iidxhook: allow forcing adapter and refresh rate in d3d9 based IIDX games

This commit is contained in:
Will Xyen
2020-01-10 10:44:21 -05:00
parent c24376b99c
commit c3d7b95c59
31 changed files with 212 additions and 6 deletions
+6
View File
@@ -40,6 +40,12 @@ gfx.scale_back_buffer_height=0
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
gfx.scale_back_buffer_filter=none
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
gfx.forced_refresh_rate=-1
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
gfx.device_adapter=0
# Disable operator clock setting system clock time
misc.disable_clock_set=false
+6
View File
@@ -40,6 +40,12 @@ gfx.scale_back_buffer_height=0
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
gfx.scale_back_buffer_filter=none
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
gfx.forced_refresh_rate=-1
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
gfx.device_adapter=0
# Disable operator clock setting system clock time
misc.disable_clock_set=false
+6
View File
@@ -40,6 +40,12 @@ gfx.scale_back_buffer_height=0
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
gfx.scale_back_buffer_filter=none
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
gfx.forced_refresh_rate=-1
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
gfx.device_adapter=0
# Disable operator clock setting system clock time
misc.disable_clock_set=false
+6
View File
@@ -40,6 +40,12 @@ gfx.scale_back_buffer_height=0
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
gfx.scale_back_buffer_filter=none
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
gfx.forced_refresh_rate=-1
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
gfx.device_adapter=0
# Fix broken 3D background on Happy Sky's music select (if appearing completely white)
misc.happy_sky_ms_bg_fix=false
+6
View File
@@ -40,6 +40,12 @@ gfx.scale_back_buffer_height=0
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
gfx.scale_back_buffer_filter=none
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
gfx.forced_refresh_rate=-1
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
gfx.device_adapter=0
# Fix broken 3D background on DistorteD's music select (if appearing completely black)
misc.distorted_ms_bg_fix=false
+6
View File
@@ -37,6 +37,12 @@ gfx.scale_back_buffer_height=0
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
gfx.scale_back_buffer_filter=none
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
gfx.forced_refresh_rate=-1
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
gfx.device_adapter=0
# Disable operator clock setting system clock time
misc.disable_clock_set=false
+6
View File
@@ -37,6 +37,12 @@ gfx.scale_back_buffer_height=0
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
gfx.scale_back_buffer_filter=none
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
gfx.forced_refresh_rate=-1
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
gfx.device_adapter=0
# Disable operator clock setting system clock time
misc.disable_clock_set=false
+6
View File
@@ -40,6 +40,12 @@ gfx.scale_back_buffer_height=0
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
gfx.scale_back_buffer_filter=none
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
gfx.forced_refresh_rate=-1
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
gfx.device_adapter=0
# Disable operator clock setting system clock time
misc.disable_clock_set=false
+6
View File
@@ -40,6 +40,12 @@ gfx.scale_back_buffer_height=0
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
gfx.scale_back_buffer_filter=none
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
gfx.forced_refresh_rate=-1
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
gfx.device_adapter=0
# Disable operator clock setting system clock time
misc.disable_clock_set=false
+6
View File
@@ -30,3 +30,9 @@ gfx.scale_back_buffer_height=0
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
gfx.scale_back_buffer_filter=none
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
gfx.forced_refresh_rate=-1
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
gfx.device_adapter=0
+6
View File
@@ -27,3 +27,9 @@ gfx.scale_back_buffer_height=0
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
gfx.scale_back_buffer_filter=none
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
gfx.forced_refresh_rate=-1
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
gfx.device_adapter=0
+6
View File
@@ -27,3 +27,9 @@ gfx.scale_back_buffer_height=0
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
gfx.scale_back_buffer_filter=none
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
gfx.forced_refresh_rate=-1
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
gfx.device_adapter=0
+6
View File
@@ -27,3 +27,9 @@ gfx.scale_back_buffer_height=0
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
gfx.scale_back_buffer_filter=none
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
gfx.forced_refresh_rate=-1
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
gfx.device_adapter=0
+6
View File
@@ -27,3 +27,9 @@ gfx.scale_back_buffer_height=0
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
gfx.scale_back_buffer_filter=none
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
gfx.forced_refresh_rate=-1
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
gfx.device_adapter=0
+6
View File
@@ -27,3 +27,9 @@ gfx.scale_back_buffer_height=0
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
gfx.scale_back_buffer_filter=none
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
gfx.forced_refresh_rate=-1
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
gfx.device_adapter=0
+6
View File
@@ -27,3 +27,9 @@ gfx.scale_back_buffer_height=0
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
gfx.scale_back_buffer_filter=none
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
gfx.forced_refresh_rate=-1
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
gfx.device_adapter=0
+6
View File
@@ -28,6 +28,12 @@ gfx.scale_back_buffer_height=0
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
gfx.scale_back_buffer_filter=none
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
gfx.forced_refresh_rate=-1
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
gfx.device_adapter=0
# Disables the camera emulation
cam.disable_emu=false
+6
View File
@@ -28,6 +28,12 @@ gfx.scale_back_buffer_height=0
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
gfx.scale_back_buffer_filter=none
# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
gfx.forced_refresh_rate=-1
# D3D9 device adapter (monitor), 0 (D3DADAPTER_DEFAULT) to use default, 1, 2 etc. to use specified adapter
gfx.device_adapter=0
# Disables the camera emulation
cam.disable_emu=false