Apply clang-format code style to all source files
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+22
-18
@@ -48,14 +48,14 @@ void light_iter_next(light_iter_t iter);
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void light_iter_free(light_iter_t iter);
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struct mapper *mapper_impl_create(void);
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void mapper_impl_clear_action_map(struct mapper *m, uint8_t action,
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uint8_t page);
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void mapper_impl_clear_light_map(struct mapper *m,
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const struct mapped_light *ml);
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bool mapper_impl_get_analog_map(struct mapper *m, uint8_t analog,
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struct mapped_analog *ma);
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bool mapper_impl_get_action_map(struct mapper *m, uint8_t action, uint8_t page,
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struct mapped_action *ma);
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void mapper_impl_clear_action_map(
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struct mapper *m, uint8_t action, uint8_t page);
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void mapper_impl_clear_light_map(
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struct mapper *m, const struct mapped_light *ml);
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bool mapper_impl_get_analog_map(
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struct mapper *m, uint8_t analog, struct mapped_analog *ma);
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bool mapper_impl_get_action_map(
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struct mapper *m, uint8_t action, uint8_t page, struct mapped_action *ma);
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int32_t mapper_impl_get_analog_sensitivity(struct mapper *m, uint8_t analog);
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uint8_t mapper_impl_get_nanalogs(struct mapper *m);
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uint8_t mapper_impl_get_nlights(struct mapper *m);
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@@ -63,20 +63,24 @@ uint8_t mapper_impl_get_npages(struct mapper *m);
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bool mapper_impl_is_analog_absolute(struct mapper *m, uint8_t analog);
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action_iter_t mapper_impl_iterate_actions(struct mapper *m);
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light_iter_t mapper_impl_iterate_lights(struct mapper *m);
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void mapper_impl_set_action_map(struct mapper *m, uint8_t action, uint8_t page,
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uint8_t bit, const struct mapped_action *ma);
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bool mapper_impl_set_analog_map(struct mapper *m, uint8_t analog,
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const struct mapped_analog *ma);
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bool mapper_impl_set_analog_sensitivity(struct mapper *m, uint8_t analog,
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int32_t sensitivity);
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void mapper_impl_set_light_map(struct mapper *m, const struct mapped_light *ml,
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uint8_t game_light);
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void mapper_impl_set_action_map(
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struct mapper *m,
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uint8_t action,
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uint8_t page,
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uint8_t bit,
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const struct mapped_action *ma);
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bool mapper_impl_set_analog_map(
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struct mapper *m, uint8_t analog, const struct mapped_analog *ma);
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bool mapper_impl_set_analog_sensitivity(
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struct mapper *m, uint8_t analog, int32_t sensitivity);
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void mapper_impl_set_light_map(
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struct mapper *m, const struct mapped_light *ml, uint8_t game_light);
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void mapper_impl_set_nanalogs(struct mapper *m, uint8_t nanalogs);
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void mapper_impl_set_nlights(struct mapper *m, uint8_t nlights);
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uint8_t mapper_impl_read_analog(struct mapper *m, uint8_t analog);
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uint64_t mapper_impl_update(struct mapper *m);
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void mapper_impl_write_light(struct mapper *m, uint8_t light,
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uint8_t intensity);
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void mapper_impl_write_light(
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struct mapper *m, uint8_t light, uint8_t intensity);
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void mapper_impl_destroy(struct mapper *m);
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#endif
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