Add light support for SMX gen 4 pads
The old set lights API doesn't support gen 4 pads. Replace the call to SMX_SetLights with SMX_SetLights2 which adds support for gen 4 pads while maintaining backwards compatibility.
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icex2
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61f3eb44d2
commit
e8943edff6
+26
-16
@@ -61,14 +61,24 @@ SMX_EXTERN_C SMX_API void SMX_GetInfo(int pad, struct SMXInfo *info);
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// Get a mask of the currently pressed panels.
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SMX_EXTERN_C SMX_API uint16_t SMX_GetInputState(int pad);
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// Update the lights. Both pads are always updated together. lightsData is a
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// list of 8-bit RGB colors, one for each LED. Each panel has lights in the
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// following order:
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// (deprecated) Equivalent to SMX_SetLights2(lightsData, 864).
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SMX_API void SMX_SetLights(const char lightData[864]);
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// Update the lights. Both pads are always updated together. lightData is a list of 8-bit RGB
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// colors, one for each LED.
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//
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// 0123
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// 4567
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// 89AB
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// CDEF
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// lightDataSize is the number of bytes in lightsData. This should be 1350 (2 pads * 9 panels *
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// 25 lights * 3 RGB colors). For backwards-compatibility, this can also be 864.
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//
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// Each panel has lights in the following order:
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//
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// 00 01 02 03
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// 16 17 18
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// 04 05 06 07
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// 19 20 21
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// 08 09 10 11
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// 22 23 24
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// 12 13 14 15
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//
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// Panels are in the following order:
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//
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@@ -76,17 +86,17 @@ SMX_EXTERN_C SMX_API uint16_t SMX_GetInputState(int pad);
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// 345 CDE
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// 678 F01
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//
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// With 18 panels, 16 LEDs per panel and 3 bytes per LED, each light update has
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// 864 bytes of data.
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// With 18 panels, 25 LEDs per panel and 3 bytes per LED, each light update has 1350 bytes of data.
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//
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// Lights will update at up to 30 FPS. If lights data is sent more quickly, a
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// best effort will be made to send the most recent lights data available, but
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// the panels won't update more quickly.
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// Lights will update at up to 30 FPS. If lights data is sent more quickly, a best effort will be
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// made to send the most recent lights data available, but the panels won't update more quickly.
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//
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// The panels will return to automatic lighting if no lights are received for a
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// while, so applications controlling lights should send light updates
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// continually, even if the lights aren't changing.
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SMX_EXTERN_C SMX_API void SMX_SetLights(const char lightsData[864]);
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// The panels will return to automatic lighting if no lights are received for a while, so applications
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// controlling lights should send light updates continually, even if the lights aren't changing.
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//
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// For backwards compatibility, if lightDataSize is 864, the old 4x4-only order is used,
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// which simply omits lights 16-24.
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SMX_API void SMX_SetLights2(const char *lightData, int lightDataSize);
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// By default, the panels light automatically when stepped on. If a lights
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// command is sent by the application, this stops happening to allow the
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@@ -7,6 +7,7 @@ EXPORTS
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SMX_GetInfo
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SMX_GetInputState
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SMX_SetLights
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SMX_SetLights2
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SMX_ReenableAutoLights
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SMX_GetConfig
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SMX_SetConfig
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