d3d9exhook: refactor d3d9ex hook from sdvxhook2 to shared library
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Vendored
+1
-1
@@ -13,4 +13,4 @@ for /R prop\defaults %%D in (*.*) do (
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if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
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)
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launcher -H 268435456 -K sdvxhook2.dll soundvoltex.dll --options sdvxhook.conf %*
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launcher -H 268435456 -K sdvxhook2.dll soundvoltex.dll --options sdvxhook2.conf %*
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Vendored
-27
@@ -1,27 +0,0 @@
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# [bool (0/1)]: Run the game in a framed window (requires windowed option)
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gfx.framed=1
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# [bool (0/1)]: Run the game windowed
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gfx.windowed=0
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# [int]: Windowed width, -1 for default size
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gfx.window_width=-1
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# [int]: Windowed height, -1 for default size
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gfx.window_height=-1
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# [bool (0/1)]: Disable card reader emulation and enable usage of real card reader hardware on COM0 (for games supporting slotted readers)
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io.disable_card_reader_emulation=0
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# [bool (0/1)]: Disable BIO2 emulation and enable usage of real BIO2 hardware
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io.disable_bio2_emu=0
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# [bool (0/1)]: Disables the poll limiter, warning very high CPU usage may arise
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io.disable_poll_limiter=0
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# [bool (0/1)]: Disables the camera emulation
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cam.disable_emu=0
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# [str]: Override camera device ID detection (copy from device manager, do not escape)
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cam.device_id1=
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Vendored
+27
@@ -0,0 +1,27 @@
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# Disable card reader emulation and enable usage of real card reader hardware on COM0 (for games supporting slotted readers)
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io.disable_card_reader_emu=false
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# Disable BIO2 emulation and enable usage of real BIO2 hardware
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io.disable_bio2_emu=false
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# Disables the poll limiter, warning very high CPU usage may arise
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io.disable_poll_limiter=false
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# Run the game in a framed window (requires windowed option)
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gfx.framed=true
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# Run the game windowed
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gfx.windowed=false
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# Windowed width, -1 for default size
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gfx.window_width=720
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# Windowed height, -1 for default size
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gfx.window_height=1280
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# Disables the camera emulation
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cam.disable_emu=false
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# Override camera device ID detection (copy from device manager, do not escape)
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cam.device_id1=
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