dist/iidx: Fix default values for override window size
This commit is contained in:
Vendored
+4
-4
@@ -25,11 +25,11 @@ gfx.monitor_check=-1.000000
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# Run the game windowed
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# Run the game windowed
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gfx.windowed=false
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gfx.windowed=false
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# Windowed width, -1 for default size
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# Windowed width, 0 for default size
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gfx.window_width=-1
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gfx.window_width=0
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# Windowed height, -1 for default size
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# Windowed height, 0 for default size
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gfx.window_height=-1
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gfx.window_height=0
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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gfx.scale_back_buffer_width=0
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Vendored
+4
-4
@@ -25,11 +25,11 @@ gfx.monitor_check=-1.000000
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|||||||
# Run the game windowed
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# Run the game windowed
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gfx.windowed=false
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gfx.windowed=false
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# Windowed width, -1 for default size
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# Windowed width, 0 for default size
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gfx.window_width=-1
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gfx.window_width=0
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||||||
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# Windowed height, -1 for default size
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# Windowed height, 0 for default size
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gfx.window_height=-1
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gfx.window_height=0
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||||||
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||||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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gfx.scale_back_buffer_width=0
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Vendored
+4
-4
@@ -25,11 +25,11 @@ gfx.monitor_check=-1.000000
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|||||||
# Run the game windowed
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# Run the game windowed
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||||||
gfx.windowed=false
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gfx.windowed=false
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||||||
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# Windowed width, -1 for default size
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# Windowed width, 0 for default size
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gfx.window_width=-1
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gfx.window_width=0
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||||||
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# Windowed height, -1 for default size
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# Windowed height, 0 for default size
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gfx.window_height=-1
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gfx.window_height=0
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||||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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gfx.scale_back_buffer_width=0
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Vendored
+4
-4
@@ -25,11 +25,11 @@ gfx.monitor_check=-1.000000
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|||||||
# Run the game windowed
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# Run the game windowed
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||||||
gfx.windowed=false
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gfx.windowed=false
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||||||
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# Windowed width, -1 for default size
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# Windowed width, 0 for default size
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gfx.window_width=-1
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gfx.window_width=0
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# Windowed height, -1 for default size
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# Windowed height, 0 for default size
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gfx.window_height=-1
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gfx.window_height=0
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||||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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gfx.scale_back_buffer_width=0
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Vendored
+4
-4
@@ -25,11 +25,11 @@ gfx.monitor_check=-1.000000
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|||||||
# Run the game windowed
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# Run the game windowed
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||||||
gfx.windowed=false
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gfx.windowed=false
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||||||
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# Windowed width, -1 for default size
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# Windowed width, 0 for default size
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gfx.window_width=-1
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gfx.window_width=0
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# Windowed height, -1 for default size
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# Windowed height, 0 for default size
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gfx.window_height=-1
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gfx.window_height=0
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||||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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gfx.scale_back_buffer_width=0
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Vendored
+4
-4
@@ -22,11 +22,11 @@ gfx.monitor_check=-1.000000
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# Run the game windowed
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# Run the game windowed
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gfx.windowed=false
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gfx.windowed=false
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# Windowed width, -1 for default size
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# Windowed width, 0 for default size
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gfx.window_width=-1
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gfx.window_width=0
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# Windowed height, -1 for default size
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# Windowed height, 0 for default size
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gfx.window_height=-1
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gfx.window_height=0
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||||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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gfx.scale_back_buffer_width=0
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Vendored
+4
-4
@@ -22,11 +22,11 @@ gfx.monitor_check=-1.000000
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|||||||
# Run the game windowed
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# Run the game windowed
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gfx.windowed=false
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gfx.windowed=false
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||||||
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# Windowed width, -1 for default size
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# Windowed width, 0 for default size
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gfx.window_width=-1
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gfx.window_width=0
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||||||
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# Windowed height, -1 for default size
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# Windowed height, 0 for default size
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gfx.window_height=-1
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gfx.window_height=0
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||||||
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||||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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gfx.scale_back_buffer_width=0
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Vendored
+4
-4
@@ -25,11 +25,11 @@ gfx.pci_id=1002:7146
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# Run the game windowed
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# Run the game windowed
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gfx.windowed=false
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gfx.windowed=false
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||||||
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# Windowed width, -1 for default size
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# Windowed width, 0 for default size
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gfx.window_width=-1
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gfx.window_width=0
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||||||
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# Windowed height, -1 for default size
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# Windowed height, 0 for default size
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gfx.window_height=-1
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gfx.window_height=0
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||||||
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||||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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gfx.scale_back_buffer_width=0
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Vendored
+4
-4
@@ -25,11 +25,11 @@ gfx.pci_id=1002:7146
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# Run the game windowed
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# Run the game windowed
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gfx.windowed=false
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gfx.windowed=false
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||||||
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# Windowed width, -1 for default size
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# Windowed width, 0 for default size
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gfx.window_width=-1
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gfx.window_width=0
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||||||
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||||||
# Windowed height, -1 for default size
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# Windowed height, 0 for default size
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||||||
gfx.window_height=-1
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gfx.window_height=0
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||||||
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||||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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gfx.scale_back_buffer_width=0
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Vendored
+4
-4
@@ -16,11 +16,11 @@ gfx.pci_id=1002:7146
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# Run the game windowed
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# Run the game windowed
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gfx.windowed=false
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gfx.windowed=false
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# Windowed width, -1 for default size
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# Windowed width, 0 for default size
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gfx.window_width=-1
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gfx.window_width=0
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||||||
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# Windowed height, -1 for default size
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# Windowed height, 0 for default size
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||||||
gfx.window_height=-1
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gfx.window_height=0
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||||||
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||||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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gfx.scale_back_buffer_width=0
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Vendored
+4
-4
@@ -13,11 +13,11 @@ gfx.pci_id=1002:7146
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# Run the game windowed
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# Run the game windowed
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gfx.windowed=false
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gfx.windowed=false
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||||||
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# Windowed width, -1 for default size
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# Windowed width, 0 for default size
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gfx.window_width=-1
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gfx.window_width=0
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||||||
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# Windowed height, -1 for default size
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# Windowed height, 0 for default size
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||||||
gfx.window_height=-1
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gfx.window_height=0
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||||||
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||||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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gfx.scale_back_buffer_width=0
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gfx.scale_back_buffer_width=0
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||||||
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|||||||
Vendored
+4
-4
@@ -13,11 +13,11 @@ gfx.pci_id=1002:7146
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|||||||
# Run the game windowed
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# Run the game windowed
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||||||
gfx.windowed=false
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gfx.windowed=false
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||||||
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||||||
# Windowed width, -1 for default size
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# Windowed width, 0 for default size
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||||||
gfx.window_width=-1
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gfx.window_width=0
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||||||
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# Windowed height, -1 for default size
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# Windowed height, 0 for default size
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||||||
gfx.window_height=-1
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gfx.window_height=0
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||||||
|
|
||||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
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||||||
gfx.scale_back_buffer_width=0
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gfx.scale_back_buffer_width=0
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||||||
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|||||||
Vendored
+4
-4
@@ -13,11 +13,11 @@ gfx.pci_id=1002:7146
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|||||||
# Run the game windowed
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# Run the game windowed
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||||||
gfx.windowed=false
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gfx.windowed=false
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||||||
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||||||
# Windowed width, -1 for default size
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# Windowed width, 0 for default size
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||||||
gfx.window_width=-1
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gfx.window_width=0
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||||||
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# Windowed height, -1 for default size
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# Windowed height, 0 for default size
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||||||
gfx.window_height=-1
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gfx.window_height=0
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||||||
|
|
||||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||||
gfx.scale_back_buffer_width=0
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gfx.scale_back_buffer_width=0
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||||||
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|||||||
Vendored
+4
-4
@@ -13,11 +13,11 @@ gfx.pci_id=1002:7146
|
|||||||
# Run the game windowed
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# Run the game windowed
|
||||||
gfx.windowed=false
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gfx.windowed=false
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||||||
|
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||||||
# Windowed width, -1 for default size
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# Windowed width, 0 for default size
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||||||
gfx.window_width=-1
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gfx.window_width=0
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||||||
|
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||||||
# Windowed height, -1 for default size
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# Windowed height, 0 for default size
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||||||
gfx.window_height=-1
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gfx.window_height=0
|
||||||
|
|
||||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||||
gfx.scale_back_buffer_width=0
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gfx.scale_back_buffer_width=0
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||||||
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|||||||
Vendored
+4
-4
@@ -13,11 +13,11 @@ gfx.pci_id=1002:7146
|
|||||||
# Run the game windowed
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# Run the game windowed
|
||||||
gfx.windowed=false
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gfx.windowed=false
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||||||
|
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||||||
# Windowed width, -1 for default size
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# Windowed width, 0 for default size
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||||||
gfx.window_width=-1
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gfx.window_width=0
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||||||
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# Windowed height, -1 for default size
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# Windowed height, 0 for default size
|
||||||
gfx.window_height=-1
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gfx.window_height=0
|
||||||
|
|
||||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||||
gfx.scale_back_buffer_width=0
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gfx.scale_back_buffer_width=0
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||||||
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|||||||
Vendored
+4
-4
@@ -13,11 +13,11 @@ gfx.pci_id=1002:7146
|
|||||||
# Run the game windowed
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# Run the game windowed
|
||||||
gfx.windowed=false
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gfx.windowed=false
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||||||
|
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||||||
# Windowed width, -1 for default size
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# Windowed width, 0 for default size
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||||||
gfx.window_width=-1
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gfx.window_width=0
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||||||
|
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||||||
# Windowed height, -1 for default size
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# Windowed height, 0 for default size
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||||||
gfx.window_height=-1
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gfx.window_height=0
|
||||||
|
|
||||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||||
gfx.scale_back_buffer_width=0
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gfx.scale_back_buffer_width=0
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||||||
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|||||||
Vendored
+4
-4
@@ -13,11 +13,11 @@ gfx.pci_id=1002:7146
|
|||||||
# Run the game windowed
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# Run the game windowed
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||||||
gfx.windowed=false
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gfx.windowed=false
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||||||
|
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||||||
# Windowed width, -1 for default size
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# Windowed width, 0 for default size
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||||||
gfx.window_width=-1
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gfx.window_width=0
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||||||
|
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||||||
# Windowed height, -1 for default size
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# Windowed height, 0 for default size
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||||||
gfx.window_height=-1
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gfx.window_height=0
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||||||
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# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
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gfx.scale_back_buffer_width=0
|
gfx.scale_back_buffer_width=0
|
||||||
|
|||||||
Reference in New Issue
Block a user