Bemanitools v5.26 release
This commit is contained in:
@@ -0,0 +1,24 @@
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avsdlls += iidxhook3
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ldflags_iidxhook3 := \
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-lws2_32 \
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-liphlpapi \
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libs_iidxhook3 := \
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iidxhook-util \
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ezusb-emu \
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ezusb2-emu \
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ezusb2-iidx-emu \
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ezusb-iidx-emu \
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security \
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acioemu \
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eamio \
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hook \
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hooklib \
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iidxio \
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cconfig \
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util \
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ezusb \
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src_iidxhook3 := \
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dllmain.c \
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@@ -0,0 +1,258 @@
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#include <windows.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdint.h>
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#include "bemanitools/eamio.h"
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#include "bemanitools/iidxio.h"
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#include "cconfig/cconfig-hook.h"
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#include "ezusb-iidx-emu/node-security-plug.h"
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#include "ezusb-iidx-emu/node-serial.h"
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#include "ezusb-iidx-emu/nodes.h"
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#include "ezusb2-emu/desc.h"
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#include "ezusb2-emu/device.h"
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#include "ezusb2-iidx-emu/msg.h"
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#include "hook/iohook.h"
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#include "hook/table.h"
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#include "hooklib/adapter.h"
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#include "hooklib/acp.h"
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#include "hooklib/rs232.h"
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#include "hooklib/setupapi.h"
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#include "iidxhook-util/acio.h"
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#include "iidxhook-util/chart-patch.h"
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#include "iidxhook-util/clock.h"
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#include "iidxhook-util/config-eamuse.h"
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#include "iidxhook-util/config-gfx.h"
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#include "iidxhook-util/config-misc.h"
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#include "iidxhook-util/config-sec.h"
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#include "iidxhook-util/d3d9.h"
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#include "iidxhook-util/eamuse.h"
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#include "iidxhook-util/settings.h"
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#include "util/log.h"
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#include "util/str.h"
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#include "util/thread.h"
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#define IIDXHOOK3_INFO_HEADER \
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"iidxhook for Gold, DJTroopers, Empress and Sirius" \
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", build " __DATE__ " " __TIME__ ", gitrev " STRINGIFY(GITREV)
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#define IIDXHOOK3_CMD_USAGE \
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"Usage: inject.exe iidxhook3.dll <bm2dx.exe> [options...]"
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static const irp_handler_t iidxhook_handlers[] = {
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ezusb2_emu_device_dispatch_irp,
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iidxhook_util_acio_dispatch_irp,
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iidxhook_util_chart_patch_dispatch_irp,
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settings_hook_dispatch_irp,
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};
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static HANDLE STDCALL my_OpenProcess(DWORD, BOOL, DWORD);
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static HANDLE (STDCALL *real_OpenProcess)(DWORD, BOOL, DWORD);
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static bool iidxhook_init_check;
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static const struct hook_symbol init_hook_syms[] = {
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{
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.name = "OpenProcess",
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.patch = my_OpenProcess,
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.link = (void **) &real_OpenProcess
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},
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};
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/**
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* This seems to be a good entry point to intercept
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* before the game calls anything important
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*/
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HANDLE STDCALL my_OpenProcess(DWORD dwDesiredAccess, BOOL bInheritHandle,
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DWORD dwProcessId)
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{
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struct cconfig* config;
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struct iidxhook_util_config_eamuse config_eamuse;
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struct iidxhook_config_gfx config_gfx;
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struct iidxhook_config_misc config_misc;
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struct iidxhook_config_sec config_sec;
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if (iidxhook_init_check) {
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goto skip;
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}
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iidxhook_init_check = true;
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log_info("-------------------------------------------------------------");
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log_info("--------------- Begin iidxhook my_OpenProcess ---------------");
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log_info("-------------------------------------------------------------");
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config = cconfig_init();
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iidxhook_util_config_eamuse_init(config);
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iidxhook_config_gfx_init(config);
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iidxhook_config_misc_init(config);
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iidxhook_config_sec_init(config);
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if (!cconfig_hook_config_init(config, IIDXHOOK3_INFO_HEADER "\n" IIDXHOOK3_CMD_USAGE, CCONFIG_CMD_USAGE_OUT_DBG)) {
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cconfig_finit(config);
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exit(EXIT_FAILURE);
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}
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iidxhook_util_config_eamuse_get(&config_eamuse, config);
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iidxhook_config_gfx_get(&config_gfx, config);
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iidxhook_config_misc_get(&config_misc, config);
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iidxhook_config_sec_get(&config_sec, config);
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cconfig_finit(config);
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log_info(IIDXHOOK3_INFO_HEADER);
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log_info("Initializing iidxhook...");
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/* Round plug security */
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ezusb_iidx_emu_node_security_plug_set_boot_version(
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&config_sec.boot_version);
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ezusb_iidx_emu_node_security_plug_set_boot_seeds(config_sec.boot_seeds);
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ezusb_iidx_emu_node_security_plug_set_plug_black_mcode(
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&config_sec.black_plug_mcode);
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ezusb_iidx_emu_node_security_plug_set_plug_white_mcode(
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&security_mcode_eamuse);
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ezusb_iidx_emu_node_security_plug_set_pcbid(&config_eamuse.pcbid);
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ezusb_iidx_emu_node_security_plug_set_eamid(&config_eamuse.eamid);
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/* eAmusement server IP */
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eamuse_set_addr(&config_eamuse.server);
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eamuse_check_connection();
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/* Direct3D and USER32 hooks */
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if (config_gfx.windowed) {
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d3d9_set_windowed(config_gfx.framed, config_gfx.window_width,
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config_gfx.window_height);
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}
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/* Empress onwards */
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if (config_gfx.pci_id_pid != 0 && config_gfx.pci_id_vid != 0) {
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d3d9_set_pci_id(config_gfx.pci_id_pid, config_gfx.pci_id_vid);
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}
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if (config_gfx.frame_rate_limit > 0) {
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d3d9_set_frame_rate_limit(config_gfx.frame_rate_limit);
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}
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if (config_gfx.monitor_check == 0) {
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log_info("Auto monitor check enabled");
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d3d9_enable_monitor_check(iidxhook_util_chart_patch_set_refresh_rate);
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iidxhook_util_chart_patch_init(
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IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_18_VGA);
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} else if (config_gfx.monitor_check > 0) {
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log_info("Manual monitor check, resulting refresh rate: %f",
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config_gfx.monitor_check);
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iidxhook_util_chart_patch_init(
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IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_18_VGA);
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iidxhook_util_chart_patch_set_refresh_rate(config_gfx.monitor_check);
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}
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if (config_gfx.scale_back_buffer_width > 0 && config_gfx.scale_back_buffer_height > 0) {
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d3d9_scale_back_buffer(config_gfx.scale_back_buffer_width, config_gfx.scale_back_buffer_height,
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config_gfx.scale_back_buffer_filter);
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}
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/* Required for GOLD (and newer?) to not crash with NVIDIA cards */
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d3d9_enable_nvidia_fix();
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d3d9_bg_video_seams_fix();
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/* Disable operator menu clock setting system clock time */
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if (config_misc.disable_clock_set) {
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iidxhook_util_clock_hook_init();
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}
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/* Start up IIDXIO.DLL */
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log_info("Starting IIDX IO backend");
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iidx_io_set_loggers(log_impl_misc, log_impl_info, log_impl_warning,
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log_impl_fatal);
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if (!iidx_io_init(thread_create, thread_join, thread_destroy)) {
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log_fatal("Initializing IIDX IO backend failed");
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}
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/* Start up EAMIO.DLL */
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log_misc("Initializing card reader backend");
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eam_io_set_loggers(log_impl_misc, log_impl_info, log_impl_warning,
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log_impl_fatal);
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if (!eam_io_init(thread_create, thread_join, thread_destroy)) {
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log_fatal("Initializing card reader backend failed");
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}
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/* Set up IO emulation hooks _after_ IO API setup to allow
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API implementations with real IO devices */
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iohook_init(iidxhook_handlers, lengthof(iidxhook_handlers));
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hook_setupapi_init(&ezusb2_emu_desc_device.setupapi);
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ezusb2_emu_device_hook_init(ezusb2_iidx_emu_msg_init());
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/* Card reader emulation, same issue with hooking as IO emulation */
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rs232_hook_init();
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iidxhook_util_acio_init(true);
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log_info("-------------------------------------------------------------");
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log_info("---------------- End iidxhook my_OpenProcess ----------------");
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log_info("-------------------------------------------------------------");
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skip:
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return real_OpenProcess(dwDesiredAccess, bInheritHandle, dwProcessId);
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}
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/**
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* Hook library for Gold to Sirius
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*/
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BOOL WINAPI DllMain(HMODULE mod, DWORD reason, void *ctx)
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{
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if (reason == DLL_PROCESS_ATTACH) {
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#ifdef DEBUG_HOOKING
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FILE* file = fopen("iidxhook.dllmain.log", "w+");
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log_to_writer(log_writer_file, file);
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#else
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log_to_writer(log_writer_null, NULL);
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#endif
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/* Bootstrap hook for further init tasks (see above) */
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hook_table_apply(
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NULL,
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"kernel32.dll",
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init_hook_syms,
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lengthof(init_hook_syms));
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/* Actual hooks for game specific stuff */
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/* Some hooks are setting dependent and can only be applied later in
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the bootstrap hook */
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acp_hook_init();
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adapter_hook_init();
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d3d9_hook_init();
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eamuse_hook_init();
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settings_hook_init();
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#ifdef DEBUG_HOOKING
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fflush(file);
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fclose(file);
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#endif
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/* Logging to file and other destinations is handled by inject */
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log_to_writer(log_writer_debug, NULL);
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}
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return TRUE;
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}
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@@ -0,0 +1,5 @@
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LIBRARY iidxhook3
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EXPORTS
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DllMain@12 @1 NONAME
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