Apply clang-format code style to all source files

This commit is contained in:
icex2
2019-10-20 00:50:40 +02:00
parent c600e1a423
commit c3bc8782f4
401 changed files with 13844 additions and 11361 deletions
+15 -9
View File
@@ -18,8 +18,15 @@ void module_context_init(struct module_context *module, const char *path)
if (module->dll == NULL) {
LPSTR buffer;
FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPSTR) &buffer, 0, NULL);
FormatMessageA(
FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
GetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPSTR) &buffer,
0,
NULL);
log_fatal("%s: Failed to load game DLL: %s", path, buffer);
@@ -29,8 +36,10 @@ void module_context_init(struct module_context *module, const char *path)
module->path = str_dup(path);
}
bool module_context_invoke_init(const struct module_context *module,
char *sidcode, struct property_node *app_config)
bool module_context_invoke_init(
const struct module_context *module,
char *sidcode,
struct property_node *app_config)
{
dll_entry_init_t init;
@@ -42,8 +51,7 @@ bool module_context_invoke_init(const struct module_context *module,
if (init == NULL) {
log_fatal(
"%s: dll_entry_init not found. Is this a game DLL?",
module->path);
"%s: dll_entry_init not found. Is this a game DLL?", module->path);
}
return init(sidcode, app_config);
@@ -60,8 +68,7 @@ bool module_context_invoke_main(const struct module_context *module)
if (main_ == NULL) {
log_fatal(
"%s: dll_entry_main not found. Is this a game DLL?",
module->path);
"%s: dll_entry_main not found. Is this a game DLL?", module->path);
}
return main_();
@@ -79,4 +86,3 @@ void module_context_fini(struct module_context *module)
FreeLibrary(module->dll);
}
}