Apply clang-format code style to all source files

This commit is contained in:
icex2
2019-10-20 00:50:40 +02:00
parent c600e1a423
commit c3bc8782f4
401 changed files with 13844 additions and 11361 deletions
+9 -4
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@@ -18,8 +18,11 @@ enum bst_io_in_gpio_sys_bit {
with four function pointers that may be used to log messages to the game's
log file. See comments in glue.h for further information. */
void bst_io_set_loggers(log_formatter_t misc, log_formatter_t info,
log_formatter_t warning, log_formatter_t fatal);
void bst_io_set_loggers(
log_formatter_t misc,
log_formatter_t info,
log_formatter_t warning,
log_formatter_t fatal);
/* Initialize your BST IO emulation DLL. Thread management functions are
provided to you; you must use these functions to create your own threads if
@@ -29,8 +32,10 @@ void bst_io_set_loggers(log_formatter_t misc, log_formatter_t info,
See glue.h and geninput.h for further details. */
bool bst_io_init(thread_create_t thread_create, thread_join_t thread_join,
thread_destroy_t thread_destroy);
bool bst_io_init(
thread_create_t thread_create,
thread_join_t thread_join,
thread_destroy_t thread_destroy);
/* Shut down your SDVX IO emulation DLL */
+9 -4
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@@ -62,8 +62,11 @@ enum extio_light_bit {
with four function pointers that may be used to log messages to the game's
log file. See comments in glue.h for further information. */
void ddr_io_set_loggers(log_formatter_t misc, log_formatter_t info,
log_formatter_t warning, log_formatter_t fatal);
void ddr_io_set_loggers(
log_formatter_t misc,
log_formatter_t info,
log_formatter_t warning,
log_formatter_t fatal);
/* Initialize your DDR IO emulation DLL. Thread management functions are
provided to you; you must use these functions to create your own threads if
@@ -73,8 +76,10 @@ void ddr_io_set_loggers(log_formatter_t misc, log_formatter_t info,
See glue.h and geninput.h for further details. */
bool ddr_io_init(thread_create_t thread_create, thread_join_t thread_join,
thread_destroy_t thread_destroy);
bool ddr_io_init(
thread_create_t thread_create,
thread_join_t thread_join,
thread_destroy_t thread_destroy);
uint32_t ddr_io_read_pad(void);
void ddr_io_set_lights_extio(uint32_t extio_lights);
+22 -17
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@@ -15,20 +15,20 @@
return from eam_io_get_keypad_state(). */
enum eam_io_keypad_scan_code {
EAM_IO_KEYPAD_0 = 0,
EAM_IO_KEYPAD_1 = 1,
EAM_IO_KEYPAD_4 = 2,
EAM_IO_KEYPAD_7 = 3,
EAM_IO_KEYPAD_00 = 4,
EAM_IO_KEYPAD_2 = 5,
EAM_IO_KEYPAD_5 = 6,
EAM_IO_KEYPAD_8 = 7,
EAM_IO_KEYPAD_DECIMAL = 8,
EAM_IO_KEYPAD_3 = 9,
EAM_IO_KEYPAD_6 = 10,
EAM_IO_KEYPAD_9 = 11,
EAM_IO_KEYPAD_0 = 0,
EAM_IO_KEYPAD_1 = 1,
EAM_IO_KEYPAD_4 = 2,
EAM_IO_KEYPAD_7 = 3,
EAM_IO_KEYPAD_00 = 4,
EAM_IO_KEYPAD_2 = 5,
EAM_IO_KEYPAD_5 = 6,
EAM_IO_KEYPAD_8 = 7,
EAM_IO_KEYPAD_DECIMAL = 8,
EAM_IO_KEYPAD_3 = 9,
EAM_IO_KEYPAD_6 = 10,
EAM_IO_KEYPAD_9 = 11,
EAM_IO_KEYPAD_COUNT = 12, /* Not an actual scan code */
EAM_IO_KEYPAD_COUNT = 12, /* Not an actual scan code */
};
/* Emulating the sensors of a slotted card reader. The reader has one
@@ -70,8 +70,11 @@ struct eam_io_config_api;
with four function pointers that may be used to log messages to the game's
log file. See comments in glue.h for further information. */
void eam_io_set_loggers(log_formatter_t misc, log_formatter_t info,
log_formatter_t warning, log_formatter_t fatal);
void eam_io_set_loggers(
log_formatter_t misc,
log_formatter_t info,
log_formatter_t warning,
log_formatter_t fatal);
/* Initialize your card reader emulation DLL. Thread management functions are
provided to you; you must use these functions to create your own threads if
@@ -81,8 +84,10 @@ void eam_io_set_loggers(log_formatter_t misc, log_formatter_t info,
See glue.h and geninput.h for further details. */
bool eam_io_init(thread_create_t thread_create, thread_join_t thread_join,
thread_destroy_t thread_destroy);
bool eam_io_init(
thread_create_t thread_create,
thread_join_t thread_join,
thread_destroy_t thread_destroy);
/* Shut down your card reader emulation DLL. */
+4 -4
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@@ -7,7 +7,7 @@
#ifdef __GNUC__
/* Bemanitools is compiled with GCC (MinGW, specifically) as of version 5 */
#define LOG_CHECK_FMT __attribute__(( format(printf, 2, 3) ))
#define LOG_CHECK_FMT __attribute__((format(printf, 2, 3)))
#else
/* Compile it out for MSVC plebs */
#define LOG_CHECK_FMT
@@ -28,7 +28,7 @@
proprietary extensions), so don't use any overly exotic formats. */
typedef void (*log_formatter_t)(const char *module, const char *fmt, ...)
LOG_CHECK_FMT;
LOG_CHECK_FMT;
/* An API for spawning threads. This API is defined by libavs, although
Bemanitools itself may supply compatible implementations of these functions
@@ -39,8 +39,8 @@ typedef void (*log_formatter_t)(const char *module, const char *fmt, ...)
this restriction will cause the process to crash. This is a limitation of
libavs itself, not Bemanitools. */
typedef int (*thread_create_t)(int (*proc)(void *), void *ctx,
uint32_t stack_sz, unsigned int priority);
typedef int (*thread_create_t)(
int (*proc)(void *), void *ctx, uint32_t stack_sz, unsigned int priority);
typedef void (*thread_join_t)(int thread_id, int *result);
typedef void (*thread_destroy_t)(int thread_id);
+20 -15
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@@ -44,16 +44,16 @@ enum iidx_io_key_bit {
/* Bit mapping for the P1 and P2 deck lights */
enum iidx_io_deck_light {
IIDX_IO_DECK_LIGHT_P1_1 = 0,
IIDX_IO_DECK_LIGHT_P1_2 = 1,
IIDX_IO_DECK_LIGHT_P1_3 = 2,
IIDX_IO_DECK_LIGHT_P1_4 = 3,
IIDX_IO_DECK_LIGHT_P1_5 = 4,
IIDX_IO_DECK_LIGHT_P1_6 = 5,
IIDX_IO_DECK_LIGHT_P1_7 = 6,
IIDX_IO_DECK_LIGHT_P1_1 = 0,
IIDX_IO_DECK_LIGHT_P1_2 = 1,
IIDX_IO_DECK_LIGHT_P1_3 = 2,
IIDX_IO_DECK_LIGHT_P1_4 = 3,
IIDX_IO_DECK_LIGHT_P1_5 = 4,
IIDX_IO_DECK_LIGHT_P1_6 = 5,
IIDX_IO_DECK_LIGHT_P1_7 = 6,
IIDX_IO_DECK_LIGHT_P2_1 = 8,
IIDX_IO_DECK_LIGHT_P2_2 = 9,
IIDX_IO_DECK_LIGHT_P2_1 = 8,
IIDX_IO_DECK_LIGHT_P2_2 = 9,
IIDX_IO_DECK_LIGHT_P2_3 = 10,
IIDX_IO_DECK_LIGHT_P2_4 = 11,
IIDX_IO_DECK_LIGHT_P2_5 = 12,
@@ -66,16 +66,19 @@ enum iidx_io_deck_light {
enum iidx_io_panel_light {
IIDX_IO_PANEL_LIGHT_P1_START = 0,
IIDX_IO_PANEL_LIGHT_P2_START = 1,
IIDX_IO_PANEL_LIGHT_VEFX = 2,
IIDX_IO_PANEL_LIGHT_EFFECT = 3,
IIDX_IO_PANEL_LIGHT_VEFX = 2,
IIDX_IO_PANEL_LIGHT_EFFECT = 3,
};
/* The first function that will be called on your DLL. You will be supplied
with four function pointers that may be used to log messages to the game's
log file. See comments in glue.h for further information. */
void iidx_io_set_loggers(log_formatter_t misc, log_formatter_t info,
log_formatter_t warning, log_formatter_t fatal);
void iidx_io_set_loggers(
log_formatter_t misc,
log_formatter_t info,
log_formatter_t warning,
log_formatter_t fatal);
/* Initialize your IIDX IO emulation DLL. Thread management functions are
provided to you; you must use these functions to create your own threads if
@@ -85,8 +88,10 @@ void iidx_io_set_loggers(log_formatter_t misc, log_formatter_t info,
See glue.h and geninput.h for further details. */
bool iidx_io_init(thread_create_t thread_create, thread_join_t thread_join,
thread_destroy_t thread_destroy);
bool iidx_io_init(
thread_create_t thread_create,
thread_join_t thread_join,
thread_destroy_t thread_destroy);
/* Shut down your IIDX IO emulation DLL */
+9 -4
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@@ -22,8 +22,11 @@
This is the only function that can safely be called before input_init(). */
void input_set_loggers(log_formatter_t misc, log_formatter_t info,
log_formatter_t warning, log_formatter_t fatal);
void input_set_loggers(
log_formatter_t misc,
log_formatter_t info,
log_formatter_t warning,
log_formatter_t fatal);
/* Initialize the generic input subsystem. You must pass on the thread
management functions that have been supplied to your DLL.
@@ -35,8 +38,10 @@ void input_set_loggers(log_formatter_t misc, log_formatter_t info,
game_type parameter, otherwise you will not receive any input, and any
attempts to set a light output level will have no effect. */
void input_init(thread_create_t thread_create, thread_join_t thread_join,
thread_destroy_t thread_destroy);
void input_init(
thread_create_t thread_create,
thread_join_t thread_join,
thread_destroy_t thread_destroy);
/* Shut down the generic input subsystem. After calling this function, no
geninput functions other than input_set_loggers() or input_init() may be
+11 -5
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@@ -50,8 +50,11 @@ enum jb_io_rgb_led {
with four function pointers that may be used to log messages to the game's
log file. See comments in glue.h for further information. */
void jb_io_set_loggers(log_formatter_t misc, log_formatter_t info,
log_formatter_t warning, log_formatter_t fatal);
void jb_io_set_loggers(
log_formatter_t misc,
log_formatter_t info,
log_formatter_t warning,
log_formatter_t fatal);
/* Initialize your JB IO emulation DLL. Thread management functions are
provided to you; you must use these functions to create your own threads if
@@ -61,8 +64,10 @@ void jb_io_set_loggers(log_formatter_t misc, log_formatter_t info,
See glue.h and geninput.h for further details. */
bool jb_io_init(thread_create_t thread_create, thread_join_t thread_join,
thread_destroy_t thread_destroy);
bool jb_io_init(
thread_create_t thread_create,
thread_join_t thread_join,
thread_destroy_t thread_destroy);
/* Shut down your JB IO emulation DLL */
@@ -78,6 +83,7 @@ uint8_t jb_io_get_sys_inputs(void);
uint16_t jb_io_get_panel_inputs(void);
void jb_io_set_rgb_led(enum jb_io_rgb_led unit, uint8_t r, uint8_t g, uint8_t b);
void jb_io_set_rgb_led(
enum jb_io_rgb_led unit, uint8_t r, uint8_t g, uint8_t b);
#endif
+9 -4
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@@ -43,8 +43,11 @@ enum sdvx_io_out_gpio_bit {
with four function pointers that may be used to log messages to the game's
log file. See comments in glue.h for further information. */
void sdvx_io_set_loggers(log_formatter_t misc, log_formatter_t info,
log_formatter_t warning, log_formatter_t fatal);
void sdvx_io_set_loggers(
log_formatter_t misc,
log_formatter_t info,
log_formatter_t warning,
log_formatter_t fatal);
/* Initialize your SDVX IO emulation DLL. Thread management functions are
provided to you; you must use these functions to create your own threads if
@@ -54,8 +57,10 @@ void sdvx_io_set_loggers(log_formatter_t misc, log_formatter_t info,
See glue.h and geninput.h for further details. */
bool sdvx_io_init(thread_create_t thread_create, thread_join_t thread_join,
thread_destroy_t thread_destroy);
bool sdvx_io_init(
thread_create_t thread_create,
thread_join_t thread_join,
thread_destroy_t thread_destroy);
/* Shut down your SDVX IO emulation DLL */
+10 -5
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@@ -12,8 +12,11 @@
with four function pointers that may be used to log messages to the game's
log file. See comments in glue.h for further information. */
void vefx_io_set_loggers(log_formatter_t misc, log_formatter_t info,
log_formatter_t warning, log_formatter_t fatal);
void vefx_io_set_loggers(
log_formatter_t misc,
log_formatter_t info,
log_formatter_t warning,
log_formatter_t fatal);
/* Initialize your IIDX IO emulation DLL. Thread management functions are
provided to you; you must use these functions to create your own threads if
@@ -23,8 +26,10 @@ void vefx_io_set_loggers(log_formatter_t misc, log_formatter_t info,
See glue.h and geninput.h for further details. */
bool vefx_io_init(thread_create_t thread_create, thread_join_t thread_join,
thread_destroy_t thread_destroy);
bool vefx_io_init(
thread_create_t thread_create,
thread_join_t thread_join,
thread_destroy_t thread_destroy);
/* Shut down your IIDX IO emulation DLL */
@@ -40,7 +45,7 @@ void vefx_io_fini(void);
See iidxio.c for mappings. */
bool vefx_io_recv(uint64_t* ppad);
bool vefx_io_recv(uint64_t *ppad);
/* Get slider position, where 0 is the bottom position and 15 is the topmost
position. slider_no is a number between 0 (leftmost) and 4 (rightmost). */