Bemanitools v5.26 release
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#ifndef BEMANITOOLS_EAM_H
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#define BEMANITOOLS_EAM_H
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/* Card reader emulator API. You may replace the stock EAMIO.DLL supplied by
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Bemanitools with your own custom implementation, which should implement the
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interface contract defined in this header file. */
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#include <stdbool.h>
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#include <stdint.h>
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#include "bemanitools/glue.h"
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/* Scan codes for the so-called "10 key" button panel on each card reader. Each
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scan code corresponds to a bit position within the 16-bit bitfield that you
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return from eam_io_get_keypad_state(). */
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enum eam_io_keypad_scan_code {
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EAM_IO_KEYPAD_0 = 0,
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EAM_IO_KEYPAD_1 = 1,
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EAM_IO_KEYPAD_4 = 2,
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EAM_IO_KEYPAD_7 = 3,
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EAM_IO_KEYPAD_00 = 4,
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EAM_IO_KEYPAD_2 = 5,
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EAM_IO_KEYPAD_5 = 6,
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EAM_IO_KEYPAD_8 = 7,
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EAM_IO_KEYPAD_DECIMAL = 8,
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EAM_IO_KEYPAD_3 = 9,
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EAM_IO_KEYPAD_6 = 10,
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EAM_IO_KEYPAD_9 = 11,
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EAM_IO_KEYPAD_COUNT = 12, /* Not an actual scan code */
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};
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/* Emulating the sensors of a slotted card reader. The reader has one
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sensor at the front that detects if a card is getting inserted or
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if the card is not fully removed. When the back sensor is triggered
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the card is locked in the slot and its data is read. */
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enum eam_io_sensor_state {
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EAM_IO_SENSOR_FRONT = 0,
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EAM_IO_SENSOR_BACK = 1,
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};
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/* Different commands for the (slotted) reader. The game triggers one
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of these actions and the card slot as to execute it. When non-slotted
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readers are emulated, these states are not used/set. */
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enum eam_io_card_slot_cmd {
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EAM_IO_CARD_SLOT_CMD_CLOSE = 0,
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EAM_IO_CARD_SLOT_CMD_OPEN = 1,
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EAM_IO_CARD_SLOT_CMD_EJECT = 2,
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EAM_IO_CARD_SLOT_CMD_READ = 3,
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};
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/* Emulating of the card type for new readers. */
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enum eam_io_read_card_result {
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EAM_IO_CARD_NONE = 0,
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EAM_IO_CARD_ISO15696 = 1,
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EAM_IO_CARD_FELICA = 2,
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};
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/* A private function pointer table returned by the stock EAMIO.DLL
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implementation and consumed by config.exe. The contents of this table are
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undocumented and subject to change without notice. */
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struct eam_io_config_api;
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/* The first function that will be called on your DLL. You will be supplied
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with four function pointers that may be used to log messages to the game's
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log file. See comments in glue.h for further information. */
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void eam_io_set_loggers(log_formatter_t misc, log_formatter_t info,
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log_formatter_t warning, log_formatter_t fatal);
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/* Initialize your card reader emulation DLL. Thread management functions are
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provided to you; you must use these functions to create your own threads if
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you want to make use of the logging functions that are provided to
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eam_io_set_loggers(). You will also need to pass these thread management
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functions on to geninput if you intend to make use of that library.
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See glue.h and geninput.h for further details. */
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bool eam_io_init(thread_create_t thread_create, thread_join_t thread_join,
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thread_destroy_t thread_destroy);
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/* Shut down your card reader emulation DLL. */
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void eam_io_fini(void);
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/* Return the state of the number pad on your reader. This function will be
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called frequently. See enum eam_io_keypad_scan_code above for the meaning of
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each bit within the return value.
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This function will be called even if the running game does not actually have
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a number pad on the real cabinet (e.g. Jubeat).
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unit_no is either 0 or 1. Games with only a single reader (jubeat, popn,
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drummania) will only use unit_no 0. */
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uint16_t eam_io_get_keypad_state(uint8_t unit_no);
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/* Indicate which sensors (front and back) are triggered for a slotted reader
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(refer to enum). To emulate non-slotted readers, just set both sensors
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to on to indicate the card is in range of the reader. This function
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will be called frequently. */
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uint8_t eam_io_get_sensor_state(uint8_t unit_no);
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/* Read a card ID. This function is only called when the return value of
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eam_io_get_sensor_state() changes from false to true, so you may take your
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time and perform file I/O etc, within reason. You must return exactly eight
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bytes into the buffer pointed to by card_id. */
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uint8_t eam_io_read_card(uint8_t unit_no, uint8_t *card_id, uint8_t nbytes);
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/* Send a command to the card slot. This is called by the game to execute
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certain actions on a slotted reader (refer to enum). When emulating
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wave pass readers, this is function is never called. */
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bool eam_io_card_slot_cmd(uint8_t unit_no, uint8_t cmd);
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/* This function is called frequently. Update your device and states in here */
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bool eam_io_poll(uint8_t unit_no);
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/* Return a pointer to an internal configuration API for use by config.exe.
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Custom implementations should return NULL. */
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const struct eam_io_config_api *eam_io_get_config_api(void);
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#endif
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