Actually implement the coin mech in BIO2 based games
Properly fixes #45
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@@ -39,7 +39,7 @@ struct bi2a_iidx_state_out {
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uint8_t UNK2;
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struct bi2a_iidx_slider SLIDER4;
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struct bi2a_iidx_slider SLIDER5;
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uint8_t UNK3; // coin mech?
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uint8_t coins; // coin mech?
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struct bi2a_iidx_panel PANEL;
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uint8_t UNK4;
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uint8_t UNK5;
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@@ -36,7 +36,7 @@ struct bi2a_sdvx_state_in {
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uint16_t raw[8];
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struct {
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struct bi2a_sdvx_analog analogs[4];
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uint8_t unk_1; // coin mech?
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uint8_t coins;
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struct bi2a_sdvx_buttons1 buttons_1;
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struct bi2a_sdvx_buttons2 buttons_2;
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uint8_t unk_2[5];
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