Apply clang-format code style to all source files
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@@ -15,20 +15,20 @@
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return from eam_io_get_keypad_state(). */
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enum eam_io_keypad_scan_code {
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EAM_IO_KEYPAD_0 = 0,
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EAM_IO_KEYPAD_1 = 1,
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EAM_IO_KEYPAD_4 = 2,
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EAM_IO_KEYPAD_7 = 3,
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EAM_IO_KEYPAD_00 = 4,
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EAM_IO_KEYPAD_2 = 5,
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EAM_IO_KEYPAD_5 = 6,
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EAM_IO_KEYPAD_8 = 7,
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EAM_IO_KEYPAD_DECIMAL = 8,
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EAM_IO_KEYPAD_3 = 9,
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EAM_IO_KEYPAD_6 = 10,
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EAM_IO_KEYPAD_9 = 11,
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EAM_IO_KEYPAD_0 = 0,
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EAM_IO_KEYPAD_1 = 1,
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EAM_IO_KEYPAD_4 = 2,
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EAM_IO_KEYPAD_7 = 3,
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EAM_IO_KEYPAD_00 = 4,
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EAM_IO_KEYPAD_2 = 5,
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EAM_IO_KEYPAD_5 = 6,
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EAM_IO_KEYPAD_8 = 7,
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EAM_IO_KEYPAD_DECIMAL = 8,
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EAM_IO_KEYPAD_3 = 9,
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EAM_IO_KEYPAD_6 = 10,
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EAM_IO_KEYPAD_9 = 11,
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EAM_IO_KEYPAD_COUNT = 12, /* Not an actual scan code */
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EAM_IO_KEYPAD_COUNT = 12, /* Not an actual scan code */
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};
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/* Emulating the sensors of a slotted card reader. The reader has one
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@@ -70,8 +70,11 @@ struct eam_io_config_api;
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with four function pointers that may be used to log messages to the game's
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log file. See comments in glue.h for further information. */
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void eam_io_set_loggers(log_formatter_t misc, log_formatter_t info,
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log_formatter_t warning, log_formatter_t fatal);
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void eam_io_set_loggers(
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log_formatter_t misc,
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log_formatter_t info,
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log_formatter_t warning,
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log_formatter_t fatal);
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/* Initialize your card reader emulation DLL. Thread management functions are
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provided to you; you must use these functions to create your own threads if
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@@ -81,8 +84,10 @@ void eam_io_set_loggers(log_formatter_t misc, log_formatter_t info,
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See glue.h and geninput.h for further details. */
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bool eam_io_init(thread_create_t thread_create, thread_join_t thread_join,
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thread_destroy_t thread_destroy);
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bool eam_io_init(
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thread_create_t thread_create,
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thread_join_t thread_join,
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thread_destroy_t thread_destroy);
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/* Shut down your card reader emulation DLL. */
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