Bemanitools v5.26 release

This commit is contained in:
icex2
2019-09-27 22:36:50 +02:00
commit cbd7720349
718 changed files with 62731 additions and 0 deletions
+24
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avsdlls += iidxhook3
ldflags_iidxhook3 := \
-lws2_32 \
-liphlpapi \
libs_iidxhook3 := \
iidxhook-util \
ezusb-emu \
ezusb2-emu \
ezusb2-iidx-emu \
ezusb-iidx-emu \
security \
acioemu \
eamio \
hook \
hooklib \
iidxio \
cconfig \
util \
ezusb \
src_iidxhook3 := \
dllmain.c \
+258
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#include <windows.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdint.h>
#include "bemanitools/eamio.h"
#include "bemanitools/iidxio.h"
#include "cconfig/cconfig-hook.h"
#include "ezusb-iidx-emu/node-security-plug.h"
#include "ezusb-iidx-emu/node-serial.h"
#include "ezusb-iidx-emu/nodes.h"
#include "ezusb2-emu/desc.h"
#include "ezusb2-emu/device.h"
#include "ezusb2-iidx-emu/msg.h"
#include "hook/iohook.h"
#include "hook/table.h"
#include "hooklib/adapter.h"
#include "hooklib/acp.h"
#include "hooklib/rs232.h"
#include "hooklib/setupapi.h"
#include "iidxhook-util/acio.h"
#include "iidxhook-util/chart-patch.h"
#include "iidxhook-util/clock.h"
#include "iidxhook-util/config-eamuse.h"
#include "iidxhook-util/config-gfx.h"
#include "iidxhook-util/config-misc.h"
#include "iidxhook-util/config-sec.h"
#include "iidxhook-util/d3d9.h"
#include "iidxhook-util/eamuse.h"
#include "iidxhook-util/settings.h"
#include "util/log.h"
#include "util/str.h"
#include "util/thread.h"
#define IIDXHOOK3_INFO_HEADER \
"iidxhook for Gold, DJTroopers, Empress and Sirius" \
", build " __DATE__ " " __TIME__ ", gitrev " STRINGIFY(GITREV)
#define IIDXHOOK3_CMD_USAGE \
"Usage: inject.exe iidxhook3.dll <bm2dx.exe> [options...]"
static const irp_handler_t iidxhook_handlers[] = {
ezusb2_emu_device_dispatch_irp,
iidxhook_util_acio_dispatch_irp,
iidxhook_util_chart_patch_dispatch_irp,
settings_hook_dispatch_irp,
};
static HANDLE STDCALL my_OpenProcess(DWORD, BOOL, DWORD);
static HANDLE (STDCALL *real_OpenProcess)(DWORD, BOOL, DWORD);
static bool iidxhook_init_check;
static const struct hook_symbol init_hook_syms[] = {
{
.name = "OpenProcess",
.patch = my_OpenProcess,
.link = (void **) &real_OpenProcess
},
};
/**
* This seems to be a good entry point to intercept
* before the game calls anything important
*/
HANDLE STDCALL my_OpenProcess(DWORD dwDesiredAccess, BOOL bInheritHandle,
DWORD dwProcessId)
{
struct cconfig* config;
struct iidxhook_util_config_eamuse config_eamuse;
struct iidxhook_config_gfx config_gfx;
struct iidxhook_config_misc config_misc;
struct iidxhook_config_sec config_sec;
if (iidxhook_init_check) {
goto skip;
}
iidxhook_init_check = true;
log_info("-------------------------------------------------------------");
log_info("--------------- Begin iidxhook my_OpenProcess ---------------");
log_info("-------------------------------------------------------------");
config = cconfig_init();
iidxhook_util_config_eamuse_init(config);
iidxhook_config_gfx_init(config);
iidxhook_config_misc_init(config);
iidxhook_config_sec_init(config);
if (!cconfig_hook_config_init(config, IIDXHOOK3_INFO_HEADER "\n" IIDXHOOK3_CMD_USAGE, CCONFIG_CMD_USAGE_OUT_DBG)) {
cconfig_finit(config);
exit(EXIT_FAILURE);
}
iidxhook_util_config_eamuse_get(&config_eamuse, config);
iidxhook_config_gfx_get(&config_gfx, config);
iidxhook_config_misc_get(&config_misc, config);
iidxhook_config_sec_get(&config_sec, config);
cconfig_finit(config);
log_info(IIDXHOOK3_INFO_HEADER);
log_info("Initializing iidxhook...");
/* Round plug security */
ezusb_iidx_emu_node_security_plug_set_boot_version(
&config_sec.boot_version);
ezusb_iidx_emu_node_security_plug_set_boot_seeds(config_sec.boot_seeds);
ezusb_iidx_emu_node_security_plug_set_plug_black_mcode(
&config_sec.black_plug_mcode);
ezusb_iidx_emu_node_security_plug_set_plug_white_mcode(
&security_mcode_eamuse);
ezusb_iidx_emu_node_security_plug_set_pcbid(&config_eamuse.pcbid);
ezusb_iidx_emu_node_security_plug_set_eamid(&config_eamuse.eamid);
/* eAmusement server IP */
eamuse_set_addr(&config_eamuse.server);
eamuse_check_connection();
/* Direct3D and USER32 hooks */
if (config_gfx.windowed) {
d3d9_set_windowed(config_gfx.framed, config_gfx.window_width,
config_gfx.window_height);
}
/* Empress onwards */
if (config_gfx.pci_id_pid != 0 && config_gfx.pci_id_vid != 0) {
d3d9_set_pci_id(config_gfx.pci_id_pid, config_gfx.pci_id_vid);
}
if (config_gfx.frame_rate_limit > 0) {
d3d9_set_frame_rate_limit(config_gfx.frame_rate_limit);
}
if (config_gfx.monitor_check == 0) {
log_info("Auto monitor check enabled");
d3d9_enable_monitor_check(iidxhook_util_chart_patch_set_refresh_rate);
iidxhook_util_chart_patch_init(
IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_18_VGA);
} else if (config_gfx.monitor_check > 0) {
log_info("Manual monitor check, resulting refresh rate: %f",
config_gfx.monitor_check);
iidxhook_util_chart_patch_init(
IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_18_VGA);
iidxhook_util_chart_patch_set_refresh_rate(config_gfx.monitor_check);
}
if (config_gfx.scale_back_buffer_width > 0 && config_gfx.scale_back_buffer_height > 0) {
d3d9_scale_back_buffer(config_gfx.scale_back_buffer_width, config_gfx.scale_back_buffer_height,
config_gfx.scale_back_buffer_filter);
}
/* Required for GOLD (and newer?) to not crash with NVIDIA cards */
d3d9_enable_nvidia_fix();
d3d9_bg_video_seams_fix();
/* Disable operator menu clock setting system clock time */
if (config_misc.disable_clock_set) {
iidxhook_util_clock_hook_init();
}
/* Start up IIDXIO.DLL */
log_info("Starting IIDX IO backend");
iidx_io_set_loggers(log_impl_misc, log_impl_info, log_impl_warning,
log_impl_fatal);
if (!iidx_io_init(thread_create, thread_join, thread_destroy)) {
log_fatal("Initializing IIDX IO backend failed");
}
/* Start up EAMIO.DLL */
log_misc("Initializing card reader backend");
eam_io_set_loggers(log_impl_misc, log_impl_info, log_impl_warning,
log_impl_fatal);
if (!eam_io_init(thread_create, thread_join, thread_destroy)) {
log_fatal("Initializing card reader backend failed");
}
/* Set up IO emulation hooks _after_ IO API setup to allow
API implementations with real IO devices */
iohook_init(iidxhook_handlers, lengthof(iidxhook_handlers));
hook_setupapi_init(&ezusb2_emu_desc_device.setupapi);
ezusb2_emu_device_hook_init(ezusb2_iidx_emu_msg_init());
/* Card reader emulation, same issue with hooking as IO emulation */
rs232_hook_init();
iidxhook_util_acio_init(true);
log_info("-------------------------------------------------------------");
log_info("---------------- End iidxhook my_OpenProcess ----------------");
log_info("-------------------------------------------------------------");
skip:
return real_OpenProcess(dwDesiredAccess, bInheritHandle, dwProcessId);
}
/**
* Hook library for Gold to Sirius
*/
BOOL WINAPI DllMain(HMODULE mod, DWORD reason, void *ctx)
{
if (reason == DLL_PROCESS_ATTACH) {
#ifdef DEBUG_HOOKING
FILE* file = fopen("iidxhook.dllmain.log", "w+");
log_to_writer(log_writer_file, file);
#else
log_to_writer(log_writer_null, NULL);
#endif
/* Bootstrap hook for further init tasks (see above) */
hook_table_apply(
NULL,
"kernel32.dll",
init_hook_syms,
lengthof(init_hook_syms));
/* Actual hooks for game specific stuff */
/* Some hooks are setting dependent and can only be applied later in
the bootstrap hook */
acp_hook_init();
adapter_hook_init();
d3d9_hook_init();
eamuse_hook_init();
settings_hook_init();
#ifdef DEBUG_HOOKING
fflush(file);
fclose(file);
#endif
/* Logging to file and other destinations is handled by inject */
log_to_writer(log_writer_debug, NULL);
}
return TRUE;
}
+5
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LIBRARY iidxhook3
EXPORTS
DllMain@12 @1 NONAME