Apply clang-format code style to all source files
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@@ -18,8 +18,11 @@ enum bst_io_in_gpio_sys_bit {
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with four function pointers that may be used to log messages to the game's
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log file. See comments in glue.h for further information. */
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void bst_io_set_loggers(log_formatter_t misc, log_formatter_t info,
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log_formatter_t warning, log_formatter_t fatal);
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void bst_io_set_loggers(
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log_formatter_t misc,
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log_formatter_t info,
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log_formatter_t warning,
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log_formatter_t fatal);
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/* Initialize your BST IO emulation DLL. Thread management functions are
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provided to you; you must use these functions to create your own threads if
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@@ -29,8 +32,10 @@ void bst_io_set_loggers(log_formatter_t misc, log_formatter_t info,
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See glue.h and geninput.h for further details. */
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bool bst_io_init(thread_create_t thread_create, thread_join_t thread_join,
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thread_destroy_t thread_destroy);
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bool bst_io_init(
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thread_create_t thread_create,
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thread_join_t thread_join,
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thread_destroy_t thread_destroy);
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/* Shut down your SDVX IO emulation DLL */
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