Apply clang-format code style to all source files

This commit is contained in:
icex2
2019-10-20 00:50:40 +02:00
parent c600e1a423
commit c3bc8782f4
401 changed files with 13844 additions and 11361 deletions
+27 -20
View File
@@ -22,14 +22,19 @@ struct bind_light_state {
bool *bound;
};
static INT_PTR CALLBACK bind_light_dlg_proc(HWND hwnd, UINT msg, WPARAM wparam,
LPARAM lparam);
static INT_PTR bind_light_handle_init(HWND hwnd,
struct bind_light_state *state);
static INT_PTR CALLBACK
bind_light_dlg_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
static INT_PTR
bind_light_handle_init(HWND hwnd, struct bind_light_state *state);
static INT_PTR bind_light_handle_ok(HWND hwnd);
bool bind_light(HINSTANCE inst, HWND hwnd, const struct schema *schema,
const struct mapped_light *ml, uint8_t *game_light, bool *bound)
bool bind_light(
HINSTANCE inst,
HWND hwnd,
const struct schema *schema,
const struct mapped_light *ml,
uint8_t *game_light,
bool *bound)
{
struct bind_light_state state;
@@ -38,17 +43,21 @@ bool bind_light(HINSTANCE inst, HWND hwnd, const struct schema *schema,
state.game_light = game_light;
state.bound = bound;
return DialogBoxParam(inst, MAKEINTRESOURCE(IDD_BIND_LIGHT), hwnd,
bind_light_dlg_proc, (LPARAM) &state) != 0;
return DialogBoxParam(
inst,
MAKEINTRESOURCE(IDD_BIND_LIGHT),
hwnd,
bind_light_dlg_proc,
(LPARAM) &state) != 0;
}
static INT_PTR CALLBACK bind_light_dlg_proc(HWND hwnd, UINT msg, WPARAM wparam,
LPARAM lparam)
static INT_PTR CALLBACK
bind_light_dlg_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
{
switch (msg) {
case WM_INITDIALOG:
return bind_light_handle_init(hwnd,
(struct bind_light_state *) lparam);
return bind_light_handle_init(
hwnd, (struct bind_light_state *) lparam);
case WM_COMMAND:
switch (LOWORD(wparam)) {
@@ -75,8 +84,7 @@ static INT_PTR CALLBACK bind_light_dlg_proc(HWND hwnd, UINT msg, WPARAM wparam,
return FALSE;
}
static INT_PTR bind_light_handle_init(HWND hwnd,
struct bind_light_state *state)
static INT_PTR bind_light_handle_init(HWND hwnd, struct bind_light_state *state)
{
char chars[256];
wchar_t wchars[256];
@@ -94,13 +102,13 @@ static INT_PTR bind_light_handle_init(HWND hwnd,
ComboBox_AddString(game_light_ctl, L"");
for (i = 0 ; i < state->schema->nlights ; i++) {
LoadString(inst, state->schema->lights[i].name_rsrc,
wchars, lengthof(wchars));
for (i = 0; i < state->schema->nlights; i++) {
LoadString(
inst, state->schema->lights[i].name_rsrc, wchars, lengthof(wchars));
ComboBox_AddString(game_light_ctl, wchars);
if (state->bound
&& state->schema->lights[i].bit == *state->game_light) {
if (state->bound &&
state->schema->lights[i].bit == *state->game_light) {
ComboBox_SetCurSel(game_light_ctl, i + 1);
}
}
@@ -159,4 +167,3 @@ static INT_PTR bind_light_handle_ok(HWND hwnd)
return TRUE;
}