refact(iidxhook5): Use sdk-hook and support new config api
Summary: Test Plan: Summary: Test Plan:
This commit is contained in:
Vendored
-1
@@ -48,5 +48,4 @@ cd /d %CONTENT_DIR%
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%BEMANITOOLS_DIR%\launcher.exe^
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%BEMANITOOLS_DIR%\launcher-19.xml^
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--config %BEMANITOOLS_DIR%\iidxhook-19.conf^
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%*
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Vendored
-47
@@ -1,47 +0,0 @@
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# Run the game in a framed window (requires windowed option)
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gfx.framed=false
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# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
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gfx.frame_rate_limit=0.0
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# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
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gfx.monitor_check=-1.000000
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# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
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gfx.pci_id=1002:7146
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, 0 for default size
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gfx.window_width=0
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# Windowed height, 0 for default size
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
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gfx.scale_back_buffer_height=0
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# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
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gfx.scale_back_buffer_filter=none
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# Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors)
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gfx.forced_refresh_rate=-1
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# D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter
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gfx.device_adapter=-1
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# Fix diagonal tearing with video cards other than Radeon X1300 and HD3450
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gfx.diagonal_tearing_fix=false
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# Disable card reader emulation and enable usage of real card reader hardware on COM1 (for games supporting slotted/wavepass readers)
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io.disable_card_reader_emu=false
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# Disable ezusb IO emulation and enable usage of real ezusb1/2 IO hardware
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io.disable_io_emu=false
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# Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data
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misc.settings_path=.\
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Vendored
+41
@@ -68,6 +68,47 @@
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<path __type="str">iidxhook5.dll</path>
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<config kind="inline">
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<hook>
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<gfx>
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<device>
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<!-- D3D9 device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
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<adapter __type="s8">-1</adapter>
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<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
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<forced_refresh_rate __type="s16">-1</forced_refresh_rate>
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<!-- Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit) -->
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<frame_rate_limit __type="float">0.0</frame_rate_limit>
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<!-- Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450) -->
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<pci_id_vid __type="str">1002</pci_id_vid>
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<pci_id_pid __type="str">7146</pci_id_pid>
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</device>
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<window>
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<windowed __type="bool">1</windowed>
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<framed __type="bool">1</framed>
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<!-- Windowed height, 0 for default size -->
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<width __type="u16">0</width>
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<height __type="u16">0</height>
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</window>
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<back_buffer_scale>
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<!-- Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter. -->
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<width __type="u16">0</width>
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<height __type="u16">0</height>
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<!-- Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation). -->
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<filter __type="str">none</filter>
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</back_buffer_scale>
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<game>
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<!-- Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!! -->
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<monitor_check __type="float">-1.000000</monitor_check>
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<!-- Fix diagonal tearing with video cards other than Radeon X1300 and HD3450 -->
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<diagonal_tearing_fix __type="bool">0</diagonal_tearing_fix>
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</game>
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</gfx>
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<io>
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<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
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<disable_io_emu __type="bool">0</disable_io_emu>
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</io>
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<misc>
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<!-- Path to store the settings, e.g. bookkeeping, operator settings. d:, e: and f: drive configuration/settings data -->
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<settings_path __type="str">.\</settings_path>
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</misc>
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</hook>
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</config>
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</hook>
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