Bemanitools v5.26 release
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#include <windows.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include "bemanitools/eamio.h"
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#include "bemanitools/jbio.h"
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#include "cconfig/cconfig-hook.h"
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#include "hook/table.h"
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#include "hooklib/adapter.h"
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#include "hooklib/acp.h"
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#include "hooklib/rs232.h"
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#include "jbhook1/avs-boot.h"
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#include "jbhook1/acio.h"
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#include "jbhook1/config-gfx.h"
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#include "jbhook1/config-eamuse.h"
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#include "jbhook1/config-security.h"
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#include "jbhook1/log-gftools.h"
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#include "jbhook1/p3io.h"
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#include "p3ioemu/devmgr.h"
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#include "p3ioemu/emu.h"
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#include "util/defs.h"
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#include "util/log.h"
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#include "util/thread.h"
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#define JBHOOK1_INFO_HEADER \
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"jbhook1 for jubeat" \
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", build " __DATE__ " " __TIME__ ", gitrev " STRINGIFY(GITREV)
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#define JBHOOK1_CMD_USAGE \
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"Usage: inject.exe jbhook1.dll <jubeat.exe> [options...]"
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static const irp_handler_t jbhook1_handlers[] = {
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p3io_emu_dispatch_irp,
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ac_io_port_dispatch_irp,
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};
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static HWND CDECL my_mwindow_create(HINSTANCE, void*, const char*, DWORD,
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DWORD, BOOL);
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static HWND (CDECL *real_mwindow_create)(HINSTANCE, void*, const char*, DWORD,
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DWORD, BOOL);
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static const struct hook_symbol init_hook_syms[] = {
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{
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.name = "mwindow_create",
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.patch = my_mwindow_create,
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.link = (void **) &real_mwindow_create,
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},
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};
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/**
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* This seems to be a good entry point to intercept before the game calls
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* anything important (very close to the start of WinMain).
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*/
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static HWND CDECL my_mwindow_create(HINSTANCE hinstance, void* callback,
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const char* window_title, DWORD window_width, DWORD window_height,
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BOOL fullscreen)
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{
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struct cconfig* config;
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struct jbhook1_config_gfx config_gfx;
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struct jbhook1_config_eamuse config_eamuse;
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struct jbhook1_config_security config_security;
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log_info("-------------------------------------------------------------");
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log_info("---------------- Begin jbhook mwindow_create ----------------");
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log_info("-------------------------------------------------------------");
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config = cconfig_init();
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jbhook1_config_gfx_init(config);
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jbhook1_config_eamuse_init(config);
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jbhook1_config_security_init(config);
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if (!cconfig_hook_config_init(config, JBHOOK1_INFO_HEADER "\n" JBHOOK1_CMD_USAGE, CCONFIG_CMD_USAGE_OUT_DBG)) {
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cconfig_finit(config);
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exit(EXIT_FAILURE);
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}
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jbhook1_config_gfx_get(&config_gfx, config);
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jbhook1_config_eamuse_get(&config_eamuse, config);
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jbhook1_config_security_get(&config_security, config);
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cconfig_finit(config);
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log_info(JBHOOK1_INFO_HEADER);
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log_info("Initializing jbhook...");
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jbhook1_avs_boot_init();
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jbhook1_avs_boot_set_eamuse_addr(&config_eamuse.server);
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jbhook1_log_gftools_init();
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fullscreen = !config_gfx.windowed;
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log_info("Starting up jubeat IO backend");
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jb_io_set_loggers(log_impl_misc, log_impl_info, log_impl_warning,
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log_impl_fatal);
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if (!jb_io_init(thread_create, thread_join, thread_destroy)) {
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log_fatal("Initializing jb IO backend failed");
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}
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log_info("Starting up card reader backend");
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eam_io_set_loggers(log_impl_misc, log_impl_info, log_impl_warning,
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log_impl_fatal);
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if (!eam_io_init(thread_create, thread_join, thread_destroy)) {
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log_fatal("Initializing card reader backend failed");
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}
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iohook_init(jbhook1_handlers, lengthof(jbhook1_handlers));
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rs232_hook_init();
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ac_io_port_init();
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p3io_setupapi_insert_hooks(NULL);
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jbhook1_p3io_init(&config_security.mcode, &config_eamuse.pcbid,
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&config_eamuse.eamid);
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log_info("-------------------------------------------------------------");
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log_info("----------------- End jbhook mwindow_create -----------------");
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log_info("-------------------------------------------------------------");
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return real_mwindow_create(hinstance, callback, window_title, window_width,
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window_height, fullscreen);
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}
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/**
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* Hook library for jubeat (1)
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*/
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BOOL WINAPI DllMain(HMODULE mod, DWORD reason, void *ctx)
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{
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if (reason == DLL_PROCESS_ATTACH) {
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#ifdef DEBUG_HOOKING
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FILE* file = fopen("jbhook.dllmain.log", "w+");
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log_to_writer(log_writer_file, file);
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#else
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log_to_writer(log_writer_null, NULL);
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#endif
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/* Bootstrap hook for further init tasks (see above) */
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hook_table_apply(
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NULL,
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"mwindow.dll",
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init_hook_syms,
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lengthof(init_hook_syms));
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/* Actual hooks for game specific stuff */
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acp_hook_init();
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adapter_hook_init();
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#ifdef DEBUG_HOOKING
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fflush(file);
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fclose(file);
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#endif
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/* Logging to file and other destinations is handled by inject */
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log_to_writer(log_writer_debug, NULL);
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}
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return TRUE;
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}
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