Apply clang-format code style to all source files

This commit is contained in:
icex2
2019-10-20 00:50:40 +02:00
parent c600e1a423
commit c3bc8782f4
401 changed files with 13844 additions and 11361 deletions
+4 -4
View File
@@ -11,8 +11,8 @@
void mapper_config_save(const char *game_type);
void mapper_clear_action_map(uint8_t action, uint8_t page);
void mapper_clear_light_map(const struct mapped_light *ml);
bool mapper_get_action_map(uint8_t action, uint8_t page,
struct mapped_action *ma);
bool mapper_get_action_map(
uint8_t action, uint8_t page, struct mapped_action *ma);
bool mapper_get_analog_map(uint8_t analog, struct mapped_analog *ma);
int32_t mapper_get_analog_sensitivity(uint8_t analog);
uint8_t mapper_get_nanalogs(void);
@@ -20,8 +20,8 @@ uint8_t mapper_get_npages(void);
bool mapper_is_analog_absolute(uint8_t analog);
action_iter_t mapper_iterate_actions(void);
light_iter_t mapper_iterate_lights(void);
void mapper_set_action_map(uint8_t action, uint8_t page, uint8_t bit,
const struct mapped_action *ma);
void mapper_set_action_map(
uint8_t action, uint8_t page, uint8_t bit, const struct mapped_action *ma);
bool mapper_set_analog_map(uint8_t analog, const struct mapped_analog *ma);
bool mapper_set_analog_sensitivity(uint8_t analog, int32_t sensitivity);
void mapper_set_nanalogs(uint8_t nanalogs);