feat: Property (node) API impl with mxml
To provide a unified backend for all games, no matter if they have AVS 2 available or now, use the property (node) abstraction for any means of configuration. This is somewhat annoying and a pain because the property API isn't amazing. However, the past has shown that having different means of providing and handling (structured) configuration data isn't great either. Thus, have a non AVS implementation that allows AVS independent applications/old games to use the same core bemanitools API. Summary: Test Plan: Summary: Test Plan:
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@@ -26,6 +26,7 @@ libs_iidxhook3 := \
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iface-core \
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module \
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util \
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mxml \
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src_iidxhook3 := \
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avs-boot.c \
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