_width=0 - -# Windowed height, 0 for default size -gfx.window_height=0 - -# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. -gfx.scale_back_buffer_width=0 - -# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -gfx.scale_back_buffer_height=0 - -# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -gfx.scale_back_buffer_filter=none - -# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -gfx.forced_refresh_rate=-1 - -# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -gfx.device_adapter=-1 - -# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers) -io.disable_card_reader_emu=false - -# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware -io.disable_io_emu=false \ No newline at end of file diff --git a/dist/iidx/iidxhook-23.conf b/dist/iidx/iidxhook-23.conf deleted file mode 100755 index d5ed89e..0000000 --- a/dist/iidx/iidxhook-23.conf +++ /dev/null @@ -1,38 +0,0 @@ -# Run the game in a framed window (requires windowed option) -gfx.framed=false - -# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -gfx.frame_rate_limit=0.0 - -# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -gfx.pci_id=1002:7146 - -# Run the game windowed -gfx.windowed=false - -# Windowed width, 0 for default size -gfx.window_width=0 - -# Windowed height, 0 for default size -gfx.window_height=0 - -# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. -gfx.scale_back_buffer_width=0 - -# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -gfx.scale_back_buffer_height=0 - -# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -gfx.scale_back_buffer_filter=none - -# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -gfx.forced_refresh_rate=-1 - -# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -gfx.device_adapter=-1 - -# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers) -io.disable_card_reader_emu=false - -# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware -io.disable_io_emu=false \ No newline at end of file diff --git a/dist/iidx/iidxhook-24.conf b/dist/iidx/iidxhook-24.conf deleted file mode 100755 index d5ed89e..0000000 --- a/dist/iidx/iidxhook-24.conf +++ /dev/null @@ -1,38 +0,0 @@ -# Run the game in a framed window (requires windowed option) -gfx.framed=false - -# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -gfx.frame_rate_limit=0.0 - -# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -gfx.pci_id=1002:7146 - -# Run the game windowed -gfx.windowed=false - -# Windowed width, 0 for default size -gfx.window_width=0 - -# Windowed height, 0 for default size -gfx.window_height=0 - -# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter. -gfx.scale_back_buffer_width=0 - -# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -gfx.scale_back_buffer_height=0 - -# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -gfx.scale_back_buffer_filter=none - -# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -gfx.forced_refresh_rate=-1 - -# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -gfx.device_adapter=-1 - -# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers) -io.disable_card_reader_emu=false - -# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware -io.disable_io_emu=false \ No newline at end of file diff --git a/dist/iidx/launcher-21.xml b/dist/iidx/launcher-21.xml index beb6458..92df834 100644 --- a/dist/iidx/launcher-21.xml +++ b/dist/iidx/launcher-21.xml @@ -68,6 +68,37 @@ iidxhook7.dll + + + + -1 + + -1 + + 0.0 + + 1002 + 7146 + + + 1 + 1 + + 0 + 0 + + + + 0 + 0 + + none + + + + 0 + 0 + diff --git a/dist/iidx/launcher-22.xml b/dist/iidx/launcher-22.xml index beb6458..92df834 100644 --- a/dist/iidx/launcher-22.xml +++ b/dist/iidx/launcher-22.xml @@ -68,6 +68,37 @@ iidxhook7.dll + + + + -1 + + -1 + + 0.0 + + 1002 + 7146 + + + 1 + 1 + + 0 + 0 + + + + 0 + 0 + + none + + + + 0 + 0 + diff --git a/dist/iidx/launcher-23.xml b/dist/iidx/launcher-23.xml index beb6458..92df834 100644 --- a/dist/iidx/launcher-23.xml +++ b/dist/iidx/launcher-23.xml @@ -68,6 +68,37 @@ iidxhook7.dll + + + + -1 + + -1 + + 0.0 + + 1002 + 7146 + + + 1 + 1 + + 0 + 0 + + + + 0 + 0 + + none + + + + 0 + 0 + diff --git a/dist/iidx/launcher-24.xml b/dist/iidx/launcher-24.xml index beb6458..92df834 100644 --- a/dist/iidx/launcher-24.xml +++ b/dist/iidx/launcher-24.xml @@ -68,6 +68,37 @@ iidxhook7.dll + + + + -1 + + -1 + + 0.0 + + 1002 + 7146 + + + 1 + 1 + + 0 + 0 + + + + 0 + 0 + + none + + + + 0 + 0 + diff --git a/src/main/iidxhook7/Module.mk b/src/main/iidxhook7/Module.mk index f086078..5bad45c 100644 --- a/src/main/iidxhook7/Module.mk +++ b/src/main/iidxhook7/Module.mk @@ -33,3 +33,4 @@ libs_iidxhook7 := \ src_iidxhook7 := \ dllmain.c \ + iidxhook7.c \ diff --git a/src/main/iidxhook7/dllmain.c b/src/main/iidxhook7/dllmain.c index 9c27c15..f8f6588 100644 --- a/src/main/iidxhook7/dllmain.c +++ b/src/main/iidxhook7/dllmain.c @@ -1,244 +1,6 @@ #include -#include -#include -#include -#include - -#include "cconfig/cconfig-hook.h" - -#include "ezusb-iidx-emu/nodes.h" - -#include "ezusb2-emu/desc.h" -#include "ezusb2-emu/device.h" - -#include "ezusb2-iidx-emu/msg.h" - -#include "hook/d3d9.h" - -#include "hooklib/acp.h" -#include "hooklib/adapter.h" -#include "hooklib/rs232.h" -#include "hooklib/setupapi.h" - -#include "iface-core/log.h" -#include "iface-core/thread.h" - -#include "iface-io/eam.h" -#include "iface-io/iidx.h" - -#include "iidxhook-d3d9/bb-scale-hd.h" - -#include "iidxhook-util/acio.h" -#include "iidxhook-util/config-gfx.h" -#include "iidxhook-util/config-io.h" -#include "iidxhook-util/d3d9.h" - -#include "module/io-ext.h" -#include "module/io.h" - -#include "sdk/module/core/log.h" -#include "sdk/module/core/thread.h" -#include "sdk/module/hook.h" - -#include "util/str.h" - -#define IIDXHOOK7_INFO_HEADER \ - "iidxhook for SPADA, PENDUAL, copula and SINOBUZ" \ - ", build " __DATE__ " " __TIME__ ", gitrev " STRINGIFY(GITREV) -#define IIDXHOOK7_CMD_USAGE \ - "Usage: launcher.exe -K iidxhook7.dll [options...]" - -static const hook_d3d9_irp_handler_t iidxhook_d3d9_handlers[] = { - iidxhook_d3d9_bb_scale_hd_d3d9_irp_handler, - iidxhook_util_d3d9_irp_handler, -}; - -static struct iidxhook_config_io config_io; -static module_io_t *iidxhook_module_io_iidx; -static module_io_t *iidxhook_module_io_eam; - -static void _iidxhook7_io_iidx_init(module_io_t **module) -{ - bt_io_iidx_api_t api; - - module_io_ext_load_and_init( - "iidxio.dll", "bt_module_io_iidx_api_get", module); - module_io_api_get(*module, &api); - bt_io_iidx_api_set(&api); -} - -static void _iidxhook7_io_eam_init(module_io_t **module) -{ - bt_io_eam_api_t api; - - module_io_ext_load_and_init( - "eamio.dll", "bt_module_io_eam_api_get", module); - module_io_api_get(*module, &api); - bt_io_eam_api_set(&api); -} - -static void -iidxhook7_setup_d3d9_hooks(const struct iidxhook_config_gfx *config_gfx) -{ - struct iidxhook_util_d3d9_config d3d9_config; - - iidxhook_util_d3d9_init_config(&d3d9_config); - - d3d9_config.windowed = config_gfx->windowed; - d3d9_config.framed = config_gfx->framed; - d3d9_config.override_window_width = config_gfx->window_width; - d3d9_config.override_window_height = config_gfx->window_height; - d3d9_config.framerate_limit = config_gfx->frame_rate_limit; - d3d9_config.pci_vid = config_gfx->pci_id_vid; - d3d9_config.pci_pid = config_gfx->pci_id_pid; - d3d9_config.forced_refresh_rate = config_gfx->forced_refresh_rate; - d3d9_config.device_adapter = config_gfx->device_adapter; - - iidxhook_util_d3d9_configure(&d3d9_config); - - // The "old"/current scaling feature does not work with 20-26 because - // the render engine changed and provides its own built-in scaling feature - if (config_gfx->scale_back_buffer_width > 0 && - config_gfx->scale_back_buffer_height > 0) { - iidxhook_d3d9_bb_scale_hd_init( - config_gfx->scale_back_buffer_width, - config_gfx->scale_back_buffer_height); - } - - hook_d3d9_init(iidxhook_d3d9_handlers, lengthof(iidxhook_d3d9_handlers)); -} - -static bool -_iidxhook7_main_init(HMODULE game_module, const bt_core_config_t *config_) -{ - struct cconfig *config; - - struct iidxhook_config_gfx config_gfx; - - log_info("-------------------------------------------------------------"); - log_info("--------------- Begin iidxhook dll_entry_init ---------------"); - log_info("-------------------------------------------------------------"); - - config = cconfig_init(); - - iidxhook_config_gfx_init(config); - iidxhook_config_io_init(config); - - if (!cconfig_hook_config_init( - config, - IIDXHOOK7_INFO_HEADER "\n" IIDXHOOK7_CMD_USAGE, - CCONFIG_CMD_USAGE_OUT_DBG)) { - cconfig_finit(config); - - exit(EXIT_FAILURE); - } - - iidxhook_config_gfx_get(&config_gfx, config); - iidxhook_config_io_get(&config_io, config); - - cconfig_finit(config); - - log_info(IIDXHOOK7_INFO_HEADER); - log_info("Initializing iidxhook..."); - - acp_hook_init(); - adapter_hook_init(); - - iidxhook7_setup_d3d9_hooks(&config_gfx); - - if (!config_io.disable_io_emu) { - log_info("Starting IIDX IO backend"); - - _iidxhook7_io_iidx_init(&iidxhook_module_io_iidx); - - if (!bt_io_iidx_init()) { - log_fatal("Initializing IIDX IO backend failed"); - } - } else { - log_info("IIDX IO emulation backend disabled"); - } - - if (!config_io.disable_card_reader_emu) { - log_misc("Initializing card reader backend"); - - _iidxhook7_io_eam_init(&iidxhook_module_io_eam); - - if (!bt_io_eam_init()) { - log_fatal("Initializing card reader backend failed"); - } - } else { - log_info("Card reader emulation backend disabled"); - } - - /* iohooks are okay, even if emu is diabled since the fake handlers won't be - * used */ - /* Set up IO emulation hooks _after_ IO API setup to allow - API implementations with real IO devices */ - iohook_push_handler(ezusb2_emu_device_dispatch_irp); - iohook_push_handler(iidxhook_util_acio_dispatch_irp); - - if (!config_io.disable_io_emu) { - hook_setupapi_init(&ezusb2_emu_desc_device.setupapi); - ezusb2_emu_device_hook_init(ezusb2_iidx_emu_msg_init()); - } - - /* Card reader emulation, same issue with hooking as IO emulation */ - rs232_hook_init(); - - if (!config_io.disable_card_reader_emu) { - /* Do not use legacy mode, wave pass readers */ - iidxhook_util_acio_init(false); - } - - log_info("-------------------------------------------------------------"); - log_info("---------------- End iidxhook dll_entry_init ----------------"); - log_info("-------------------------------------------------------------"); - - return true; -} - -static void _iidxhook7_main_fini() -{ - if (!config_io.disable_card_reader_emu) { - log_misc("Shutting down card reader backend"); - bt_io_eam_fini(); - - bt_io_eam_api_clear(); - module_io_free(&iidxhook_module_io_eam); - } - - if (!config_io.disable_io_emu) { - log_misc("Shutting down IIDX IO backend"); - bt_io_iidx_fini(); - - bt_io_iidx_api_clear(); - module_io_free(&iidxhook_module_io_iidx); - } -} - -void bt_module_core_log_api_set(const bt_core_log_api_t *api) -{ - bt_core_log_api_set(api); -} - -void bt_module_core_thread_api_set(const bt_core_thread_api_t *api) -{ - bt_core_thread_api_set(api); -} - -void bt_module_hook_api_get(bt_hook_api_t *api) -{ - api->version = 1; - - api->v1.main_init = _iidxhook7_main_init; - api->v1.main_fini = _iidxhook7_main_fini; -} - -/** - * Hook library for SPADA, PENDUAL, copula and SINOBUZ - */ BOOL WINAPI DllMain(HMODULE mod, DWORD reason, void *ctx) { return TRUE; -} +} \ No newline at end of file diff --git a/src/main/iidxhook7/iidxhook7.c b/src/main/iidxhook7/iidxhook7.c new file mode 100644 index 0000000..ff4bc1e --- /dev/null +++ b/src/main/iidxhook7/iidxhook7.c @@ -0,0 +1,211 @@ +#define LOG_MODULE "iidxhook7" + +#include + +#include +#include +#include +#include + +#include "ezusb-iidx-emu/nodes.h" + +#include "ezusb2-emu/desc.h" +#include "ezusb2-emu/device.h" + +#include "ezusb2-iidx-emu/msg.h" + +#include "hook/d3d9.h" + +#include "hooklib/acp.h" +#include "hooklib/adapter.h" +#include "hooklib/rs232.h" +#include "hooklib/setupapi.h" + +#include "iface-core/config.h" +#include "iface-core/log.h" +#include "iface-core/thread.h" + +#include "iface-io/eam.h" +#include "iface-io/iidx.h" + +#include "iidxhook-d3d9/bb-scale-hd.h" + +#include "iidxhook-util/acio.h" +#include "iidxhook-util/config-gfx.h" +#include "iidxhook-util/config-io.h" +#include "iidxhook-util/d3d9.h" + +#include "module/io-ext.h" +#include "module/io.h" + +#include "sdk/module/core/config.h" +#include "sdk/module/core/log.h" +#include "sdk/module/core/thread.h" +#include "sdk/module/hook.h" + +#include "util/str.h" + +static const hook_d3d9_irp_handler_t iidxhook_d3d9_handlers[] = { + iidxhook_d3d9_bb_scale_hd_d3d9_irp_handler, + iidxhook_util_d3d9_irp_handler, +}; + +static struct iidxhook_config_io config_io; +static module_io_t *iidxhook_module_io_iidx; +static module_io_t *iidxhook_module_io_eam; + +static void _iidxhook7_io_iidx_init(module_io_t **module) +{ + bt_io_iidx_api_t api; + + module_io_ext_load_and_init( + "iidxio.dll", "bt_module_io_iidx_api_get", module); + module_io_api_get(*module, &api); + bt_io_iidx_api_set(&api); +} + +static void _iidxhook7_io_eam_init(module_io_t **module) +{ + bt_io_eam_api_t api; + + module_io_ext_load_and_init( + "eamio.dll", "bt_module_io_eam_api_get", module); + module_io_api_get(*module, &api); + bt_io_eam_api_set(&api); +} + +static void +iidxhook7_setup_d3d9_hooks(const struct iidxhook_config_gfx *config_gfx) +{ + struct iidxhook_util_d3d9_config d3d9_config; + + iidxhook_util_d3d9_init_config(&d3d9_config); + + d3d9_config.windowed = config_gfx->windowed; + d3d9_config.framed = config_gfx->framed; + d3d9_config.override_window_width = config_gfx->window_width; + d3d9_config.override_window_height = config_gfx->window_height; + d3d9_config.framerate_limit = config_gfx->frame_rate_limit; + d3d9_config.pci_vid = config_gfx->pci_id_vid; + d3d9_config.pci_pid = config_gfx->pci_id_pid; + d3d9_config.forced_refresh_rate = config_gfx->forced_refresh_rate; + d3d9_config.device_adapter = config_gfx->device_adapter; + + iidxhook_util_d3d9_configure(&d3d9_config); + + // The "old"/current scaling feature does not work with 20-26 because + // the render engine changed and provides its own built-in scaling feature + if (config_gfx->scale_back_buffer_width > 0 && + config_gfx->scale_back_buffer_height > 0) { + iidxhook_d3d9_bb_scale_hd_init( + config_gfx->scale_back_buffer_width, + config_gfx->scale_back_buffer_height); + } + + hook_d3d9_init(iidxhook_d3d9_handlers, lengthof(iidxhook_d3d9_handlers)); +} + +static bool +_iidxhook7_main_init(HMODULE game_module, const bt_core_config_t *config) +{ + iidxhook_config_gfx_t config_gfx; + + log_info("iidxhook for SPADA, PENDUAL, copula and SINOBUZ"); + log_info("build " __DATE__ " " __TIME__ ", gitrev " STRINGIFY(GITREV)); + + iidxhook_util_config_gfx_get2(config, &config_gfx); + iidxhook_util_config_io_get2(config, &config_io); + + acp_hook_init(); + adapter_hook_init(); + + iidxhook7_setup_d3d9_hooks(&config_gfx); + + if (!config_io.disable_io_emu) { + log_info("Starting IIDX IO backend"); + + _iidxhook7_io_iidx_init(&iidxhook_module_io_iidx); + + if (!bt_io_iidx_init()) { + log_fatal("Initializing IIDX IO backend failed"); + } + } else { + log_info("IIDX IO emulation backend disabled"); + } + + if (!config_io.disable_card_reader_emu) { + log_misc("Initializing card reader backend"); + + _iidxhook7_io_eam_init(&iidxhook_module_io_eam); + + if (!bt_io_eam_init()) { + log_fatal("Initializing card reader backend failed"); + } + } else { + log_info("Card reader emulation backend disabled"); + } + + /* iohooks are okay, even if emu is diabled since the fake handlers won't be + * used */ + /* Set up IO emulation hooks _after_ IO API setup to allow + API implementations with real IO devices */ + iohook_push_handler(ezusb2_emu_device_dispatch_irp); + iohook_push_handler(iidxhook_util_acio_dispatch_irp); + + if (!config_io.disable_io_emu) { + hook_setupapi_init(&ezusb2_emu_desc_device.setupapi); + ezusb2_emu_device_hook_init(ezusb2_iidx_emu_msg_init()); + } + + /* Card reader emulation, same issue with hooking as IO emulation */ + rs232_hook_init(); + + if (!config_io.disable_card_reader_emu) { + /* Do not use legacy mode, wave pass readers */ + iidxhook_util_acio_init(false); + } + + return true; +} + +static void _iidxhook7_main_fini() +{ + if (!config_io.disable_card_reader_emu) { + log_misc("Shutting down card reader backend"); + bt_io_eam_fini(); + + bt_io_eam_api_clear(); + module_io_free(&iidxhook_module_io_eam); + } + + if (!config_io.disable_io_emu) { + log_misc("Shutting down IIDX IO backend"); + bt_io_iidx_fini(); + + bt_io_iidx_api_clear(); + module_io_free(&iidxhook_module_io_iidx); + } +} + +void bt_module_core_config_api_set(const bt_core_config_api_t *api) +{ + bt_core_config_api_set(api); +} + +void bt_module_core_log_api_set(const bt_core_log_api_t *api) +{ + bt_core_log_api_set(api); +} + +void bt_module_core_thread_api_set(const bt_core_thread_api_t *api) +{ + bt_core_thread_api_set(api); +} + +void bt_module_hook_api_get(bt_hook_api_t *api) +{ + api->version = 1; + + api->v1.main_init = _iidxhook7_main_init; + api->v1.main_fini = _iidxhook7_main_fini; +} diff --git a/src/main/iidxhook7/iidxhook7.def b/src/main/iidxhook7/iidxhook7.def index 46f472b..40ce412 100644 --- a/src/main/iidxhook7/iidxhook7.def +++ b/src/main/iidxhook7/iidxhook7.def @@ -4,6 +4,7 @@ EXPORTS DllMain@12 @1 NONAME ; Bemanitools 6 API + bt_module_core_config_api_set bt_module_core_log_api_set bt_module_core_thread_api_set bt_module_hook_api_get \ No newline at end of file diff --git a/src/main/iidxhook7/iidxhook7.h b/src/main/iidxhook7/iidxhook7.h new file mode 100644 index 0000000..34377d8 --- /dev/null +++ b/src/main/iidxhook7/iidxhook7.h @@ -0,0 +1,9 @@ +#ifndef IIDXHOOK7_H +#define IIDXHOOK7_H + +#include "sdk/module/core/config.h" +#include "sdk/module/core/log.h" +#include "sdk/module/core/thread.h" +#include "sdk/module/hook.h" + +#endif \ No newline at end of file