iidxhook: allow forcing adapter and refresh rate in d3d9 based IIDX games
This commit is contained in:
Vendored
+6
@@ -40,6 +40,12 @@ gfx.scale_back_buffer_height=0
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=0
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
|
||||
Vendored
+6
@@ -40,6 +40,12 @@ gfx.scale_back_buffer_height=0
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=0
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
|
||||
Vendored
+6
@@ -40,6 +40,12 @@ gfx.scale_back_buffer_height=0
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=0
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
|
||||
Vendored
+6
@@ -40,6 +40,12 @@ gfx.scale_back_buffer_height=0
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=0
|
||||
|
||||
# Fix broken 3D background on Happy Sky's music select (if appearing completely white)
|
||||
misc.happy_sky_ms_bg_fix=false
|
||||
|
||||
|
||||
Vendored
+6
@@ -40,6 +40,12 @@ gfx.scale_back_buffer_height=0
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=0
|
||||
|
||||
# Fix broken 3D background on DistorteD's music select (if appearing completely black)
|
||||
misc.distorted_ms_bg_fix=false
|
||||
|
||||
|
||||
Vendored
+6
@@ -37,6 +37,12 @@ gfx.scale_back_buffer_height=0
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=0
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
|
||||
Vendored
+6
@@ -37,6 +37,12 @@ gfx.scale_back_buffer_height=0
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=0
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
|
||||
Vendored
+6
@@ -40,6 +40,12 @@ gfx.scale_back_buffer_height=0
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=0
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
|
||||
Vendored
+6
@@ -40,6 +40,12 @@ gfx.scale_back_buffer_height=0
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=0
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
|
||||
Vendored
+6
@@ -30,3 +30,9 @@ gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=0
|
||||
|
||||
Vendored
+6
@@ -27,3 +27,9 @@ gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=0
|
||||
|
||||
Vendored
+6
@@ -27,3 +27,9 @@ gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=0
|
||||
|
||||
Vendored
+6
@@ -27,3 +27,9 @@ gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=0
|
||||
|
||||
Vendored
+6
@@ -27,3 +27,9 @@ gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=0
|
||||
|
||||
Vendored
+6
@@ -27,3 +27,9 @@ gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=0
|
||||
|
||||
Vendored
+6
@@ -27,3 +27,9 @@ gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=0
|
||||
|
||||
Vendored
+6
@@ -28,6 +28,12 @@ gfx.scale_back_buffer_height=0
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=0
|
||||
|
||||
# Disables the camera emulation
|
||||
cam.disable_emu=false
|
||||
|
||||
|
||||
Vendored
+6
@@ -28,6 +28,12 @@ gfx.scale_back_buffer_height=0
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
|
||||
gfx.forced_refresh_rate=-1
|
||||
|
||||
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
|
||||
gfx.device_adapter=0
|
||||
|
||||
# Disables the camera emulation
|
||||
cam.disable_emu=false
|
||||
|
||||
|
||||
Reference in New Issue
Block a user