Apply clang-format code style to all source files

This commit is contained in:
icex2
2019-10-20 00:50:40 +02:00
parent c600e1a423
commit c3bc8782f4
401 changed files with 13844 additions and 11361 deletions
+31 -28
View File
@@ -1,8 +1,8 @@
#include <windows.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdint.h>
#include <stdio.h>
#include "bemanitools/eamio.h"
#include "bemanitools/iidxio.h"
@@ -22,8 +22,8 @@
#include "hook/iohook.h"
#include "hook/table.h"
#include "hooklib/adapter.h"
#include "hooklib/acp.h"
#include "hooklib/adapter.h"
#include "hooklib/rs232.h"
#include "hooklib/setupapi.h"
@@ -42,7 +42,7 @@
#include "util/str.h"
#include "util/thread.h"
#define IIDXHOOK3_INFO_HEADER \
#define IIDXHOOK3_INFO_HEADER \
"iidxhook for Gold, DJTroopers, Empress and Sirius" \
", build " __DATE__ " " __TIME__ ", gitrev " STRINGIFY(GITREV)
#define IIDXHOOK3_CMD_USAGE \
@@ -60,18 +60,17 @@ static const hook_d3d9_irp_handler_t iidxhook_d3d9_handlers[] = {
};
static HANDLE STDCALL my_OpenProcess(DWORD, BOOL, DWORD);
static HANDLE (STDCALL *real_OpenProcess)(DWORD, BOOL, DWORD);
static HANDLE(STDCALL *real_OpenProcess)(DWORD, BOOL, DWORD);
static bool iidxhook_init_check;
static const struct hook_symbol init_hook_syms[] = {
{
.name = "OpenProcess",
.patch = my_OpenProcess,
.link = (void **) &real_OpenProcess
},
{.name = "OpenProcess",
.patch = my_OpenProcess,
.link = (void **) &real_OpenProcess},
};
static void iidxhook3_setup_d3d9_hooks(const struct iidxhook_config_gfx* config_gfx)
static void
iidxhook3_setup_d3d9_hooks(const struct iidxhook_config_gfx *config_gfx)
{
struct iidxhook_util_d3d9_config d3d9_config;
@@ -96,12 +95,17 @@ static void iidxhook3_setup_d3d9_hooks(const struct iidxhook_config_gfx* config_
if (config_gfx->monitor_check == 0) {
log_info("Auto monitor check enabled");
d3d9_config.iidx09_to_19_monitor_check_cb = iidxhook_util_chart_patch_set_refresh_rate;
iidxhook_util_chart_patch_init(IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_18_VGA);
d3d9_config.iidx09_to_19_monitor_check_cb =
iidxhook_util_chart_patch_set_refresh_rate;
iidxhook_util_chart_patch_init(
IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_18_VGA);
} else if (config_gfx->monitor_check > 0) {
log_info("Manual monitor check, resulting refresh rate: %f", config_gfx->monitor_check);
log_info(
"Manual monitor check, resulting refresh rate: %f",
config_gfx->monitor_check);
iidxhook_util_chart_patch_init(IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_18_VGA);
iidxhook_util_chart_patch_init(
IIDXHOOK_UTIL_CHART_PATCH_TIMEBASE_14_TO_18_VGA);
iidxhook_util_chart_patch_set_refresh_rate(config_gfx->monitor_check);
}
@@ -114,10 +118,10 @@ static void iidxhook3_setup_d3d9_hooks(const struct iidxhook_config_gfx* config_
* This seems to be a good entry point to intercept
* before the game calls anything important
*/
HANDLE STDCALL my_OpenProcess(DWORD dwDesiredAccess, BOOL bInheritHandle,
DWORD dwProcessId)
HANDLE STDCALL
my_OpenProcess(DWORD dwDesiredAccess, BOOL bInheritHandle, DWORD dwProcessId)
{
struct cconfig* config;
struct cconfig *config;
struct iidxhook_util_config_eamuse config_eamuse;
struct iidxhook_config_gfx config_gfx;
@@ -141,7 +145,10 @@ HANDLE STDCALL my_OpenProcess(DWORD dwDesiredAccess, BOOL bInheritHandle,
iidxhook_config_misc_init(config);
iidxhook_config_sec_init(config);
if (!cconfig_hook_config_init(config, IIDXHOOK3_INFO_HEADER "\n" IIDXHOOK3_CMD_USAGE, CCONFIG_CMD_USAGE_OUT_DBG)) {
if (!cconfig_hook_config_init(
config,
IIDXHOOK3_INFO_HEADER "\n" IIDXHOOK3_CMD_USAGE,
CCONFIG_CMD_USAGE_OUT_DBG)) {
cconfig_finit(config);
exit(EXIT_FAILURE);
}
@@ -186,8 +193,8 @@ HANDLE STDCALL my_OpenProcess(DWORD dwDesiredAccess, BOOL bInheritHandle,
/* Start up IIDXIO.DLL */
log_info("Starting IIDX IO backend");
iidx_io_set_loggers(log_impl_misc, log_impl_info, log_impl_warning,
log_impl_fatal);
iidx_io_set_loggers(
log_impl_misc, log_impl_info, log_impl_warning, log_impl_fatal);
if (!iidx_io_init(thread_create, thread_join, thread_destroy)) {
log_fatal("Initializing IIDX IO backend failed");
@@ -196,8 +203,8 @@ HANDLE STDCALL my_OpenProcess(DWORD dwDesiredAccess, BOOL bInheritHandle,
/* Start up EAMIO.DLL */
log_misc("Initializing card reader backend");
eam_io_set_loggers(log_impl_misc, log_impl_info, log_impl_warning,
log_impl_fatal);
eam_io_set_loggers(
log_impl_misc, log_impl_info, log_impl_warning, log_impl_fatal);
if (!eam_io_init(thread_create, thread_join, thread_destroy)) {
log_fatal("Initializing card reader backend failed");
@@ -230,7 +237,7 @@ BOOL WINAPI DllMain(HMODULE mod, DWORD reason, void *ctx)
{
if (reason == DLL_PROCESS_ATTACH) {
#ifdef DEBUG_HOOKING
FILE* file = fopen("iidxhook.dllmain.log", "w+");
FILE *file = fopen("iidxhook.dllmain.log", "w+");
log_to_writer(log_writer_file, file);
#else
log_to_writer(log_writer_null, NULL);
@@ -238,10 +245,7 @@ BOOL WINAPI DllMain(HMODULE mod, DWORD reason, void *ctx)
/* Bootstrap hook for further init tasks (see above) */
hook_table_apply(
NULL,
"kernel32.dll",
init_hook_syms,
lengthof(init_hook_syms));
NULL, "kernel32.dll", init_hook_syms, lengthof(init_hook_syms));
/* Actual hooks for game specific stuff */
/* Some hooks are setting dependent and can only be applied later in
@@ -263,4 +267,3 @@ BOOL WINAPI DllMain(HMODULE mod, DWORD reason, void *ctx)
return TRUE;
}